Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces
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393 changed files with 2540 additions and 1299 deletions
1180
Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs
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1180
Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs
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Ryujinx.HLE/HOS/Services/Sockets/Bsd/ServerInterface.cs
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Ryujinx.HLE/HOS/Services/Sockets/Bsd/ServerInterface.cs
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namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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{
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[Service("bsdcfg")]
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class ServerInterface : IpcService
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{
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public ServerInterface(ServiceCtx context) { }
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}
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}
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Ryujinx.HLE/HOS/Services/Sockets/Bsd/Types/BsdIoctl.cs
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Ryujinx.HLE/HOS/Services/Sockets/Bsd/Types/BsdIoctl.cs
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namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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{
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enum BsdIoctl
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{
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AtMark = 0x40047307
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}
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}
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Ryujinx.HLE/HOS/Services/Sockets/Bsd/Types/BsdSocket.cs
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Ryujinx.HLE/HOS/Services/Sockets/Bsd/Types/BsdSocket.cs
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using System.Net.Sockets;
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namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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{
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class BsdSocket
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{
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public int Family;
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public int Type;
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public int Protocol;
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public Socket Handle;
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}
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}
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28
Ryujinx.HLE/HOS/Services/Sockets/Bsd/Types/PollEvent.cs
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Ryujinx.HLE/HOS/Services/Sockets/Bsd/Types/PollEvent.cs
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namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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{
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class PollEvent
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{
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public enum EventTypeMask
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{
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Input = 1,
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UrgentInput = 2,
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Output = 4,
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Error = 8,
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Disconnected = 0x10,
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Invalid = 0x20
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}
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public int SocketFd { get; private set; }
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public BsdSocket Socket { get; private set; }
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public EventTypeMask InputEvents { get; private set; }
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public EventTypeMask OutputEvents { get; private set; }
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public PollEvent(int socketFd, BsdSocket socket, EventTypeMask inputEvents, EventTypeMask outputEvents)
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{
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SocketFd = socketFd;
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Socket = socket;
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InputEvents = inputEvents;
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OutputEvents = outputEvents;
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}
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}
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}
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