Fix some spelling mistakes

Thanks to LDj3SNuD for spotting these
This commit is contained in:
gdkchan 2020-01-01 20:14:18 -03:00 committed by Thog
parent 23d8516763
commit a11f6f5235
14 changed files with 29 additions and 29 deletions

View file

@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// The memory is automatically allocated by the memory manager.
/// </summary>
/// <param name="pa">CPU virtual address to map into</param>
/// <param name="size">Mapping size in bytes</param>
/// <param name="size">Size in bytes of the mapping</param>
/// <returns>GPU virtual address where the range was mapped, or an all ones mask in case of failure</returns>
public ulong Map(ulong pa, ulong size)
{
@ -91,7 +91,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// This also ensures that the mapping is always done in the first 4GB of GPU address space.
/// </summary>
/// <param name="pa">CPU virtual address to map into</param>
/// <param name="size">Mapping size in bytes</param>
/// <param name="size">Size in bytes of the mapping</param>
/// <returns>GPU virtual address where the range was mapped, or an all ones mask in case of failure</returns>
public ulong MapLow(ulong pa, ulong size)
{
@ -120,7 +120,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// This prevents the reserved region from being used for memory allocation for map.
/// </summary>
/// <param name="va">GPU virtual address to reserve</param>
/// <param name="size">Reservation size in bytes</param>
/// <param name="size">Size in bytes of the reservation</param>
/// <returns>GPU virtual address of the reservation, or an all ones mask in case of failure</returns>
public ulong ReserveFixed(ulong va, ulong size)
{
@ -146,7 +146,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Reserves memory at any GPU memory location.
/// </summary>
/// <param name="size">Reservation size in bytes</param>
/// <param name="size">Size in bytes of the reservation</param>
/// <param name="alignment">Reservation address alignment in bytes</param>
/// <returns>GPU virtual address of the reservation, or an all ones mask in case of failure</returns>
public ulong Reserve(ulong size, ulong alignment)
@ -184,7 +184,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
/// <summary>
/// Gets the address of a unused (free) region of the specified size.
/// Gets the address of an unused (free) region of the specified size.
/// </summary>
/// <param name="size">Size of the region in bytes</param>
/// <param name="alignment">Required alignment of the region address in bytes</param>
@ -250,7 +250,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
/// <summary>
/// Translated a GPU virtual address to a CPU virtual address.
/// Translates a GPU virtual address to a CPU virtual address.
/// </summary>
/// <param name="gpuVa">GPU virtual address to be translated</param>
/// <returns>CPU virtual address</returns>