Remove some unused constants and other code
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2 changed files with 0 additions and 23 deletions
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@ -7,16 +7,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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static class BindlessToIndexed
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{
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private const int StorageDescsBaseOffset = 0x44; // In words.
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private const int UbeStorageDescsBaseOffset = 0x84; // In words.
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private const int UbeStorageMaxCount = 14;
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private const int StorageDescSize = 4; // In words.
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private const int StorageMaxCount = 16;
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private const int StorageDescsSize = StorageDescSize * StorageMaxCount;
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public static void RunPass(BasicBlock block)
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{
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// We can turn a bindless texture access into a indexed access,
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