Fix some spelling mistakes
Thanks to LDj3SNuD for spotting these
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14 changed files with 29 additions and 29 deletions
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@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// The memory is automatically allocated by the memory manager.
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/// </summary>
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/// <param name="pa">CPU virtual address to map into</param>
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/// <param name="size">Mapping size in bytes</param>
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/// <param name="size">Size in bytes of the mapping</param>
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/// <returns>GPU virtual address where the range was mapped, or an all ones mask in case of failure</returns>
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public ulong Map(ulong pa, ulong size)
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{
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@ -91,7 +91,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// This also ensures that the mapping is always done in the first 4GB of GPU address space.
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/// </summary>
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/// <param name="pa">CPU virtual address to map into</param>
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/// <param name="size">Mapping size in bytes</param>
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/// <param name="size">Size in bytes of the mapping</param>
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/// <returns>GPU virtual address where the range was mapped, or an all ones mask in case of failure</returns>
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public ulong MapLow(ulong pa, ulong size)
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{
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@ -120,7 +120,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// This prevents the reserved region from being used for memory allocation for map.
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/// </summary>
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/// <param name="va">GPU virtual address to reserve</param>
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/// <param name="size">Reservation size in bytes</param>
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/// <param name="size">Size in bytes of the reservation</param>
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/// <returns>GPU virtual address of the reservation, or an all ones mask in case of failure</returns>
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public ulong ReserveFixed(ulong va, ulong size)
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{
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@ -146,7 +146,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <summary>
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/// Reserves memory at any GPU memory location.
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/// </summary>
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/// <param name="size">Reservation size in bytes</param>
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/// <param name="size">Size in bytes of the reservation</param>
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/// <param name="alignment">Reservation address alignment in bytes</param>
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/// <returns>GPU virtual address of the reservation, or an all ones mask in case of failure</returns>
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public ulong Reserve(ulong size, ulong alignment)
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@ -184,7 +184,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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/// <summary>
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/// Gets the address of a unused (free) region of the specified size.
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/// Gets the address of an unused (free) region of the specified size.
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/// </summary>
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/// <param name="size">Size of the region in bytes</param>
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/// <param name="alignment">Required alignment of the region address in bytes</param>
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@ -250,7 +250,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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/// <summary>
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/// Translated a GPU virtual address to a CPU virtual address.
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/// Translates a GPU virtual address to a CPU virtual address.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address to be translated</param>
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/// <returns>CPU virtual address</returns>
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