Initial support for GPU channels (#2372)

* Ground work for separate GPU channels

* Rename TextureManager to TextureCache

* Decouple texture bindings management from the texture cache

* Rename BufferManager to BufferCache

* Decouple buffer bindings management from the buffer cache

* More comments and proper disposal

* PR feedback

* Force host state update on channel switch

* Typo

* PR feedback

* Missing using
This commit is contained in:
gdkchan 2021-06-23 20:51:41 -03:00 committed by GitHub
parent 12a7a2ead8
commit a10b2c5ff2
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24 changed files with 1745 additions and 1456 deletions

View file

@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
ulong gpuVa = (uint)qmd.ConstantBufferAddrLower(index) | (ulong)qmd.ConstantBufferAddrUpper(index) << 32;
ulong size = (ulong)qmd.ConstantBufferSize(index);
BufferManager.SetComputeUniformBuffer(index, gpuVa, size);
state.Channel.BufferManager.SetComputeUniformBuffer(index, gpuVa, size);
}
ShaderBundle cs = ShaderCache.GetComputeShader(
@ -57,9 +57,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
var samplerPool = state.Get<PoolState>(MethodOffset.SamplerPoolState);
var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);
TextureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, qmd.SamplerIndex);
TextureManager.SetComputeTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
TextureManager.SetComputeTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
state.Channel.TextureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, qmd.SamplerIndex);
state.Channel.TextureManager.SetComputeTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
state.Channel.TextureManager.SetComputeTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
ShaderProgramInfo info = cs.Shaders[0].Info;
@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
continue;
}
ulong cbDescAddress = BufferManager.GetComputeUniformBufferAddress(0);
ulong cbDescAddress = state.Channel.BufferManager.GetComputeUniformBufferAddress(0);
int cbDescOffset = 0x260 + (cb.Slot - 8) * 0x10;
@ -84,14 +84,14 @@ namespace Ryujinx.Graphics.Gpu.Engine
SbDescriptor cbDescriptor = _context.PhysicalMemory.Read<SbDescriptor>(cbDescAddress);
BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
state.Channel.BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
}
for (int index = 0; index < info.SBuffers.Count; index++)
{
BufferDescriptor sb = info.SBuffers[index];
ulong sbDescAddress = BufferManager.GetComputeUniformBufferAddress(0);
ulong sbDescAddress = state.Channel.BufferManager.GetComputeUniformBufferAddress(0);
int sbDescOffset = 0x310 + sb.Slot * 0x10;
@ -99,11 +99,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
SbDescriptor sbDescriptor = _context.PhysicalMemory.Read<SbDescriptor>(sbDescAddress);
BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
state.Channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
}
BufferManager.SetComputeStorageBufferBindings(info.SBuffers);
BufferManager.SetComputeUniformBufferBindings(info.CBuffers);
state.Channel.BufferManager.SetComputeStorageBufferBindings(info.SBuffers);
state.Channel.BufferManager.SetComputeUniformBufferBindings(info.CBuffers);
var textureBindings = new TextureBindingInfo[info.Textures.Count];
@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
descriptor.Flags);
}
TextureManager.SetComputeTextures(textureBindings);
state.Channel.TextureManager.SetComputeTextures(textureBindings);
var imageBindings = new TextureBindingInfo[info.Images.Count];
@ -141,10 +141,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
descriptor.Flags);
}
TextureManager.SetComputeImages(imageBindings);
state.Channel.TextureManager.SetComputeImages(imageBindings);
TextureManager.CommitComputeBindings();
BufferManager.CommitComputeBindings();
state.Channel.TextureManager.CommitComputeBindings();
state.Channel.BufferManager.CommitComputeBindings();
_context.Renderer.Pipeline.DispatchCompute(
qmd.CtaRasterWidth,

View file

@ -25,6 +25,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// </summary>
private struct CommandBuffer
{
/// <summary>
/// Processor used to process the command buffer. Contains channel state.
/// </summary>
public GPFifoProcessor Processor;
/// <summary>
/// The type of the command buffer.
/// </summary>
@ -60,11 +65,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
private readonly ConcurrentQueue<CommandBuffer> _commandBufferQueue;
private CommandBuffer _currentCommandBuffer;
private GPFifoProcessor _prevChannelProcessor;
private readonly bool _ibEnable;
private readonly GpuContext _context;
private readonly AutoResetEvent _event;
private readonly GPFifoProcessor _processor;
private bool _interrupt;
@ -78,8 +83,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
_ibEnable = true;
_context = context;
_event = new AutoResetEvent(false);
_processor = new GPFifoProcessor(context);
}
/// <summary>
@ -94,11 +97,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// Push a GPFIFO entry in the form of a prefetched command buffer.
/// It is intended to be used by nvservices to handle special cases.
/// </summary>
/// <param name="processor">Processor used to process <paramref name="commandBuffer"/></param>
/// <param name="commandBuffer">The command buffer containing the prefetched commands</param>
public void PushHostCommandBuffer(int[] commandBuffer)
internal void PushHostCommandBuffer(GPFifoProcessor processor, int[] commandBuffer)
{
_commandBufferQueue.Enqueue(new CommandBuffer
{
Processor = processor,
Type = CommandBufferType.Prefetch,
Words = commandBuffer,
EntryAddress = ulong.MaxValue,
@ -109,9 +114,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// <summary>
/// Create a CommandBuffer from a GPFIFO entry.
/// </summary>
/// <param name="processor">Processor used to process the command buffer pointed to by <paramref name="entry"/></param>
/// <param name="entry">The GPFIFO entry</param>
/// <returns>A new CommandBuffer based on the GPFIFO entry</returns>
private CommandBuffer CreateCommandBuffer(GPEntry entry)
private static CommandBuffer CreateCommandBuffer(GPFifoProcessor processor, GPEntry entry)
{
CommandBufferType type = CommandBufferType.Prefetch;
@ -124,6 +130,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
return new CommandBuffer
{
Processor = processor,
Type = type,
Words = null,
EntryAddress = startAddress,
@ -134,8 +141,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// <summary>
/// Pushes GPFIFO entries.
/// </summary>
/// <param name="processor">Processor used to process the command buffers pointed to by <paramref name="entries"/></param>
/// <param name="entries">GPFIFO entries</param>
public void PushEntries(ReadOnlySpan<ulong> entries)
internal void PushEntries(GPFifoProcessor processor, ReadOnlySpan<ulong> entries)
{
bool beforeBarrier = true;
@ -143,7 +151,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
{
ulong entry = entries[index];
CommandBuffer commandBuffer = CreateCommandBuffer(Unsafe.As<ulong, GPEntry>(ref entry));
CommandBuffer commandBuffer = CreateCommandBuffer(processor, Unsafe.As<ulong, GPEntry>(ref entry));
if (beforeBarrier && commandBuffer.Type == CommandBufferType.Prefetch)
{
@ -173,12 +181,24 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// </summary>
public void DispatchCalls()
{
// Use this opportunity to also dispose any pending channels that were closed.
_context.DisposePendingChannels();
// Process command buffers.
while (_ibEnable && !_interrupt && _commandBufferQueue.TryDequeue(out CommandBuffer entry))
{
_currentCommandBuffer = entry;
_currentCommandBuffer.Fetch(_context);
_processor.Process(_currentCommandBuffer.Words);
// If we are changing the current channel,
// we need to force all the host state to be updated.
if (_prevChannelProcessor != entry.Processor)
{
_prevChannelProcessor = entry.Processor;
entry.Processor.ForceAllDirty();
}
entry.Processor.Process(_currentCommandBuffer.Words);
}
_interrupt = false;

View file

@ -35,7 +35,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// Creates a new instance of the GPU General Purpose FIFO command processor.
/// </summary>
/// <param name="context">GPU context</param>
public GPFifoProcessor(GpuContext context)
/// <param name="channel">Channel that the GPFIFO processor belongs to</param>
public GPFifoProcessor(GpuContext context, GpuChannel channel)
{
_context = context;
@ -44,7 +45,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
for (int index = 0; index < _subChannels.Length; index++)
{
_subChannels[index] = new GpuState();
_subChannels[index] = new GpuState(channel);
_context.Methods.RegisterCallbacks(_subChannels[index]);
}
@ -186,5 +187,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
_subChannels[i].ShadowRamControl = control;
}
}
/// <summary>
/// Forces a full host state update by marking all state as modified,
/// and also requests all GPU resources in use to be rebound.
/// </summary>
public void ForceAllDirty()
{
for (int index = 0; index < _subChannels.Length; index++)
{
_subChannels[index].ForceAllDirty();
}
}
}
}

View file

@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
UpdateRenderTargetState(state, useControl: false, singleUse: index);
TextureManager.UpdateRenderTargets();
state.Channel.TextureManager.UpdateRenderTargets();
bool clearDepth = (argument & 1) != 0;
bool clearStencil = (argument & 2) != 0;

View file

@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (completeSource && completeDest)
{
Image.Texture target = TextureManager.FindTexture(dst, cbp, swizzle, dstLinear);
Image.Texture target = TextureCache.FindTexture(dst, cbp, swizzle, dstLinear);
if (target != null)
{
ReadOnlySpan<byte> data;
@ -209,13 +209,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
swizzle.UnpackComponentSize() == 4)
{
// Fast path for clears when remap is enabled.
BufferManager.ClearBuffer(cbp.DstAddress, (uint)size * 4, state.Get<uint>(MethodOffset.CopyBufferConstA));
BufferCache.ClearBuffer(cbp.DstAddress, (uint)size * 4, state.Get<uint>(MethodOffset.CopyBufferConstA));
}
else
{
// TODO: Implement remap functionality.
// Buffer to buffer copy.
BufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
BufferCache.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
}
}
}

View file

@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
srcX1 = 0;
}
Texture srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture, offset, srcCopyTextureFormat, true, srcHint);
Texture srcTexture = TextureCache.FindOrCreateTexture(srcCopyTexture, offset, srcCopyTextureFormat, true, srcHint);
if (srcTexture == null)
{
@ -101,7 +101,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
dstCopyTextureFormat = dstCopyTexture.Format.Convert();
}
Texture dstTexture = TextureManager.FindOrCreateTexture(dstCopyTexture, 0, dstCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled, dstHint);
Texture dstTexture = TextureCache.FindOrCreateTexture(dstCopyTexture, 0, dstCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled, dstHint);
if (dstTexture == null)
{

View file

@ -109,7 +109,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
BufferRange br = new BufferRange(_ibStreamer.GetInlineIndexBuffer(), 0, inlineIndexCount * 4);
_context.Methods.BufferManager.SetIndexBuffer(br, IndexType.UInt);
state.Channel.BufferManager.SetIndexBuffer(br, IndexType.UInt);
_context.Renderer.Pipeline.DrawIndexed(
inlineIndexCount,

View file

@ -74,11 +74,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
ulong address = uniformBuffer.Address.Pack();
BufferManager.SetGraphicsUniformBuffer((int)type, index, address, (uint)uniformBuffer.Size);
state.Channel.BufferManager.SetGraphicsUniformBuffer((int)type, index, address, (uint)uniformBuffer.Size);
}
else
{
BufferManager.SetGraphicsUniformBuffer((int)type, index, 0, 0);
state.Channel.BufferManager.SetGraphicsUniformBuffer((int)type, index, 0, 0);
}
}
}

View file

@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
if (_ubFollowUpAddress != 0)
{
BufferManager.ForceDirty(_ubFollowUpAddress - _ubByteCount, _ubByteCount);
BufferCache.ForceDirty(_ubFollowUpAddress - _ubByteCount, _ubByteCount);
_ubFollowUpAddress = 0;
}

View file

@ -30,12 +30,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <summary>
/// GPU buffer manager.
/// </summary>
public BufferManager BufferManager { get; }
public BufferCache BufferCache { get; }
/// <summary>
/// GPU texture manager.
/// </summary>
public TextureManager TextureManager { get; }
public TextureCache TextureCache { get; }
private bool _isAnyVbInstanced;
private bool _vsUsesInstanceId;
@ -57,12 +57,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
_currentProgramInfo = new ShaderProgramInfo[Constants.ShaderStages];
BufferManager = new BufferManager(context);
TextureManager = new TextureManager(context);
BufferCache = new BufferCache(context);
TextureCache = new TextureCache(context);
context.MemoryManager.MemoryUnmapped += _counterCache.MemoryUnmappedHandler;
context.MemoryManager.MemoryUnmapped += TextureManager.MemoryUnmappedHandler;
context.MemoryManager.MemoryUnmapped += BufferManager.MemoryUnmappedHandler;
context.MemoryManager.MemoryUnmapped += TextureCache.MemoryUnmappedHandler;
context.MemoryManager.MemoryUnmapped += BufferCache.MemoryUnmappedHandler;
}
/// <summary>
@ -280,7 +280,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
UpdateLogicOpState(state);
}
CommitBindings();
CommitBindings(state);
if (tfEnable && !_prevTfEnable)
{
@ -303,18 +303,20 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// Ensures that the bindings are visible to the host GPU.
/// Note: this actually performs the binding using the host graphics API.
/// </summary>
private void CommitBindings()
/// <param name="state">Current GPU state</param>
private void CommitBindings(GpuState state)
{
UpdateStorageBuffers();
UpdateStorageBuffers(state);
TextureManager.CommitGraphicsBindings();
BufferManager.CommitGraphicsBindings();
state.Channel.TextureManager.CommitGraphicsBindings();
state.Channel.BufferManager.CommitGraphicsBindings();
}
/// <summary>
/// Updates storage buffer bindings.
/// </summary>
private void UpdateStorageBuffers()
/// <param name="state">Current GPU state</param>
private void UpdateStorageBuffers(GpuState state)
{
for (int stage = 0; stage < _currentProgramInfo.Length; stage++)
{
@ -329,7 +331,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
BufferDescriptor sb = info.SBuffers[index];
ulong sbDescAddress = BufferManager.GetGraphicsUniformBufferAddress(stage, 0);
ulong sbDescAddress = state.Channel.BufferManager.GetGraphicsUniformBufferAddress(stage, 0);
int sbDescOffset = 0x110 + stage * 0x100 + sb.Slot * 0x10;
@ -337,7 +339,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
SbDescriptor sbDescriptor = _context.PhysicalMemory.Read<SbDescriptor>(sbDescAddress);
BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
state.Channel.BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
}
}
}
@ -372,14 +374,14 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (index >= count || !IsRtEnabled(colorState))
{
changedScale |= TextureManager.SetRenderTargetColor(index, null);
changedScale |= state.Channel.TextureManager.SetRenderTargetColor(index, null);
continue;
}
Texture color = TextureManager.FindOrCreateTexture(colorState, samplesInX, samplesInY, sizeHint);
Texture color = TextureCache.FindOrCreateTexture(colorState, samplesInX, samplesInY, sizeHint);
changedScale |= TextureManager.SetRenderTargetColor(index, color);
changedScale |= state.Channel.TextureManager.SetRenderTargetColor(index, color);
}
bool dsEnable = state.Get<Boolean32>(MethodOffset.RtDepthStencilEnable);
@ -391,15 +393,15 @@ namespace Ryujinx.Graphics.Gpu.Engine
var dsState = state.Get<RtDepthStencilState>(MethodOffset.RtDepthStencilState);
var dsSize = state.Get<Size3D>(MethodOffset.RtDepthStencilSize);
depthStencil = TextureManager.FindOrCreateTexture(dsState, dsSize, samplesInX, samplesInY, sizeHint);
depthStencil = TextureCache.FindOrCreateTexture(dsState, dsSize, samplesInX, samplesInY, sizeHint);
}
changedScale |= TextureManager.SetRenderTargetDepthStencil(depthStencil);
changedScale |= state.Channel.TextureManager.SetRenderTargetDepthStencil(depthStencil);
if (changedScale)
{
TextureManager.UpdateRenderTargetScale(singleUse);
_context.Renderer.Pipeline.SetRenderTargetScale(TextureManager.RenderTargetScale);
state.Channel.TextureManager.UpdateRenderTargetScale(singleUse);
_context.Renderer.Pipeline.SetRenderTargetScale(state.Channel.TextureManager.RenderTargetScale);
UpdateViewportTransform(state);
UpdateScissorState(state);
@ -436,7 +438,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
int width = scissor.X2 - x;
int height = scissor.Y2 - y;
float scale = TextureManager.RenderTargetScale;
float scale = state.Channel.TextureManager.RenderTargetScale;
if (scale != 1f)
{
x = (int)(x * scale);
@ -545,7 +547,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
float width = scaleX * 2;
float height = scaleY * 2;
float scale = TextureManager.RenderTargetScale;
float scale = state.Channel.TextureManager.RenderTargetScale;
if (scale != 1f)
{
x *= scale;
@ -670,7 +672,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
? texturePool.MaximumId
: samplerPool.MaximumId;
TextureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), maximumId, samplerIndex);
state.Channel.TextureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), maximumId, samplerIndex);
}
/// <summary>
@ -681,9 +683,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);
TextureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
TextureManager.SetGraphicsTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
state.Channel.TextureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
state.Channel.TextureManager.SetGraphicsTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
}
/// <summary>
@ -771,7 +772,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
case IndexType.UInt: size *= 4; break;
}
BufferManager.SetIndexBuffer(gpuVa, size, indexBuffer.Type);
state.Channel.BufferManager.SetIndexBuffer(gpuVa, size, indexBuffer.Type);
// The index buffer affects the vertex buffer size calculation, we
// need to ensure that they are updated.
@ -792,7 +793,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (!vertexBuffer.UnpackEnable())
{
BufferManager.SetVertexBuffer(index, 0, 0, 0, 0);
state.Channel.BufferManager.SetVertexBuffer(index, 0, 0, 0, 0);
continue;
}
@ -828,7 +829,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
size = (ulong)((firstInstance + drawState.First + drawState.Count) * stride);
}
BufferManager.SetVertexBuffer(index, address, size, stride, divisor);
state.Channel.BufferManager.SetVertexBuffer(index, address, size, stride, divisor);
}
}
@ -1017,10 +1018,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (info == null)
{
TextureManager.SetGraphicsTextures(stage, Array.Empty<TextureBindingInfo>());
TextureManager.SetGraphicsImages(stage, Array.Empty<TextureBindingInfo>());
BufferManager.SetGraphicsStorageBufferBindings(stage, null);
BufferManager.SetGraphicsUniformBufferBindings(stage, null);
state.Channel.TextureManager.SetGraphicsTextures(stage, Array.Empty<TextureBindingInfo>());
state.Channel.TextureManager.SetGraphicsImages(stage, Array.Empty<TextureBindingInfo>());
state.Channel.BufferManager.SetGraphicsStorageBufferBindings(stage, null);
state.Channel.BufferManager.SetGraphicsUniformBufferBindings(stage, null);
continue;
}
@ -1040,7 +1041,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
descriptor.Flags);
}
TextureManager.SetGraphicsTextures(stage, textureBindings);
state.Channel.TextureManager.SetGraphicsTextures(stage, textureBindings);
var imageBindings = new TextureBindingInfo[info.Images.Count];
@ -1060,10 +1061,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
descriptor.Flags);
}
TextureManager.SetGraphicsImages(stage, imageBindings);
state.Channel.TextureManager.SetGraphicsImages(stage, imageBindings);
BufferManager.SetGraphicsStorageBufferBindings(stage, info.SBuffers);
BufferManager.SetGraphicsUniformBufferBindings(stage, info.CBuffers);
state.Channel.BufferManager.SetGraphicsStorageBufferBindings(stage, info.SBuffers);
state.Channel.BufferManager.SetGraphicsUniformBufferBindings(stage, info.CBuffers);
if (info.SBuffers.Count != 0)
{
@ -1076,8 +1077,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
}
BufferManager.SetGraphicsStorageBufferBindingsCount(storageBufferBindingsCount);
BufferManager.SetGraphicsUniformBufferBindingsCount(uniformBufferBindingsCount);
state.Channel.BufferManager.SetGraphicsStorageBufferBindingsCount(storageBufferBindingsCount);
state.Channel.BufferManager.SetGraphicsUniformBufferBindingsCount(uniformBufferBindingsCount);
_context.Renderer.Pipeline.SetProgram(gs.HostProgram);
}
@ -1094,12 +1095,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (!tfb.Enable)
{
BufferManager.SetTransformFeedbackBuffer(index, 0, 0);
state.Channel.BufferManager.SetTransformFeedbackBuffer(index, 0, 0);
continue;
}
BufferManager.SetTransformFeedbackBuffer(index, tfb.Address.Pack(), (uint)tfb.Size);
state.Channel.BufferManager.SetTransformFeedbackBuffer(index, tfb.Address.Pack(), (uint)tfb.Size);
}
}