Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
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56 changed files with 1967 additions and 1746 deletions
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@ -37,43 +37,26 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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Config = config;
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if (config.Stage == ShaderStage.TessellationControl)
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{
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// Required to index outputs.
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Info.Inputs.Add(AttributeConsts.InvocationId);
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}
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else if (config.GpPassthrough)
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if (config.GpPassthrough)
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{
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int passthroughAttributes = config.PassthroughAttributes;
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while (passthroughAttributes != 0)
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{
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int index = BitOperations.TrailingZeroCount(passthroughAttributes);
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int attrBase = AttributeConsts.UserAttributeBase + index * 16;
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Info.Inputs.Add(attrBase);
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Info.Inputs.Add(attrBase + 4);
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Info.Inputs.Add(attrBase + 8);
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Info.Inputs.Add(attrBase + 12);
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Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.UserDefined, index));
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passthroughAttributes &= ~(1 << index);
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}
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Info.Inputs.Add(AttributeConsts.PositionX);
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Info.Inputs.Add(AttributeConsts.PositionY);
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Info.Inputs.Add(AttributeConsts.PositionZ);
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Info.Inputs.Add(AttributeConsts.PositionW);
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Info.Inputs.Add(AttributeConsts.PointSize);
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for (int i = 0; i < 8; i++)
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{
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Info.Inputs.Add(AttributeConsts.ClipDistance0 + i * 4);
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}
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Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.Position));
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Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.PointSize));
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Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.ClipDistance));
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}
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else if (config.Stage == ShaderStage.Fragment)
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{
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// Potentially used for texture coordinate scaling.
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Info.Inputs.Add(AttributeConsts.PositionX);
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Info.Inputs.Add(AttributeConsts.PositionY);
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Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.FragmentCoord));
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}
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}
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@ -281,7 +264,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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}
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else
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{
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cond = GetOperandUse(branchOp.GetSource(0));
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cond = GetOperand(branchOp.GetSource(0));
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Instruction invInst = type == AstBlockType.If
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? Instruction.BranchIfTrue
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@ -315,41 +298,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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return newTemp;
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}
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public AstOperand GetOperandDef(Operand operand)
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{
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if (operand.Type == OperandType.Attribute)
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{
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Info.Outputs.Add(operand.Value & AttributeConsts.Mask);
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}
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else if (operand.Type == OperandType.AttributePerPatch)
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{
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Info.OutputsPerPatch.Add(operand.Value & AttributeConsts.Mask);
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}
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return GetOperand(operand);
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}
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public AstOperand GetOperandUse(Operand operand)
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{
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// If this flag is set, we're reading from an output attribute instead.
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if (operand.Type.IsAttribute() && (operand.Value & AttributeConsts.LoadOutputMask) != 0)
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{
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return GetOperandDef(operand);
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}
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if (operand.Type == OperandType.Attribute)
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{
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Info.Inputs.Add(operand.Value);
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}
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else if (operand.Type == OperandType.AttributePerPatch)
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{
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Info.InputsPerPatch.Add(operand.Value);
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}
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return GetOperand(operand);
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}
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private AstOperand GetOperand(Operand operand)
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public AstOperand GetOperand(Operand operand)
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{
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if (operand == null)
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{
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