Refactor attribute handling on the shader generator (#4565)

* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
This commit is contained in:
gdkchan 2023-04-25 19:51:07 -03:00 committed by GitHub
parent 097562bc6c
commit 9f12e50a54
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
56 changed files with 1967 additions and 1746 deletions

View file

@ -39,7 +39,8 @@ namespace Ryujinx.Graphics.Vulkan
"VK_EXT_shader_subgroup_ballot",
"VK_EXT_subgroup_size_control",
"VK_NV_geometry_shader_passthrough",
"VK_KHR_portability_subset", // By spec, we should enable this if present.
"VK_NV_viewport_array2",
"VK_KHR_portability_subset" // As per spec, we should enable this if present.
};
private static readonly string[] _requiredExtensions = new string[]