Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
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56 changed files with 1967 additions and 1746 deletions
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@ -22,60 +22,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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public List<StructuredFunction> Functions { get; }
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public HashSet<int> Inputs { get; }
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public HashSet<int> Outputs { get; }
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public HashSet<int> InputsPerPatch { get; }
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public HashSet<int> OutputsPerPatch { get; }
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public HashSet<IoDefinition> IoDefinitions { get; }
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public HelperFunctionsMask HelperFunctionsMask { get; set; }
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public TransformFeedbackOutput[] TransformFeedbackOutputs { get; }
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public StructuredProgramInfo()
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{
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Functions = new List<StructuredFunction>();
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Inputs = new HashSet<int>();
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Outputs = new HashSet<int>();
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InputsPerPatch = new HashSet<int>();
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OutputsPerPatch = new HashSet<int>();
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TransformFeedbackOutputs = new TransformFeedbackOutput[0xc0];
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}
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public TransformFeedbackOutput GetTransformFeedbackOutput(int attr)
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{
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int index = attr / 4;
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return TransformFeedbackOutputs[index];
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}
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public int GetTransformFeedbackOutputComponents(int attr)
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{
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int index = attr / 4;
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int baseIndex = index & ~3;
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int count = 1;
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for (; count < 4; count++)
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{
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ref var prev = ref TransformFeedbackOutputs[baseIndex + count - 1];
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ref var curr = ref TransformFeedbackOutputs[baseIndex + count];
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int prevOffset = prev.Offset;
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int currOffset = curr.Offset;
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if (!prev.Valid || !curr.Valid || prevOffset + 4 != currOffset)
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{
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break;
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}
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}
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if (baseIndex + count <= index)
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{
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return 1;
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}
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return count;
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IoDefinitions = new HashSet<IoDefinition>();
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}
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}
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}
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