Improved Logger (#1292)
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
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120 changed files with 800 additions and 809 deletions
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@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.OpenGL
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GL.DebugMessageCallback(_debugCallback, IntPtr.Zero);
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Logger.PrintWarning(LogClass.Gpu, "OpenGL Debugging is enabled. Performance will be negatively impacted.");
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Logger.Warning?.Print(LogClass.Gpu, "OpenGL Debugging is enabled. Performance will be negatively impacted.");
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}
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private static void GLDebugHandler(
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@ -63,18 +63,18 @@ namespace Ryujinx.Graphics.OpenGL
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switch (type)
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{
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case DebugType.DebugTypeError : Logger.PrintError(LogClass.Gpu, $"{severity}: {msg}\nCallStack={Environment.StackTrace}", "GLERROR"); break;
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case DebugType.DebugTypePerformance: Logger.PrintWarning(LogClass.Gpu, $"{severity}: {msg}", "GLPERF"); break;
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case DebugType.DebugTypePushGroup : Logger.PrintInfo(LogClass.Gpu, $"{{ ({id}) {severity}: {msg}", "GLINFO"); break;
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case DebugType.DebugTypePopGroup : Logger.PrintInfo(LogClass.Gpu, $"}} ({id}) {severity}: {msg}", "GLINFO"); break;
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case DebugType.DebugTypeError : Logger.Error?.Print(LogClass.Gpu, $"{severity}: {msg}\nCallStack={Environment.StackTrace}", "GLERROR"); break;
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case DebugType.DebugTypePerformance: Logger.Warning?.Print(LogClass.Gpu, $"{severity}: {msg}", "GLPERF"); break;
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case DebugType.DebugTypePushGroup : Logger.Info?.Print(LogClass.Gpu, $"{{ ({id}) {severity}: {msg}", "GLINFO"); break;
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case DebugType.DebugTypePopGroup : Logger.Info?.Print(LogClass.Gpu, $"}} ({id}) {severity}: {msg}", "GLINFO"); break;
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default:
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if (source == DebugSource.DebugSourceApplication)
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{
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Logger.PrintInfo(LogClass.Gpu, $"{type} {severity}: {msg}", "GLINFO");
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Logger.Info?.Print(LogClass.Gpu, $"{type} {severity}: {msg}", "GLINFO");
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}
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else
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{
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Logger.PrintDebug(LogClass.Gpu, $"{type} {severity}: {msg}", "GLDEBUG");
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Logger.Debug?.Print(LogClass.Gpu, $"{type} {severity}: {msg}", "GLDEBUG");
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}
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break;
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}
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