Use unique temporary variables for function call parameters on SPIR-V (#5757)
* Use unique temporary variables for function call parameters on SPIR-V * Shader cache version bump
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f61b7818c3
commit
a0af6e4d07
7 changed files with 33 additions and 49 deletions
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@ -8,11 +8,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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static class StructuredProgram
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{
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// TODO: Eventually it should be possible to specify the parameter types for the function instead of using S32 for everything.
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private const AggregateType FuncParameterType = AggregateType.S32;
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public static StructuredProgramInfo MakeStructuredProgram(
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IReadOnlyList<Function> functions,
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AttributeUsage attributeUsage,
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ShaderDefinitions definitions,
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ResourceManager resourceManager,
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TargetLanguage targetLanguage,
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bool debugMode)
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{
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StructuredProgramContext context = new(attributeUsage, definitions, resourceManager, debugMode);
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@ -23,19 +27,19 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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BasicBlock[] blocks = function.Blocks;
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AggregateType returnType = function.ReturnsValue ? AggregateType.S32 : AggregateType.Void;
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AggregateType returnType = function.ReturnsValue ? FuncParameterType : AggregateType.Void;
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AggregateType[] inArguments = new AggregateType[function.InArgumentsCount];
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AggregateType[] outArguments = new AggregateType[function.OutArgumentsCount];
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for (int i = 0; i < inArguments.Length; i++)
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{
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inArguments[i] = AggregateType.S32;
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inArguments[i] = FuncParameterType;
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}
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for (int i = 0; i < outArguments.Length; i++)
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{
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outArguments[i] = AggregateType.S32;
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outArguments[i] = FuncParameterType;
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}
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context.EnterFunction(blocks.Length, function.Name, returnType, inArguments, outArguments);
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@ -58,7 +62,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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}
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else
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{
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AddOperation(context, operation);
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AddOperation(context, operation, targetLanguage);
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}
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}
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}
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@ -73,7 +77,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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return context.Info;
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}
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private static void AddOperation(StructuredProgramContext context, Operation operation)
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private static void AddOperation(StructuredProgramContext context, Operation operation, TargetLanguage targetLanguage)
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{
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Instruction inst = operation.Inst;
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StorageKind storageKind = operation.StorageKind;
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@ -114,9 +118,28 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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IAstNode[] sources = new IAstNode[sourcesCount + outDestsCount];
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for (int index = 0; index < operation.SourcesCount; index++)
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if (inst == Instruction.Call && targetLanguage == TargetLanguage.Spirv)
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{
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sources[index] = context.GetOperandOrCbLoad(operation.GetSource(index));
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// SPIR-V requires that all function parameters are copied to a local variable before the call
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// (or at least that's what the Khronos compiler does).
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// First one is the function index.
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sources[0] = context.GetOperandOrCbLoad(operation.GetSource(0));
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// Remaining ones are parameters, copy them to a temp local variable.
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for (int index = 1; index < operation.SourcesCount; index++)
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{
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AstOperand argTemp = context.NewTemp(FuncParameterType);
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context.AddNode(new AstAssignment(argTemp, context.GetOperandOrCbLoad(operation.GetSource(index))));
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sources[index] = argTemp;
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}
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}
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else
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{
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for (int index = 0; index < operation.SourcesCount; index++)
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{
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sources[index] = context.GetOperandOrCbLoad(operation.GetSource(index));
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}
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}
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for (int index = 0; index < outDestsCount; index++)
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