Implement textureSamples texture query shader instruction (#5750)
* Implement textureSamples texture query shader instruction * Shader cache version bump
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12 changed files with 186 additions and 58 deletions
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@ -517,7 +517,33 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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return texCall;
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}
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public static string TextureSize(CodeGenContext context, AstOperation operation)
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public static string TextureQuerySamples(CodeGenContext context, AstOperation operation)
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{
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AstTextureOperation texOp = (AstTextureOperation)operation;
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bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
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// TODO: Bindless texture support. For now we just return 0.
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if (isBindless)
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{
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return NumberFormatter.FormatInt(0);
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}
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bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
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string indexExpr = null;
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if (isIndexed)
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{
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indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
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}
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string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
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return $"textureSamples({samplerName})";
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}
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public static string TextureQuerySize(CodeGenContext context, AstOperation operation)
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{
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AstTextureOperation texOp = (AstTextureOperation)operation;
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