Refactoring HOS folder structure (#771)

* Refactoring HOS folder structure

Refactoring HOS folder structure:

- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close #766 and #753).

* Remove Types namespaces
This commit is contained in:
Ac_K 2019-09-19 02:45:11 +02:00 committed by jduncanator
parent 4af3101b22
commit a0720b5681
393 changed files with 2540 additions and 1299 deletions

View file

@ -0,0 +1,43 @@
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.Utilities;
using System;
namespace Ryujinx.HLE.HOS.Services.Arp
{
class ApplicationLaunchProperty
{
public long TitleId;
public int Version;
public byte BaseGameStorageId;
public byte UpdateGameStorageId;
public short Padding;
public static ApplicationLaunchProperty Default
{
get
{
return new ApplicationLaunchProperty
{
TitleId = 0x00,
Version = 0x00,
BaseGameStorageId = (byte)StorageId.NandSystem,
UpdateGameStorageId = (byte)StorageId.None
};
}
}
public static ApplicationLaunchProperty GetByPid(ServiceCtx context)
{
// TODO: Handle ApplicationLaunchProperty as array when pid will be supported and return the right item.
// For now we can hardcode values, and fix it after GetApplicationLaunchProperty is implemented.
return new ApplicationLaunchProperty
{
TitleId = BitConverter.ToInt64(StringUtils.HexToBytes(context.Device.System.TitleID), 0),
Version = 0x00,
BaseGameStorageId = (byte)StorageId.NandSystem,
UpdateGameStorageId = (byte)StorageId.None
};
}
}
}