Initial support for GPU channels (#2372)
* Ground work for separate GPU channels * Rename TextureManager to TextureCache * Decouple texture bindings management from the texture cache * Rename BufferManager to BufferCache * Decouple buffer bindings management from the buffer cache * More comments and proper disposal * PR feedback * Force host state update on channel switch * Typo * PR feedback * Missing using
This commit is contained in:
parent
12a7a2ead8
commit
a10b2c5ff2
24 changed files with 1745 additions and 1456 deletions
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@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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ulong gpuVa = (uint)qmd.ConstantBufferAddrLower(index) | (ulong)qmd.ConstantBufferAddrUpper(index) << 32;
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ulong size = (ulong)qmd.ConstantBufferSize(index);
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BufferManager.SetComputeUniformBuffer(index, gpuVa, size);
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state.Channel.BufferManager.SetComputeUniformBuffer(index, gpuVa, size);
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}
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ShaderBundle cs = ShaderCache.GetComputeShader(
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@ -57,9 +57,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
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var samplerPool = state.Get<PoolState>(MethodOffset.SamplerPoolState);
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var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);
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TextureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, qmd.SamplerIndex);
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TextureManager.SetComputeTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
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TextureManager.SetComputeTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
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state.Channel.TextureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, qmd.SamplerIndex);
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state.Channel.TextureManager.SetComputeTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
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state.Channel.TextureManager.SetComputeTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
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ShaderProgramInfo info = cs.Shaders[0].Info;
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@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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continue;
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}
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ulong cbDescAddress = BufferManager.GetComputeUniformBufferAddress(0);
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ulong cbDescAddress = state.Channel.BufferManager.GetComputeUniformBufferAddress(0);
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int cbDescOffset = 0x260 + (cb.Slot - 8) * 0x10;
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@ -84,14 +84,14 @@ namespace Ryujinx.Graphics.Gpu.Engine
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SbDescriptor cbDescriptor = _context.PhysicalMemory.Read<SbDescriptor>(cbDescAddress);
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BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
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state.Channel.BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
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}
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for (int index = 0; index < info.SBuffers.Count; index++)
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{
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BufferDescriptor sb = info.SBuffers[index];
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ulong sbDescAddress = BufferManager.GetComputeUniformBufferAddress(0);
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ulong sbDescAddress = state.Channel.BufferManager.GetComputeUniformBufferAddress(0);
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int sbDescOffset = 0x310 + sb.Slot * 0x10;
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@ -99,11 +99,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
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SbDescriptor sbDescriptor = _context.PhysicalMemory.Read<SbDescriptor>(sbDescAddress);
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BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
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state.Channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
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}
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BufferManager.SetComputeStorageBufferBindings(info.SBuffers);
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BufferManager.SetComputeUniformBufferBindings(info.CBuffers);
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state.Channel.BufferManager.SetComputeStorageBufferBindings(info.SBuffers);
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state.Channel.BufferManager.SetComputeUniformBufferBindings(info.CBuffers);
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var textureBindings = new TextureBindingInfo[info.Textures.Count];
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@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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descriptor.Flags);
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}
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TextureManager.SetComputeTextures(textureBindings);
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state.Channel.TextureManager.SetComputeTextures(textureBindings);
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var imageBindings = new TextureBindingInfo[info.Images.Count];
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@ -141,10 +141,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
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descriptor.Flags);
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}
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TextureManager.SetComputeImages(imageBindings);
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state.Channel.TextureManager.SetComputeImages(imageBindings);
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TextureManager.CommitComputeBindings();
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BufferManager.CommitComputeBindings();
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state.Channel.TextureManager.CommitComputeBindings();
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state.Channel.BufferManager.CommitComputeBindings();
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_context.Renderer.Pipeline.DispatchCompute(
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qmd.CtaRasterWidth,
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@ -25,6 +25,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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/// </summary>
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private struct CommandBuffer
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{
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/// <summary>
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/// Processor used to process the command buffer. Contains channel state.
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/// </summary>
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public GPFifoProcessor Processor;
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/// <summary>
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/// The type of the command buffer.
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/// </summary>
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@ -60,11 +65,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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private readonly ConcurrentQueue<CommandBuffer> _commandBufferQueue;
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private CommandBuffer _currentCommandBuffer;
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private GPFifoProcessor _prevChannelProcessor;
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private readonly bool _ibEnable;
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private readonly GpuContext _context;
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private readonly AutoResetEvent _event;
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private readonly GPFifoProcessor _processor;
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private bool _interrupt;
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@ -78,8 +83,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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_ibEnable = true;
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_context = context;
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_event = new AutoResetEvent(false);
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_processor = new GPFifoProcessor(context);
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}
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/// <summary>
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@ -94,11 +97,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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/// Push a GPFIFO entry in the form of a prefetched command buffer.
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/// It is intended to be used by nvservices to handle special cases.
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/// </summary>
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/// <param name="processor">Processor used to process <paramref name="commandBuffer"/></param>
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/// <param name="commandBuffer">The command buffer containing the prefetched commands</param>
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public void PushHostCommandBuffer(int[] commandBuffer)
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internal void PushHostCommandBuffer(GPFifoProcessor processor, int[] commandBuffer)
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{
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_commandBufferQueue.Enqueue(new CommandBuffer
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{
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Processor = processor,
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Type = CommandBufferType.Prefetch,
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Words = commandBuffer,
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EntryAddress = ulong.MaxValue,
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@ -109,9 +114,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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/// <summary>
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/// Create a CommandBuffer from a GPFIFO entry.
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/// </summary>
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/// <param name="processor">Processor used to process the command buffer pointed to by <paramref name="entry"/></param>
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/// <param name="entry">The GPFIFO entry</param>
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/// <returns>A new CommandBuffer based on the GPFIFO entry</returns>
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private CommandBuffer CreateCommandBuffer(GPEntry entry)
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private static CommandBuffer CreateCommandBuffer(GPFifoProcessor processor, GPEntry entry)
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{
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CommandBufferType type = CommandBufferType.Prefetch;
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@ -124,6 +130,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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return new CommandBuffer
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{
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Processor = processor,
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Type = type,
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Words = null,
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EntryAddress = startAddress,
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@ -134,8 +141,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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/// <summary>
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/// Pushes GPFIFO entries.
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/// </summary>
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/// <param name="processor">Processor used to process the command buffers pointed to by <paramref name="entries"/></param>
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/// <param name="entries">GPFIFO entries</param>
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public void PushEntries(ReadOnlySpan<ulong> entries)
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internal void PushEntries(GPFifoProcessor processor, ReadOnlySpan<ulong> entries)
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{
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bool beforeBarrier = true;
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@ -143,7 +151,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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{
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ulong entry = entries[index];
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CommandBuffer commandBuffer = CreateCommandBuffer(Unsafe.As<ulong, GPEntry>(ref entry));
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CommandBuffer commandBuffer = CreateCommandBuffer(processor, Unsafe.As<ulong, GPEntry>(ref entry));
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if (beforeBarrier && commandBuffer.Type == CommandBufferType.Prefetch)
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{
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@ -173,12 +181,24 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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/// </summary>
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public void DispatchCalls()
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{
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// Use this opportunity to also dispose any pending channels that were closed.
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_context.DisposePendingChannels();
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// Process command buffers.
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while (_ibEnable && !_interrupt && _commandBufferQueue.TryDequeue(out CommandBuffer entry))
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{
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_currentCommandBuffer = entry;
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_currentCommandBuffer.Fetch(_context);
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_processor.Process(_currentCommandBuffer.Words);
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// If we are changing the current channel,
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// we need to force all the host state to be updated.
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if (_prevChannelProcessor != entry.Processor)
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{
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_prevChannelProcessor = entry.Processor;
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entry.Processor.ForceAllDirty();
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}
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entry.Processor.Process(_currentCommandBuffer.Words);
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}
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_interrupt = false;
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@ -35,7 +35,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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/// Creates a new instance of the GPU General Purpose FIFO command processor.
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/// </summary>
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/// <param name="context">GPU context</param>
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public GPFifoProcessor(GpuContext context)
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/// <param name="channel">Channel that the GPFIFO processor belongs to</param>
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public GPFifoProcessor(GpuContext context, GpuChannel channel)
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{
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_context = context;
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@ -44,7 +45,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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for (int index = 0; index < _subChannels.Length; index++)
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{
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_subChannels[index] = new GpuState();
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_subChannels[index] = new GpuState(channel);
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_context.Methods.RegisterCallbacks(_subChannels[index]);
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}
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@ -186,5 +187,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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_subChannels[i].ShadowRamControl = control;
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}
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}
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/// <summary>
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/// Forces a full host state update by marking all state as modified,
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/// and also requests all GPU resources in use to be rebound.
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/// </summary>
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public void ForceAllDirty()
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{
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for (int index = 0; index < _subChannels.Length; index++)
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{
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_subChannels[index].ForceAllDirty();
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}
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}
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}
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}
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@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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UpdateRenderTargetState(state, useControl: false, singleUse: index);
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TextureManager.UpdateRenderTargets();
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state.Channel.TextureManager.UpdateRenderTargets();
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bool clearDepth = (argument & 1) != 0;
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bool clearStencil = (argument & 2) != 0;
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@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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if (completeSource && completeDest)
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{
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Image.Texture target = TextureManager.FindTexture(dst, cbp, swizzle, dstLinear);
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Image.Texture target = TextureCache.FindTexture(dst, cbp, swizzle, dstLinear);
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if (target != null)
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{
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ReadOnlySpan<byte> data;
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@ -209,13 +209,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
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swizzle.UnpackComponentSize() == 4)
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{
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// Fast path for clears when remap is enabled.
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BufferManager.ClearBuffer(cbp.DstAddress, (uint)size * 4, state.Get<uint>(MethodOffset.CopyBufferConstA));
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BufferCache.ClearBuffer(cbp.DstAddress, (uint)size * 4, state.Get<uint>(MethodOffset.CopyBufferConstA));
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}
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else
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{
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// TODO: Implement remap functionality.
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// Buffer to buffer copy.
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BufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
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BufferCache.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
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}
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}
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}
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@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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srcX1 = 0;
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}
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Texture srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture, offset, srcCopyTextureFormat, true, srcHint);
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Texture srcTexture = TextureCache.FindOrCreateTexture(srcCopyTexture, offset, srcCopyTextureFormat, true, srcHint);
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if (srcTexture == null)
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{
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@ -101,7 +101,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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dstCopyTextureFormat = dstCopyTexture.Format.Convert();
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}
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Texture dstTexture = TextureManager.FindOrCreateTexture(dstCopyTexture, 0, dstCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled, dstHint);
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Texture dstTexture = TextureCache.FindOrCreateTexture(dstCopyTexture, 0, dstCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled, dstHint);
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if (dstTexture == null)
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{
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@ -109,7 +109,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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BufferRange br = new BufferRange(_ibStreamer.GetInlineIndexBuffer(), 0, inlineIndexCount * 4);
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_context.Methods.BufferManager.SetIndexBuffer(br, IndexType.UInt);
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state.Channel.BufferManager.SetIndexBuffer(br, IndexType.UInt);
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_context.Renderer.Pipeline.DrawIndexed(
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inlineIndexCount,
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@ -74,11 +74,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
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ulong address = uniformBuffer.Address.Pack();
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BufferManager.SetGraphicsUniformBuffer((int)type, index, address, (uint)uniformBuffer.Size);
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state.Channel.BufferManager.SetGraphicsUniformBuffer((int)type, index, address, (uint)uniformBuffer.Size);
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}
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else
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{
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BufferManager.SetGraphicsUniformBuffer((int)type, index, 0, 0);
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state.Channel.BufferManager.SetGraphicsUniformBuffer((int)type, index, 0, 0);
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}
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}
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}
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@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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if (_ubFollowUpAddress != 0)
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{
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BufferManager.ForceDirty(_ubFollowUpAddress - _ubByteCount, _ubByteCount);
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BufferCache.ForceDirty(_ubFollowUpAddress - _ubByteCount, _ubByteCount);
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_ubFollowUpAddress = 0;
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}
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@ -30,12 +30,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
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/// <summary>
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/// GPU buffer manager.
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/// </summary>
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public BufferManager BufferManager { get; }
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public BufferCache BufferCache { get; }
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/// <summary>
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/// GPU texture manager.
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/// </summary>
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public TextureManager TextureManager { get; }
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public TextureCache TextureCache { get; }
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private bool _isAnyVbInstanced;
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private bool _vsUsesInstanceId;
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@ -57,12 +57,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
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_currentProgramInfo = new ShaderProgramInfo[Constants.ShaderStages];
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BufferManager = new BufferManager(context);
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TextureManager = new TextureManager(context);
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BufferCache = new BufferCache(context);
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TextureCache = new TextureCache(context);
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context.MemoryManager.MemoryUnmapped += _counterCache.MemoryUnmappedHandler;
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context.MemoryManager.MemoryUnmapped += TextureManager.MemoryUnmappedHandler;
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context.MemoryManager.MemoryUnmapped += BufferManager.MemoryUnmappedHandler;
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context.MemoryManager.MemoryUnmapped += TextureCache.MemoryUnmappedHandler;
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context.MemoryManager.MemoryUnmapped += BufferCache.MemoryUnmappedHandler;
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}
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/// <summary>
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@ -280,7 +280,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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UpdateLogicOpState(state);
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}
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CommitBindings();
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CommitBindings(state);
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if (tfEnable && !_prevTfEnable)
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{
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@ -303,18 +303,20 @@ namespace Ryujinx.Graphics.Gpu.Engine
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/// Ensures that the bindings are visible to the host GPU.
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/// Note: this actually performs the binding using the host graphics API.
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/// </summary>
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private void CommitBindings()
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/// <param name="state">Current GPU state</param>
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private void CommitBindings(GpuState state)
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{
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UpdateStorageBuffers();
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UpdateStorageBuffers(state);
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TextureManager.CommitGraphicsBindings();
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BufferManager.CommitGraphicsBindings();
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state.Channel.TextureManager.CommitGraphicsBindings();
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state.Channel.BufferManager.CommitGraphicsBindings();
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}
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/// <summary>
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/// Updates storage buffer bindings.
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/// </summary>
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private void UpdateStorageBuffers()
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/// <param name="state">Current GPU state</param>
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private void UpdateStorageBuffers(GpuState state)
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{
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for (int stage = 0; stage < _currentProgramInfo.Length; stage++)
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{
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@ -329,7 +331,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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BufferDescriptor sb = info.SBuffers[index];
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ulong sbDescAddress = BufferManager.GetGraphicsUniformBufferAddress(stage, 0);
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ulong sbDescAddress = state.Channel.BufferManager.GetGraphicsUniformBufferAddress(stage, 0);
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int sbDescOffset = 0x110 + stage * 0x100 + sb.Slot * 0x10;
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@ -337,7 +339,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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SbDescriptor sbDescriptor = _context.PhysicalMemory.Read<SbDescriptor>(sbDescAddress);
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BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
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state.Channel.BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
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}
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}
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}
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@ -372,14 +374,14 @@ namespace Ryujinx.Graphics.Gpu.Engine
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if (index >= count || !IsRtEnabled(colorState))
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{
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changedScale |= TextureManager.SetRenderTargetColor(index, null);
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changedScale |= state.Channel.TextureManager.SetRenderTargetColor(index, null);
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continue;
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}
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Texture color = TextureManager.FindOrCreateTexture(colorState, samplesInX, samplesInY, sizeHint);
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Texture color = TextureCache.FindOrCreateTexture(colorState, samplesInX, samplesInY, sizeHint);
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changedScale |= TextureManager.SetRenderTargetColor(index, color);
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changedScale |= state.Channel.TextureManager.SetRenderTargetColor(index, color);
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}
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bool dsEnable = state.Get<Boolean32>(MethodOffset.RtDepthStencilEnable);
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||||
|
@ -391,15 +393,15 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
var dsState = state.Get<RtDepthStencilState>(MethodOffset.RtDepthStencilState);
|
||||
var dsSize = state.Get<Size3D>(MethodOffset.RtDepthStencilSize);
|
||||
|
||||
depthStencil = TextureManager.FindOrCreateTexture(dsState, dsSize, samplesInX, samplesInY, sizeHint);
|
||||
depthStencil = TextureCache.FindOrCreateTexture(dsState, dsSize, samplesInX, samplesInY, sizeHint);
|
||||
}
|
||||
|
||||
changedScale |= TextureManager.SetRenderTargetDepthStencil(depthStencil);
|
||||
changedScale |= state.Channel.TextureManager.SetRenderTargetDepthStencil(depthStencil);
|
||||
|
||||
if (changedScale)
|
||||
{
|
||||
TextureManager.UpdateRenderTargetScale(singleUse);
|
||||
_context.Renderer.Pipeline.SetRenderTargetScale(TextureManager.RenderTargetScale);
|
||||
state.Channel.TextureManager.UpdateRenderTargetScale(singleUse);
|
||||
_context.Renderer.Pipeline.SetRenderTargetScale(state.Channel.TextureManager.RenderTargetScale);
|
||||
|
||||
UpdateViewportTransform(state);
|
||||
UpdateScissorState(state);
|
||||
|
@ -436,7 +438,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
int width = scissor.X2 - x;
|
||||
int height = scissor.Y2 - y;
|
||||
|
||||
float scale = TextureManager.RenderTargetScale;
|
||||
float scale = state.Channel.TextureManager.RenderTargetScale;
|
||||
if (scale != 1f)
|
||||
{
|
||||
x = (int)(x * scale);
|
||||
|
@ -545,7 +547,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
float width = scaleX * 2;
|
||||
float height = scaleY * 2;
|
||||
|
||||
float scale = TextureManager.RenderTargetScale;
|
||||
float scale = state.Channel.TextureManager.RenderTargetScale;
|
||||
if (scale != 1f)
|
||||
{
|
||||
x *= scale;
|
||||
|
@ -670,7 +672,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
? texturePool.MaximumId
|
||||
: samplerPool.MaximumId;
|
||||
|
||||
TextureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), maximumId, samplerIndex);
|
||||
state.Channel.TextureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), maximumId, samplerIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -681,9 +683,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
{
|
||||
var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);
|
||||
|
||||
TextureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
|
||||
|
||||
TextureManager.SetGraphicsTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
|
||||
state.Channel.TextureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
|
||||
state.Channel.TextureManager.SetGraphicsTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -771,7 +772,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
case IndexType.UInt: size *= 4; break;
|
||||
}
|
||||
|
||||
BufferManager.SetIndexBuffer(gpuVa, size, indexBuffer.Type);
|
||||
state.Channel.BufferManager.SetIndexBuffer(gpuVa, size, indexBuffer.Type);
|
||||
|
||||
// The index buffer affects the vertex buffer size calculation, we
|
||||
// need to ensure that they are updated.
|
||||
|
@ -792,7 +793,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
|
||||
if (!vertexBuffer.UnpackEnable())
|
||||
{
|
||||
BufferManager.SetVertexBuffer(index, 0, 0, 0, 0);
|
||||
state.Channel.BufferManager.SetVertexBuffer(index, 0, 0, 0, 0);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
@ -828,7 +829,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
size = (ulong)((firstInstance + drawState.First + drawState.Count) * stride);
|
||||
}
|
||||
|
||||
BufferManager.SetVertexBuffer(index, address, size, stride, divisor);
|
||||
state.Channel.BufferManager.SetVertexBuffer(index, address, size, stride, divisor);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1017,10 +1018,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
|
||||
if (info == null)
|
||||
{
|
||||
TextureManager.SetGraphicsTextures(stage, Array.Empty<TextureBindingInfo>());
|
||||
TextureManager.SetGraphicsImages(stage, Array.Empty<TextureBindingInfo>());
|
||||
BufferManager.SetGraphicsStorageBufferBindings(stage, null);
|
||||
BufferManager.SetGraphicsUniformBufferBindings(stage, null);
|
||||
state.Channel.TextureManager.SetGraphicsTextures(stage, Array.Empty<TextureBindingInfo>());
|
||||
state.Channel.TextureManager.SetGraphicsImages(stage, Array.Empty<TextureBindingInfo>());
|
||||
state.Channel.BufferManager.SetGraphicsStorageBufferBindings(stage, null);
|
||||
state.Channel.BufferManager.SetGraphicsUniformBufferBindings(stage, null);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1040,7 +1041,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
descriptor.Flags);
|
||||
}
|
||||
|
||||
TextureManager.SetGraphicsTextures(stage, textureBindings);
|
||||
state.Channel.TextureManager.SetGraphicsTextures(stage, textureBindings);
|
||||
|
||||
var imageBindings = new TextureBindingInfo[info.Images.Count];
|
||||
|
||||
|
@ -1060,10 +1061,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
descriptor.Flags);
|
||||
}
|
||||
|
||||
TextureManager.SetGraphicsImages(stage, imageBindings);
|
||||
state.Channel.TextureManager.SetGraphicsImages(stage, imageBindings);
|
||||
|
||||
BufferManager.SetGraphicsStorageBufferBindings(stage, info.SBuffers);
|
||||
BufferManager.SetGraphicsUniformBufferBindings(stage, info.CBuffers);
|
||||
state.Channel.BufferManager.SetGraphicsStorageBufferBindings(stage, info.SBuffers);
|
||||
state.Channel.BufferManager.SetGraphicsUniformBufferBindings(stage, info.CBuffers);
|
||||
|
||||
if (info.SBuffers.Count != 0)
|
||||
{
|
||||
|
@ -1076,8 +1077,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
}
|
||||
}
|
||||
|
||||
BufferManager.SetGraphicsStorageBufferBindingsCount(storageBufferBindingsCount);
|
||||
BufferManager.SetGraphicsUniformBufferBindingsCount(uniformBufferBindingsCount);
|
||||
state.Channel.BufferManager.SetGraphicsStorageBufferBindingsCount(storageBufferBindingsCount);
|
||||
state.Channel.BufferManager.SetGraphicsUniformBufferBindingsCount(uniformBufferBindingsCount);
|
||||
|
||||
_context.Renderer.Pipeline.SetProgram(gs.HostProgram);
|
||||
}
|
||||
|
@ -1094,12 +1095,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
|
||||
if (!tfb.Enable)
|
||||
{
|
||||
BufferManager.SetTransformFeedbackBuffer(index, 0, 0);
|
||||
state.Channel.BufferManager.SetTransformFeedbackBuffer(index, 0, 0);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
BufferManager.SetTransformFeedbackBuffer(index, tfb.Address.Pack(), (uint)tfb.Size);
|
||||
state.Channel.BufferManager.SetTransformFeedbackBuffer(index, tfb.Address.Pack(), (uint)tfb.Size);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue