Improved Logger (#1292)
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
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120 changed files with 800 additions and 809 deletions
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@ -20,7 +20,7 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
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// CheckAvailability()
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public ResultCode CheckAvailability(ServiceCtx context)
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{
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Logger.PrintStub(LogClass.ServiceAcc);
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Logger.Stub?.PrintStub(LogClass.ServiceAcc);
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return ResultCode.Success;
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}
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@ -29,7 +29,7 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
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// GetAccountId() -> nn::account::NetworkServiceAccountId
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public ResultCode GetAccountId(ServiceCtx context)
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{
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Logger.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
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Logger.Stub?.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
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context.ResponseData.Write(NetworkServiceAccountId);
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@ -40,7 +40,7 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
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// GetNintendoAccountUserResourceCacheForApplication() -> (nn::account::NintendoAccountId, buffer<nn::account::nas::NasUserBaseForApplication, 0x1a>, buffer<bytes, 6>)
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public ResultCode GetNintendoAccountUserResourceCacheForApplication(ServiceCtx context)
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{
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Logger.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
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Logger.Stub?.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
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context.ResponseData.Write(NetworkServiceAccountId);
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