Amadeus: Final Act (#1481)
* Amadeus: Final Act This is my requiem, I present to you Amadeus, a complete reimplementation of the Audio Renderer! This reimplementation is based on my reversing of every version of the audio system module that I carried for the past 10 months. This supports every revision (at the time of writing REV1 to REV8 included) and all features proposed by the Audio Renderer on real hardware. Because this component could be used outside an emulation context, and to avoid possible "inspirations" not crediting the project, I decided to license the Ryujinx.Audio.Renderer project under LGPLv3. - FE3H voices in videos and chapter intro are not present. - Games that use two audio renderer **at the same time** are probably going to have issues right now **until we rewrite the audio output interface** (Crash Team Racing is the only known game to use two renderer at the same time). - Persona 5 Scrambler now goes ingame but audio is garbage. This is caused by the fact that the game engine is syncing audio and video in a really aggressive way. This will disappears the day this game run at full speed. * Make timing more precise when sleeping on Windows Improve precision to a 1ms resolution on Windows NT based OS. This is used to avoid having totally erratic timings and unify all Windows users to the same resolution. NOTE: This is only active when emulation is running.
This commit is contained in:
parent
2a314f3c28
commit
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250 changed files with 23691 additions and 1512 deletions
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//
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// Copyright (c) 2019-2020 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
|
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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using Ryujinx.Audio.Renderer.Server.MemoryPool;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using DspAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Server.Effect
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{
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/// <summary>
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/// Server state for an auxiliary buffer effect.
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/// </summary>
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public class AuxiliaryBufferEffect : BaseEffect
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{
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/// <summary>
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/// The auxiliary buffer parameter.
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/// </summary>
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public AuxiliaryBufferParameter Parameter;
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/// <summary>
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/// Auxiliary buffer state.
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/// </summary>
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public AuxiliaryBufferAddresses State;
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public override EffectType TargetEffectType => EffectType.AuxiliaryBuffer;
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public override DspAddress GetWorkBuffer(int index)
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{
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return WorkBuffers[index].GetReference(true);
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}
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public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
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{
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Debug.Assert(IsTypeValid(ref parameter));
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UpdateParameterBase(ref parameter);
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Parameter = MemoryMarshal.Cast<byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0];
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IsEnabled = parameter.IsEnabled;
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updateErrorInfo = new BehaviourParameter.ErrorInfo();
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if (BufferUnmapped || parameter.IsNew)
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{
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ulong bufferSize = (ulong)Unsafe.SizeOf<int>() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2;
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bool sendBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], Parameter.SendBufferInfoAddress, bufferSize);
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bool returnBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[1], Parameter.ReturnBufferInfoAddress, bufferSize);
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BufferUnmapped = sendBufferUnmapped && returnBufferUnmapped;
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if (!BufferUnmapped)
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{
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DspAddress sendDspAddress = WorkBuffers[0].GetReference(false);
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DspAddress returnDspAddress = WorkBuffers[1].GetReference(false);
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State.SendBufferInfo = sendDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>();
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State.SendBufferInfoBase = sendDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2;
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State.ReturnBufferInfo = returnDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>();
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State.ReturnBufferInfoBase = returnDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2;
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}
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}
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}
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public override void UpdateForCommandGeneration()
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{
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UpdateUsageStateForCommandGeneration();
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}
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}
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}
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257
Ryujinx.Audio.Renderer/Server/Effect/BaseEffect.cs
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257
Ryujinx.Audio.Renderer/Server/Effect/BaseEffect.cs
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//
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// Copyright (c) 2019-2020 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Server.MemoryPool;
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using Ryujinx.Audio.Renderer.Utils;
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using System;
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using System.Diagnostics;
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using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
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using DspAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Server.Effect
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{
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/// <summary>
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/// Base class used as a server state for an effect.
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/// </summary>
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public class BaseEffect
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{
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/// <summary>
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/// The <see cref="EffectType"/> of the effect.
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/// </summary>
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public EffectType Type;
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/// <summary>
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/// Set to true if the effect must be active.
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/// </summary>
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public bool IsEnabled;
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/// <summary>
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/// Set to true if the internal effect work buffers used wasn't mapped.
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/// </summary>
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public bool BufferUnmapped;
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/// <summary>
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/// The current state of the effect.
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/// </summary>
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public UsageState UsageState;
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/// <summary>
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/// The target mix id of the effect.
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/// </summary>
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public int MixId;
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/// <summary>
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/// Position of the effect while processing effects.
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/// </summary>
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public uint ProcessingOrder;
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/// <summary>
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/// Array of all the work buffer used by the effect.
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/// </summary>
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protected AddressInfo[] WorkBuffers;
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/// <summary>
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/// Create a new <see cref="BaseEffect"/>.
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/// </summary>
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public BaseEffect()
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{
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Type = TargetEffectType;
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UsageState = UsageState.Invalid;
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IsEnabled = false;
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BufferUnmapped = false;
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MixId = RendererConstants.UnusedMixId;
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ProcessingOrder = uint.MaxValue;
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WorkBuffers = new AddressInfo[2];
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foreach (ref AddressInfo info in WorkBuffers.AsSpan())
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{
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info = AddressInfo.Create();
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}
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}
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/// <summary>
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/// The target <see cref="EffectType"/> handled by this <see cref="BaseEffect"/>.
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/// </summary>
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public virtual EffectType TargetEffectType => EffectType.Invalid;
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/// <summary>
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/// Check if the <see cref="EffectType"/> sent by the user match the internal <see cref="EffectType"/>.
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/// </summary>
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/// <param name="parameter">The user parameter.</param>
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/// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
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public bool IsTypeValid(ref EffectInParameter parameter)
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{
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return parameter.Type == TargetEffectType;
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}
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/// <summary>
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/// Update the usage state during command generation.
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/// </summary>
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protected void UpdateUsageStateForCommandGeneration()
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{
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UsageState = IsEnabled ? UsageState.Enabled : UsageState.Disabled;
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}
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/// <summary>
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/// Update the internal common parameters from a user parameter.
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/// </summary>
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/// <param name="parameter">The user parameter.</param>
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protected void UpdateParameterBase(ref EffectInParameter parameter)
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{
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MixId = parameter.MixId;
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ProcessingOrder = parameter.ProcessingOrder;
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}
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/// <summary>
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/// Force unmap all the work buffers.
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/// </summary>
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/// <param name="mapper">The mapper to use.</param>
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public void ForceUnmapBuffers(PoolMapper mapper)
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{
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foreach (ref AddressInfo info in WorkBuffers.AsSpan())
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{
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if (info.GetReference(false) != 0)
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{
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mapper.ForceUnmap(ref info);
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}
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}
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}
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/// <summary>
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/// Check if the effect needs to be skipped.
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/// </summary>
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/// <returns>Returns true if the effect needs to be skipped.</returns>
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public bool ShouldSkip()
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{
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return BufferUnmapped;
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}
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/// <summary>
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/// Update the <see cref="BaseEffect"/> state during command generation.
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/// </summary>
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public virtual void UpdateForCommandGeneration()
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{
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Debug.Assert(Type == TargetEffectType);
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}
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/// <summary>
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/// Update the internal state from a user parameter.
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/// </summary>
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/// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
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/// <param name="parameter">The user parameter.</param>
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/// <param name="mapper">The mapper to use.</param>
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public virtual void Update(out ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
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{
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Debug.Assert(IsTypeValid(ref parameter));
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updateErrorInfo = new ErrorInfo();
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}
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/// <summary>
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/// Get the work buffer DSP address at the given index.
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/// </summary>
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/// <param name="index">The index of the work buffer</param>
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/// <returns>The work buffer DSP address at the given index.</returns>
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public virtual DspAddress GetWorkBuffer(int index)
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{
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throw new InvalidOperationException();
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}
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/// <summary>
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/// Get the first work buffer DSP address.
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/// </summary>
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/// <returns>The first work buffer DSP address.</returns>
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protected DspAddress GetSingleBuffer()
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{
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if (IsEnabled)
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{
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return WorkBuffers[0].GetReference(true);
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}
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if (UsageState != UsageState.Disabled)
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{
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DspAddress address = WorkBuffers[0].GetReference(false);
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ulong size = WorkBuffers[0].Size;
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if (address != 0 && size != 0)
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{
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AudioProcessorMemoryManager.InvalidateDataCache(address, size);
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}
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}
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return 0;
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}
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/// <summary>
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/// Store the output status to the given user output.
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/// </summary>
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/// <param name="outStatus">The given user output.</param>
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/// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param>
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public void StoreStatus(ref EffectOutStatus outStatus, bool isAudioRendererActive)
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{
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if (isAudioRendererActive)
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{
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if (UsageState == UsageState.Disabled)
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{
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outStatus.State = EffectOutStatus.EffectState.Disabled;
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}
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else
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{
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outStatus.State = EffectOutStatus.EffectState.Enabled;
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}
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}
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else if (UsageState == UsageState.New)
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{
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outStatus.State = EffectOutStatus.EffectState.Enabled;
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}
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else
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{
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outStatus.State = EffectOutStatus.EffectState.Disabled;
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}
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}
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/// <summary>
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/// Get the <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect.
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/// </summary>
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/// <returns>The <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect.</returns>
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public PerformanceDetailType GetPerformanceDetailType()
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{
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switch (Type)
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{
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case EffectType.BiquadFilter:
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return PerformanceDetailType.BiquadFilter;
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case EffectType.AuxiliaryBuffer:
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return PerformanceDetailType.Aux;
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case EffectType.Delay:
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return PerformanceDetailType.Delay;
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case EffectType.Reverb:
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return PerformanceDetailType.Reverb;
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case EffectType.Reverb3d:
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return PerformanceDetailType.Reverb3d;
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case EffectType.BufferMix:
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return PerformanceDetailType.Mix;
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default:
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throw new NotImplementedException($"{Type}");
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}
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}
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}
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}
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74
Ryujinx.Audio.Renderer/Server/Effect/BiquadFilterEffect.cs
Normal file
74
Ryujinx.Audio.Renderer/Server/Effect/BiquadFilterEffect.cs
Normal file
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//
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// Copyright (c) 2019-2020 Ryujinx
|
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//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Renderer.Common;
|
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter;
|
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using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
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using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
{
|
||||
/// <summary>
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/// Server state for a biquad filter effect.
|
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/// </summary>
|
||||
public class BiquadFilterEffect : BaseEffect
|
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{
|
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/// <summary>
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/// The biquad filter parameter.
|
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/// </summary>
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public BiquadFilterEffectParameter Parameter;
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|
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/// <summary>
|
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/// The biquad filter state.
|
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/// </summary>
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||||
public Memory<BiquadFilterState> State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="BiquadFilterEffect"/>.
|
||||
/// </summary>
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||||
public BiquadFilterEffect()
|
||||
{
|
||||
Parameter = new BiquadFilterEffectParameter();
|
||||
State = new BiquadFilterState[RendererConstants.ChannelCountMax];
|
||||
}
|
||||
|
||||
public override EffectType TargetEffectType => EffectType.BiquadFilter;
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
|
||||
UpdateParameterBase(ref parameter);
|
||||
|
||||
Parameter = MemoryMarshal.Cast<byte, BiquadFilterEffectParameter>(parameter.SpecificData)[0];
|
||||
IsEnabled = parameter.IsEnabled;
|
||||
|
||||
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
||||
}
|
||||
|
||||
public override void UpdateForCommandGeneration()
|
||||
{
|
||||
UpdateUsageStateForCommandGeneration();
|
||||
|
||||
Parameter.Status = UsageState.Enabled;
|
||||
}
|
||||
}
|
||||
}
|
56
Ryujinx.Audio.Renderer/Server/Effect/BufferMixEffect.cs
Normal file
56
Ryujinx.Audio.Renderer/Server/Effect/BufferMixEffect.cs
Normal file
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|
|||
//
|
||||
// Copyright (c) 2019-2020 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for a buffer mix effect.
|
||||
/// </summary>
|
||||
public class BufferMixEffect : BaseEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// The buffer mix parameter.
|
||||
/// </summary>
|
||||
public BufferMixParameter Parameter;
|
||||
|
||||
public override EffectType TargetEffectType => EffectType.BufferMix;
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
|
||||
UpdateParameterBase(ref parameter);
|
||||
|
||||
Parameter = MemoryMarshal.Cast<byte, BufferMixParameter>(parameter.SpecificData)[0];
|
||||
IsEnabled = parameter.IsEnabled;
|
||||
|
||||
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
||||
}
|
||||
|
||||
public override void UpdateForCommandGeneration()
|
||||
{
|
||||
UpdateUsageStateForCommandGeneration();
|
||||
}
|
||||
}
|
||||
}
|
100
Ryujinx.Audio.Renderer/Server/Effect/DelayEffect.cs
Normal file
100
Ryujinx.Audio.Renderer/Server/Effect/DelayEffect.cs
Normal file
|
@ -0,0 +1,100 @@
|
|||
//
|
||||
// Copyright (c) 2019-2020 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
using DspAddress = System.UInt64;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for a delay effect.
|
||||
/// </summary>
|
||||
public class DelayEffect : BaseEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// The delay parameter.
|
||||
/// </summary>
|
||||
public DelayParameter Parameter;
|
||||
|
||||
/// <summary>
|
||||
/// The delay state.
|
||||
/// </summary>
|
||||
public Memory<DelayState> State { get; }
|
||||
|
||||
public DelayEffect()
|
||||
{
|
||||
State = new DelayState[1];
|
||||
}
|
||||
|
||||
public override EffectType TargetEffectType => EffectType.Delay;
|
||||
|
||||
public override DspAddress GetWorkBuffer(int index)
|
||||
{
|
||||
return GetSingleBuffer();
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
|
||||
ref DelayParameter delayParameter = ref MemoryMarshal.Cast<byte, DelayParameter>(parameter.SpecificData)[0];
|
||||
|
||||
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
||||
|
||||
if (delayParameter.IsChannelCountMaxValid())
|
||||
{
|
||||
UpdateParameterBase(ref parameter);
|
||||
|
||||
UsageState oldParameterStatus = Parameter.Status;
|
||||
|
||||
Parameter = delayParameter;
|
||||
|
||||
if (delayParameter.IsChannelCountValid())
|
||||
{
|
||||
IsEnabled = parameter.IsEnabled;
|
||||
|
||||
if (oldParameterStatus != UsageState.Enabled)
|
||||
{
|
||||
Parameter.Status = oldParameterStatus;
|
||||
}
|
||||
|
||||
if (BufferUnmapped || parameter.IsNew)
|
||||
{
|
||||
UsageState = UsageState.New;
|
||||
Parameter.Status = UsageState.Invalid;
|
||||
|
||||
BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateForCommandGeneration()
|
||||
{
|
||||
UpdateUsageStateForCommandGeneration();
|
||||
|
||||
Parameter.Status = UsageState.Enabled;
|
||||
}
|
||||
}
|
||||
}
|
82
Ryujinx.Audio.Renderer/Server/Effect/EffectContext.cs
Normal file
82
Ryujinx.Audio.Renderer/Server/Effect/EffectContext.cs
Normal file
|
@ -0,0 +1,82 @@
|
|||
//
|
||||
// Copyright (c) 2019-2020 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// Effect context.
|
||||
/// </summary>
|
||||
public class EffectContext
|
||||
{
|
||||
/// <summary>
|
||||
/// Storage for <see cref="BaseEffect"/>.
|
||||
/// </summary>
|
||||
private BaseEffect[] _effects;
|
||||
|
||||
/// <summary>
|
||||
/// The total effect count.
|
||||
/// </summary>
|
||||
private uint _effectCount;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="EffectContext"/>.
|
||||
/// </summary>
|
||||
public EffectContext()
|
||||
{
|
||||
_effects = null;
|
||||
_effectCount = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the <see cref="EffectContext"/>.
|
||||
/// </summary>
|
||||
/// <param name="effectCount">The total effect count.</param>
|
||||
public void Initialize(uint effectCount)
|
||||
{
|
||||
_effectCount = effectCount;
|
||||
_effects = new BaseEffect[effectCount];
|
||||
|
||||
for (int i = 0; i < _effectCount; i++)
|
||||
{
|
||||
_effects[i] = new BaseEffect();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the total effect count.
|
||||
/// </summary>
|
||||
/// <returns>The total effect count.</returns>
|
||||
public uint GetCount()
|
||||
{
|
||||
return _effectCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.
|
||||
/// </summary>
|
||||
/// <param name="index">The index to use.</param>
|
||||
/// <returns>A reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.</returns>
|
||||
public ref BaseEffect GetEffect(int index)
|
||||
{
|
||||
Debug.Assert(index >= 0 && index < _effectCount);
|
||||
|
||||
return ref _effects[index];
|
||||
}
|
||||
}
|
||||
}
|
99
Ryujinx.Audio.Renderer/Server/Effect/Reverb3dEffect.cs
Normal file
99
Ryujinx.Audio.Renderer/Server/Effect/Reverb3dEffect.cs
Normal file
|
@ -0,0 +1,99 @@
|
|||
//
|
||||
// Copyright (c) 2019-2020 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for a 3D reverberation effect.
|
||||
/// </summary>
|
||||
public class Reverb3dEffect : BaseEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// The 3D reverberation parameter.
|
||||
/// </summary>
|
||||
public Reverb3dParameter Parameter;
|
||||
|
||||
/// <summary>
|
||||
/// The 3D reverberation state.
|
||||
/// </summary>
|
||||
public Memory<Reverb3dState> State { get; }
|
||||
|
||||
public Reverb3dEffect()
|
||||
{
|
||||
State = new Reverb3dState[1];
|
||||
}
|
||||
|
||||
public override EffectType TargetEffectType => EffectType.Reverb3d;
|
||||
|
||||
public override ulong GetWorkBuffer(int index)
|
||||
{
|
||||
return GetSingleBuffer();
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
|
||||
ref Reverb3dParameter reverbParameter = ref MemoryMarshal.Cast<byte, Reverb3dParameter>(parameter.SpecificData)[0];
|
||||
|
||||
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
||||
|
||||
if (reverbParameter.IsChannelCountMaxValid())
|
||||
{
|
||||
UpdateParameterBase(ref parameter);
|
||||
|
||||
UsageState oldParameterStatus = Parameter.ParameterStatus;
|
||||
|
||||
Parameter = reverbParameter;
|
||||
|
||||
if (reverbParameter.IsChannelCountValid())
|
||||
{
|
||||
IsEnabled = parameter.IsEnabled;
|
||||
|
||||
if (oldParameterStatus != UsageState.Enabled)
|
||||
{
|
||||
Parameter.ParameterStatus = oldParameterStatus;
|
||||
}
|
||||
|
||||
if (BufferUnmapped || parameter.IsNew)
|
||||
{
|
||||
UsageState = UsageState.New;
|
||||
Parameter.ParameterStatus = UsageState.Invalid;
|
||||
|
||||
BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateForCommandGeneration()
|
||||
{
|
||||
UpdateUsageStateForCommandGeneration();
|
||||
|
||||
Parameter.ParameterStatus = UsageState.Enabled;
|
||||
}
|
||||
}
|
||||
}
|
102
Ryujinx.Audio.Renderer/Server/Effect/ReverbEffect.cs
Normal file
102
Ryujinx.Audio.Renderer/Server/Effect/ReverbEffect.cs
Normal file
|
@ -0,0 +1,102 @@
|
|||
//
|
||||
// Copyright (c) 2019-2020 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for a reverberation effect.
|
||||
/// </summary>
|
||||
public class ReverbEffect : BaseEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// The reverberation parameter.
|
||||
/// </summary>
|
||||
public ReverbParameter Parameter;
|
||||
|
||||
/// <summary>
|
||||
/// The reverberation state.
|
||||
/// </summary>
|
||||
public Memory<ReverbState> State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="ReverbEffect"/>.
|
||||
/// </summary>
|
||||
public ReverbEffect()
|
||||
{
|
||||
State = new ReverbState[1];
|
||||
}
|
||||
|
||||
public override EffectType TargetEffectType => EffectType.Reverb;
|
||||
|
||||
public override ulong GetWorkBuffer(int index)
|
||||
{
|
||||
return GetSingleBuffer();
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
|
||||
ref ReverbParameter reverbParameter = ref MemoryMarshal.Cast<byte, ReverbParameter>(parameter.SpecificData)[0];
|
||||
|
||||
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
||||
|
||||
if (reverbParameter.IsChannelCountMaxValid())
|
||||
{
|
||||
UpdateParameterBase(ref parameter);
|
||||
|
||||
UsageState oldParameterStatus = Parameter.Status;
|
||||
|
||||
Parameter = reverbParameter;
|
||||
|
||||
if (reverbParameter.IsChannelCountValid())
|
||||
{
|
||||
IsEnabled = parameter.IsEnabled;
|
||||
|
||||
if (oldParameterStatus != UsageState.Enabled)
|
||||
{
|
||||
Parameter.Status = oldParameterStatus;
|
||||
}
|
||||
|
||||
if (BufferUnmapped || parameter.IsNew)
|
||||
{
|
||||
UsageState = UsageState.New;
|
||||
Parameter.Status = UsageState.Invalid;
|
||||
|
||||
BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateForCommandGeneration()
|
||||
{
|
||||
UpdateUsageStateForCommandGeneration();
|
||||
|
||||
Parameter.Status = UsageState.Enabled;
|
||||
}
|
||||
}
|
||||
}
|
45
Ryujinx.Audio.Renderer/Server/Effect/UsageState.cs
Normal file
45
Ryujinx.Audio.Renderer/Server/Effect/UsageState.cs
Normal file
|
@ -0,0 +1,45 @@
|
|||
//
|
||||
// Copyright (c) 2019-2020 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// The usage state of an effect.
|
||||
/// </summary>
|
||||
public enum UsageState : byte
|
||||
{
|
||||
/// <summary>
|
||||
/// The effect is in an invalid state.
|
||||
/// </summary>
|
||||
Invalid,
|
||||
|
||||
/// <summary>
|
||||
/// The effect is new.
|
||||
/// </summary>
|
||||
New,
|
||||
|
||||
/// <summary>
|
||||
/// The effect is enabled.
|
||||
/// </summary>
|
||||
Enabled,
|
||||
|
||||
/// <summary>
|
||||
/// The effect is disabled.
|
||||
/// </summary>
|
||||
Disabled
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue