Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
This commit is contained in:
parent
097562bc6c
commit
9f12e50a54
56 changed files with 1967 additions and 1746 deletions
|
@ -67,7 +67,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
(Config.Options.Flags & TranslationFlags.VertexA) == 0)
|
||||
{
|
||||
// Vulkan requires the point size to be always written on the shader if the primitive topology is points.
|
||||
this.Copy(Attribute(AttributeConsts.PointSize), ConstF(Config.GpuAccessor.QueryPointSize()));
|
||||
this.Store(StorageKind.Output, IoVariable.PointSize, null, ConstF(Config.GpuAccessor.QueryPointSize()));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -87,6 +87,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return dest;
|
||||
}
|
||||
|
||||
public Operand Add(Instruction inst, StorageKind storageKind, Operand dest = null, params Operand[] sources)
|
||||
{
|
||||
Operation operation = new Operation(inst, storageKind, dest, sources);
|
||||
|
||||
_operations.Add(operation);
|
||||
|
||||
return dest;
|
||||
}
|
||||
|
||||
public (Operand, Operand) Add(Instruction inst, (Operand, Operand) dest, params Operand[] sources)
|
||||
{
|
||||
Operand[] dests = new[] { dest.Item1, dest.Item2 };
|
||||
|
@ -223,30 +232,35 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
if (Config.GpuAccessor.QueryViewportTransformDisable())
|
||||
{
|
||||
Operand x = Attribute(AttributeConsts.PositionX | AttributeConsts.LoadOutputMask);
|
||||
Operand y = Attribute(AttributeConsts.PositionY | AttributeConsts.LoadOutputMask);
|
||||
Operand xScale = Attribute(AttributeConsts.SupportBlockViewInverseX);
|
||||
Operand yScale = Attribute(AttributeConsts.SupportBlockViewInverseY);
|
||||
Operand x = this.Load(StorageKind.Output, IoVariable.Position, null, Const(0));
|
||||
Operand y = this.Load(StorageKind.Output, IoVariable.Position, null, Const(1));
|
||||
Operand xScale = this.Load(StorageKind.Input, IoVariable.SupportBlockViewInverse, null, Const(0));
|
||||
Operand yScale = this.Load(StorageKind.Input, IoVariable.SupportBlockViewInverse, null, Const(1));
|
||||
Operand negativeOne = ConstF(-1.0f);
|
||||
|
||||
this.Copy(Attribute(AttributeConsts.PositionX), this.FPFusedMultiplyAdd(x, xScale, negativeOne));
|
||||
this.Copy(Attribute(AttributeConsts.PositionY), this.FPFusedMultiplyAdd(y, yScale, negativeOne));
|
||||
this.Store(StorageKind.Output, IoVariable.Position, null, Const(0), this.FPFusedMultiplyAdd(x, xScale, negativeOne));
|
||||
this.Store(StorageKind.Output, IoVariable.Position, null, Const(1), this.FPFusedMultiplyAdd(y, yScale, negativeOne));
|
||||
}
|
||||
|
||||
if (Config.Options.TargetApi == TargetApi.Vulkan && Config.GpuAccessor.QueryTransformDepthMinusOneToOne())
|
||||
{
|
||||
Operand z = Attribute(AttributeConsts.PositionZ | AttributeConsts.LoadOutputMask);
|
||||
Operand w = Attribute(AttributeConsts.PositionW | AttributeConsts.LoadOutputMask);
|
||||
Operand z = this.Load(StorageKind.Output, IoVariable.Position, null, Const(2));
|
||||
Operand w = this.Load(StorageKind.Output, IoVariable.Position, null, Const(3));
|
||||
Operand halfW = this.FPMultiply(w, ConstF(0.5f));
|
||||
|
||||
this.Copy(Attribute(AttributeConsts.PositionZ), this.FPFusedMultiplyAdd(z, ConstF(0.5f), halfW));
|
||||
this.Store(StorageKind.Output, IoVariable.Position, null, Const(2), this.FPFusedMultiplyAdd(z, ConstF(0.5f), halfW));
|
||||
}
|
||||
|
||||
if (Config.Stage != ShaderStage.Geometry && Config.HasLayerInputAttribute)
|
||||
{
|
||||
Config.SetUsedFeature(FeatureFlags.RtLayer);
|
||||
|
||||
this.Copy(Attribute(AttributeConsts.Layer), Attribute(Config.GpLayerInputAttribute | AttributeConsts.LoadOutputMask));
|
||||
int attrVecIndex = Config.GpLayerInputAttribute >> 2;
|
||||
int attrComponentIndex = Config.GpLayerInputAttribute & 3;
|
||||
|
||||
Operand layer = this.Load(StorageKind.Output, IoVariable.UserDefined, null, Const(attrVecIndex), Const(attrComponentIndex));
|
||||
|
||||
this.Store(StorageKind.Output, IoVariable.Layer, null, layer);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -255,9 +269,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
if (Config.GpuAccessor.QueryViewportTransformDisable())
|
||||
{
|
||||
oldXLocal = Local();
|
||||
this.Copy(oldXLocal, Attribute(AttributeConsts.PositionX | AttributeConsts.LoadOutputMask));
|
||||
this.Copy(oldXLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(0)));
|
||||
oldYLocal = Local();
|
||||
this.Copy(oldYLocal, Attribute(AttributeConsts.PositionY | AttributeConsts.LoadOutputMask));
|
||||
this.Copy(oldYLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(1)));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -268,7 +282,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
if (Config.Options.TargetApi == TargetApi.Vulkan && Config.GpuAccessor.QueryTransformDepthMinusOneToOne())
|
||||
{
|
||||
oldZLocal = Local();
|
||||
this.Copy(oldZLocal, Attribute(AttributeConsts.PositionZ | AttributeConsts.LoadOutputMask));
|
||||
this.Copy(oldZLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(2)));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -293,17 +307,30 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
else if (Config.Stage == ShaderStage.Geometry)
|
||||
{
|
||||
void WriteOutput(int index, int primIndex)
|
||||
void WritePositionOutput(int primIndex)
|
||||
{
|
||||
Operand x = this.LoadAttribute(Const(index), Const(0), Const(primIndex));
|
||||
Operand y = this.LoadAttribute(Const(index + 4), Const(0), Const(primIndex));
|
||||
Operand z = this.LoadAttribute(Const(index + 8), Const(0), Const(primIndex));
|
||||
Operand w = this.LoadAttribute(Const(index + 12), Const(0), Const(primIndex));
|
||||
Operand x = this.Load(StorageKind.Input, IoVariable.Position, Const(primIndex), Const(0));
|
||||
Operand y = this.Load(StorageKind.Input, IoVariable.Position, Const(primIndex), Const(1));
|
||||
Operand z = this.Load(StorageKind.Input, IoVariable.Position, Const(primIndex), Const(2));
|
||||
Operand w = this.Load(StorageKind.Input, IoVariable.Position, Const(primIndex), Const(3));
|
||||
|
||||
this.Copy(Attribute(index), x);
|
||||
this.Copy(Attribute(index + 4), y);
|
||||
this.Copy(Attribute(index + 8), z);
|
||||
this.Copy(Attribute(index + 12), w);
|
||||
this.Store(StorageKind.Output, IoVariable.Position, null, Const(0), x);
|
||||
this.Store(StorageKind.Output, IoVariable.Position, null, Const(1), y);
|
||||
this.Store(StorageKind.Output, IoVariable.Position, null, Const(2), z);
|
||||
this.Store(StorageKind.Output, IoVariable.Position, null, Const(3), w);
|
||||
}
|
||||
|
||||
void WriteUserDefinedOutput(int index, int primIndex)
|
||||
{
|
||||
Operand x = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(0));
|
||||
Operand y = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(1));
|
||||
Operand z = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(2));
|
||||
Operand w = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(3));
|
||||
|
||||
this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(0), x);
|
||||
this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(1), y);
|
||||
this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(2), z);
|
||||
this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(3), w);
|
||||
}
|
||||
|
||||
if (Config.GpPassthrough && !Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||
|
@ -312,13 +339,13 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
for (int primIndex = 0; primIndex < inputVertices; primIndex++)
|
||||
{
|
||||
WriteOutput(AttributeConsts.PositionX, primIndex);
|
||||
WritePositionOutput(primIndex);
|
||||
|
||||
int passthroughAttributes = Config.PassthroughAttributes;
|
||||
while (passthroughAttributes != 0)
|
||||
{
|
||||
int index = BitOperations.TrailingZeroCount(passthroughAttributes);
|
||||
WriteOutput(AttributeConsts.UserAttributeBase + index * 16, primIndex);
|
||||
WriteUserDefinedOutput(index, primIndex);
|
||||
Config.SetOutputUserAttribute(index);
|
||||
passthroughAttributes &= ~(1 << index);
|
||||
}
|
||||
|
@ -337,11 +364,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
if (Config.OmapDepth)
|
||||
{
|
||||
Operand dest = Attribute(AttributeConsts.FragmentOutputDepth);
|
||||
|
||||
Operand src = Register(Config.GetDepthRegister(), RegisterType.Gpr);
|
||||
|
||||
this.Copy(dest, src);
|
||||
this.Store(StorageKind.Output, IoVariable.FragmentOutputDepth, null, src);
|
||||
}
|
||||
|
||||
AlphaTestOp alphaTestOp = Config.GpuAccessor.QueryAlphaTestCompare();
|
||||
|
@ -390,32 +415,30 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
continue;
|
||||
}
|
||||
|
||||
int fragmentOutputColorAttr = AttributeConsts.FragmentOutputColorBase + rtIndex * 16;
|
||||
|
||||
Operand src = Register(regIndexBase + component, RegisterType.Gpr);
|
||||
|
||||
// Perform B <-> R swap if needed, for BGRA formats (not supported on OpenGL).
|
||||
if (!supportsBgra && (component == 0 || component == 2))
|
||||
{
|
||||
Operand isBgra = Attribute(AttributeConsts.FragmentOutputIsBgraBase + rtIndex * 4);
|
||||
Operand isBgra = this.Load(StorageKind.Input, IoVariable.FragmentOutputIsBgra, null, Const(rtIndex));
|
||||
|
||||
Operand lblIsBgra = Label();
|
||||
Operand lblEnd = Label();
|
||||
|
||||
this.BranchIfTrue(lblIsBgra, isBgra);
|
||||
|
||||
this.Copy(Attribute(fragmentOutputColorAttr + component * 4), src);
|
||||
this.Store(StorageKind.Output, IoVariable.FragmentOutputColor, null, Const(rtIndex), Const(component), src);
|
||||
this.Branch(lblEnd);
|
||||
|
||||
MarkLabel(lblIsBgra);
|
||||
|
||||
this.Copy(Attribute(fragmentOutputColorAttr + (2 - component) * 4), src);
|
||||
this.Store(StorageKind.Output, IoVariable.FragmentOutputColor, null, Const(rtIndex), Const(2 - component), src);
|
||||
|
||||
MarkLabel(lblEnd);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Copy(Attribute(fragmentOutputColorAttr + component * 4), src);
|
||||
this.Store(StorageKind.Output, IoVariable.FragmentOutputColor, null, Const(rtIndex), Const(component), src);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -441,8 +464,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
// 11 01 01 01 01 00 00 00
|
||||
Operand ditherMask = Const(unchecked((int)0xfbb99110u));
|
||||
|
||||
Operand x = this.BitwiseAnd(this.FP32ConvertToU32(Attribute(AttributeConsts.PositionX)), Const(1));
|
||||
Operand y = this.BitwiseAnd(this.FP32ConvertToU32(Attribute(AttributeConsts.PositionY)), Const(1));
|
||||
Operand fragCoordX = this.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(0));
|
||||
Operand fragCoordY = this.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(1));
|
||||
|
||||
Operand x = this.BitwiseAnd(this.FP32ConvertToU32(fragCoordX), Const(1));
|
||||
Operand y = this.BitwiseAnd(this.FP32ConvertToU32(fragCoordY), Const(1));
|
||||
Operand xy = this.BitwiseOr(x, this.ShiftLeft(y, Const(1)));
|
||||
|
||||
Operand alpha = Register(3, RegisterType.Gpr);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue