Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)

* Initial implementation of migration between memory heaps

- Missing OOM handling
- Missing `_map` data safety when remapping
  - Copy may not have completed yet (needs some kind of fence)
  - Map may be unmapped before it is done being used. (needs scoped access)
- SSBO accesses are all "writes" - maybe pass info in another way.
- Missing keeping map type when resizing buffers (should this be done?)

* Ensure migrated data is in place before flushing.

* Fix issue where old waitable would be signalled.

- There is a real issue where existing Auto<> references need to be replaced.

* Swap bound Auto<> instances when swapping buffer backing

* Fix conversion buffers

* Don't try move buffers if the host has shared memory.

* Make GPU methods return PinnedSpan with scope

* Storage Hint

* Fix stupidity

* Fix rebase

* Tweak rules

Attempt to sidestep BOTW slowdown

* Remove line

* Migrate only when command buffers flush

* Change backing swap log to debug

* Address some feedback

* Disallow backing swap when the flush lock is held by the current thread

* Make PinnedSpan from ReadOnlySpan explicitly unsafe

* Fix some small issues

- Index buffer swap fixed
- Allocate DeviceLocal buffers using a separate block list to images.

* Remove alternative flags

* Address feedback
This commit is contained in:
riperiperi 2023-03-19 20:56:48 +00:00 committed by GitHub
parent 67b4e63cff
commit 9f1cf6458c
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35 changed files with 660 additions and 167 deletions

View file

@ -1,7 +1,10 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Threading;
using VkBuffer = Silk.NET.Vulkan.Buffer;
using VkFormat = Silk.NET.Vulkan.Format;
@ -11,6 +14,12 @@ namespace Ryujinx.Graphics.Vulkan
{
private const int MaxUpdateBufferSize = 0x10000;
private const int SetCountThreshold = 100;
private const int WriteCountThreshold = 50;
private const int FlushCountThreshold = 5;
public const int DeviceLocalSizeThreshold = 256 * 1024; // 256kb
public const AccessFlags DefaultAccessFlags =
AccessFlags.IndirectCommandReadBit |
AccessFlags.ShaderReadBit |
@ -21,10 +30,10 @@ namespace Ryujinx.Graphics.Vulkan
private readonly VulkanRenderer _gd;
private readonly Device _device;
private readonly MemoryAllocation _allocation;
private readonly Auto<DisposableBuffer> _buffer;
private readonly Auto<MemoryAllocation> _allocationAuto;
private readonly ulong _bufferHandle;
private MemoryAllocation _allocation;
private Auto<DisposableBuffer> _buffer;
private Auto<MemoryAllocation> _allocationAuto;
private ulong _bufferHandle;
private CacheByRange<BufferHolder> _cachedConvertedBuffers;
@ -32,11 +41,28 @@ namespace Ryujinx.Graphics.Vulkan
private IntPtr _map;
private readonly MultiFenceHolder _waitable;
private MultiFenceHolder _waitable;
private bool _lastAccessIsWrite;
public BufferHolder(VulkanRenderer gd, Device device, VkBuffer buffer, MemoryAllocation allocation, int size)
private BufferAllocationType _baseType;
private BufferAllocationType _currentType;
private bool _swapQueued;
public BufferAllocationType DesiredType { get; private set; }
private int _setCount;
private int _writeCount;
private int _flushCount;
private int _flushTemp;
private ReaderWriterLock _flushLock;
private FenceHolder _flushFence;
private int _flushWaiting;
private List<Action> _swapActions;
public BufferHolder(VulkanRenderer gd, Device device, VkBuffer buffer, MemoryAllocation allocation, int size, BufferAllocationType type, BufferAllocationType currentType)
{
_gd = gd;
_device = device;
@ -47,9 +73,153 @@ namespace Ryujinx.Graphics.Vulkan
_bufferHandle = buffer.Handle;
Size = size;
_map = allocation.HostPointer;
_baseType = type;
_currentType = currentType;
DesiredType = currentType;
_flushLock = new ReaderWriterLock();
}
public unsafe Auto<DisposableBufferView> CreateView(VkFormat format, int offset, int size)
public bool TryBackingSwap(ref CommandBufferScoped? cbs)
{
if (_swapQueued && DesiredType != _currentType)
{
// Only swap if the buffer is not used in any queued command buffer.
bool isRented = _buffer.HasRentedCommandBufferDependency(_gd.CommandBufferPool);
if (!isRented && _gd.CommandBufferPool.OwnedByCurrentThread && !_flushLock.IsReaderLockHeld)
{
var currentAllocation = _allocationAuto;
var currentBuffer = _buffer;
IntPtr currentMap = _map;
(VkBuffer buffer, MemoryAllocation allocation, BufferAllocationType resultType) = _gd.BufferManager.CreateBacking(_gd, Size, DesiredType, false, _currentType);
if (buffer.Handle != 0)
{
_flushLock.AcquireWriterLock(Timeout.Infinite);
ClearFlushFence();
_waitable = new MultiFenceHolder(Size);
_allocation = allocation;
_allocationAuto = new Auto<MemoryAllocation>(allocation);
_buffer = new Auto<DisposableBuffer>(new DisposableBuffer(_gd.Api, _device, buffer), _waitable, _allocationAuto);
_bufferHandle = buffer.Handle;
_map = allocation.HostPointer;
if (_map != IntPtr.Zero && currentMap != IntPtr.Zero)
{
// Copy data directly. Readbacks don't have to wait if this is done.
unsafe
{
new Span<byte>((void*)currentMap, Size).CopyTo(new Span<byte>((void*)_map, Size));
}
}
else
{
if (cbs == null)
{
cbs = _gd.CommandBufferPool.Rent();
}
CommandBufferScoped cbsV = cbs.Value;
Copy(_gd, cbsV, currentBuffer, _buffer, 0, 0, Size);
// Need to wait for the data to reach the new buffer before data can be flushed.
_flushFence = _gd.CommandBufferPool.GetFence(cbsV.CommandBufferIndex);
_flushFence.Get();
}
Logger.Debug?.PrintMsg(LogClass.Gpu, $"Converted {Size} buffer {_currentType} to {resultType}");
_currentType = resultType;
if (_swapActions != null)
{
foreach (var action in _swapActions)
{
action();
}
_swapActions.Clear();
}
currentBuffer.Dispose();
currentAllocation.Dispose();
_gd.PipelineInternal.SwapBuffer(currentBuffer, _buffer);
_flushLock.ReleaseWriterLock();
}
_swapQueued = false;
return true;
}
else
{
return false;
}
}
else
{
_swapQueued = false;
return true;
}
}
private void ConsiderBackingSwap()
{
if (_baseType == BufferAllocationType.Auto)
{
if (_writeCount >= WriteCountThreshold || _setCount >= SetCountThreshold || _flushCount >= FlushCountThreshold)
{
if (_flushCount > 0 || _flushTemp-- > 0)
{
// Buffers that flush should ideally be mapped in host address space for easy copies.
// If the buffer is large it will do better on GPU memory, as there will be more writes than data flushes (typically individual pages).
// If it is small, then it's likely most of the buffer will be flushed so we want it on host memory, as access is cached.
DesiredType = Size > DeviceLocalSizeThreshold ? BufferAllocationType.DeviceLocalMapped : BufferAllocationType.HostMapped;
// It's harder for a buffer that is flushed to revert to another type of mapping.
if (_flushCount > 0)
{
_flushTemp = 1000;
}
}
else if (_writeCount >= WriteCountThreshold)
{
// Buffers that are written often should ideally be in the device local heap. (Storage buffers)
DesiredType = BufferAllocationType.DeviceLocal;
}
else if (_setCount > SetCountThreshold)
{
// Buffers that have their data set often should ideally be host mapped. (Constant buffers)
DesiredType = BufferAllocationType.HostMapped;
}
_flushCount = 0;
_writeCount = 0;
_setCount = 0;
}
if (!_swapQueued && DesiredType != _currentType)
{
_swapQueued = true;
_gd.PipelineInternal.AddBackingSwap(this);
}
}
}
public unsafe Auto<DisposableBufferView> CreateView(VkFormat format, int offset, int size, Action invalidateView)
{
var bufferViewCreateInfo = new BufferViewCreateInfo()
{
@ -62,9 +232,19 @@ namespace Ryujinx.Graphics.Vulkan
_gd.Api.CreateBufferView(_device, bufferViewCreateInfo, null, out var bufferView).ThrowOnError();
(_swapActions ??= new List<Action>()).Add(invalidateView);
return new Auto<DisposableBufferView>(new DisposableBufferView(_gd.Api, _device, bufferView), _waitable, _buffer);
}
public void InheritMetrics(BufferHolder other)
{
_setCount = other._setCount;
_writeCount = other._writeCount;
_flushCount = other._flushCount;
_flushTemp = other._flushTemp;
}
public unsafe void InsertBarrier(CommandBuffer commandBuffer, bool isWrite)
{
// If the last access is write, we always need a barrier to be sure we will read or modify
@ -104,12 +284,22 @@ namespace Ryujinx.Graphics.Vulkan
return _buffer;
}
public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, bool isWrite = false)
public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, bool isWrite = false, bool isSSBO = false)
{
if (isWrite)
{
_writeCount++;
SignalWrite(0, Size);
}
else if (isSSBO)
{
// Always consider SSBO access for swapping to device local memory.
_writeCount++;
ConsiderBackingSwap();
}
return _buffer;
}
@ -118,6 +308,8 @@ namespace Ryujinx.Graphics.Vulkan
{
if (isWrite)
{
_writeCount++;
SignalWrite(offset, size);
}
@ -126,6 +318,8 @@ namespace Ryujinx.Graphics.Vulkan
public void SignalWrite(int offset, int size)
{
ConsiderBackingSwap();
if (offset == 0 && size == Size)
{
_cachedConvertedBuffers.Clear();
@ -147,11 +341,76 @@ namespace Ryujinx.Graphics.Vulkan
return _map;
}
public unsafe ReadOnlySpan<byte> GetData(int offset, int size)
private void ClearFlushFence()
{
// Asusmes _flushLock is held as writer.
if (_flushFence != null)
{
if (_flushWaiting == 0)
{
_flushFence.Put();
}
_flushFence = null;
}
}
private void WaitForFlushFence()
{
// Assumes the _flushLock is held as reader, returns in same state.
if (_flushFence != null)
{
// If storage has changed, make sure the fence has been reached so that the data is in place.
var cookie = _flushLock.UpgradeToWriterLock(Timeout.Infinite);
if (_flushFence != null)
{
var fence = _flushFence;
Interlocked.Increment(ref _flushWaiting);
// Don't wait in the lock.
var restoreCookie = _flushLock.ReleaseLock();
fence.Wait();
_flushLock.RestoreLock(ref restoreCookie);
if (Interlocked.Decrement(ref _flushWaiting) == 0)
{
fence.Put();
}
_flushFence = null;
}
_flushLock.DowngradeFromWriterLock(ref cookie);
}
}
public unsafe PinnedSpan<byte> GetData(int offset, int size)
{
_flushLock.AcquireReaderLock(Timeout.Infinite);
WaitForFlushFence();
_flushCount++;
Span<byte> result;
if (_map != IntPtr.Zero)
{
return GetDataStorage(offset, size);
result = GetDataStorage(offset, size);
// Need to be careful here, the buffer can't be unmapped while the data is being used.
_buffer.IncrementReferenceCount();
_flushLock.ReleaseReaderLock();
return PinnedSpan<byte>.UnsafeFromSpan(result, _buffer.DecrementReferenceCount);
}
else
{
@ -161,12 +420,17 @@ namespace Ryujinx.Graphics.Vulkan
{
_gd.FlushAllCommands();
return resource.GetFlushBuffer().GetBufferData(_gd.CommandBufferPool, this, offset, size);
result = resource.GetFlushBuffer().GetBufferData(_gd.CommandBufferPool, this, offset, size);
}
else
{
return resource.GetFlushBuffer().GetBufferData(resource.GetPool(), this, offset, size);
result = resource.GetFlushBuffer().GetBufferData(resource.GetPool(), this, offset, size);
}
_flushLock.ReleaseReaderLock();
// Flush buffer is pinned until the next GetBufferData on the thread, which is fine for current uses.
return PinnedSpan<byte>.UnsafeFromSpan(result);
}
}
@ -190,6 +454,8 @@ namespace Ryujinx.Graphics.Vulkan
return;
}
_setCount++;
if (_map != IntPtr.Zero)
{
// If persistently mapped, set the data directly if the buffer is not currently in use.
@ -268,6 +534,8 @@ namespace Ryujinx.Graphics.Vulkan
var dstBuffer = GetBuffer(cbs.CommandBuffer, dstOffset, data.Length, true).Get(cbs, dstOffset, data.Length).Value;
_writeCount--;
InsertBufferBarrier(
_gd,
cbs.CommandBuffer,
@ -502,11 +770,19 @@ namespace Ryujinx.Graphics.Vulkan
public void Dispose()
{
_swapQueued = false;
_gd.PipelineInternal?.FlushCommandsIfWeightExceeding(_buffer, (ulong)Size);
_buffer.Dispose();
_allocationAuto.Dispose();
_cachedConvertedBuffers.Dispose();
_flushLock.AcquireWriterLock(Timeout.Infinite);
ClearFlushFence();
_flushLock.ReleaseWriterLock();
}
}
}