Improved Logger (#1292)

* Logger class changes only

Now compile-time checking is possible with the help of Nullable Value
types.

* Misc formatting

* Manual optimizations

PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer

* Reduce SendVibrationXX log level to Debug

* Add Notice log level

This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static

* Unify unhandled exception event handlers

* Print enabled LogLevels during init

* Re-add App Exit disposes in proper order

nit: switch case spacing

* Revert PrintGuestStackTrace to Info logs due to #1407

PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.

* Batch replace Logger statements
This commit is contained in:
mageven 2020-08-04 05:02:53 +05:30 committed by GitHub
parent 60db4c3530
commit a33dc2f491
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GPG key ID: 4AEE18F83AFDEB23
120 changed files with 800 additions and 809 deletions

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@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.OpenGL
GL.DebugMessageCallback(_debugCallback, IntPtr.Zero);
Logger.PrintWarning(LogClass.Gpu, "OpenGL Debugging is enabled. Performance will be negatively impacted.");
Logger.Warning?.Print(LogClass.Gpu, "OpenGL Debugging is enabled. Performance will be negatively impacted.");
}
private static void GLDebugHandler(
@ -63,18 +63,18 @@ namespace Ryujinx.Graphics.OpenGL
switch (type)
{
case DebugType.DebugTypeError : Logger.PrintError(LogClass.Gpu, $"{severity}: {msg}\nCallStack={Environment.StackTrace}", "GLERROR"); break;
case DebugType.DebugTypePerformance: Logger.PrintWarning(LogClass.Gpu, $"{severity}: {msg}", "GLPERF"); break;
case DebugType.DebugTypePushGroup : Logger.PrintInfo(LogClass.Gpu, $"{{ ({id}) {severity}: {msg}", "GLINFO"); break;
case DebugType.DebugTypePopGroup : Logger.PrintInfo(LogClass.Gpu, $"}} ({id}) {severity}: {msg}", "GLINFO"); break;
case DebugType.DebugTypeError : Logger.Error?.Print(LogClass.Gpu, $"{severity}: {msg}\nCallStack={Environment.StackTrace}", "GLERROR"); break;
case DebugType.DebugTypePerformance: Logger.Warning?.Print(LogClass.Gpu, $"{severity}: {msg}", "GLPERF"); break;
case DebugType.DebugTypePushGroup : Logger.Info?.Print(LogClass.Gpu, $"{{ ({id}) {severity}: {msg}", "GLINFO"); break;
case DebugType.DebugTypePopGroup : Logger.Info?.Print(LogClass.Gpu, $"}} ({id}) {severity}: {msg}", "GLINFO"); break;
default:
if (source == DebugSource.DebugSourceApplication)
{
Logger.PrintInfo(LogClass.Gpu, $"{type} {severity}: {msg}", "GLINFO");
Logger.Info?.Print(LogClass.Gpu, $"{type} {severity}: {msg}", "GLINFO");
}
else
{
Logger.PrintDebug(LogClass.Gpu, $"{type} {severity}: {msg}", "GLDEBUG");
Logger.Debug?.Print(LogClass.Gpu, $"{type} {severity}: {msg}", "GLDEBUG");
}
break;
}