Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
This commit is contained in:
parent
211f7f69db
commit
a38a72b062
27 changed files with 816 additions and 199 deletions
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@ -14,23 +14,23 @@ namespace Ryujinx.Core.OsHle.Handles
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{
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public KThread Thread { get; private set; }
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public ManualResetEvent SyncWaitEvent { get; private set; }
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public AutoResetEvent SchedWaitEvent { get; private set; }
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public bool IsActive { get; set; }
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public bool Active { get; set; }
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public int SyncTimeout { get; set; }
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public AutoResetEvent WaitSync { get; private set; }
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public ManualResetEvent WaitActivity { get; private set; }
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public AutoResetEvent WaitSched { get; private set; }
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public SchedulerThread(KThread Thread)
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{
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this.Thread = Thread;
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SyncWaitEvent = new ManualResetEvent(true);
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SchedWaitEvent = new AutoResetEvent(false);
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IsActive = true;
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Active = true;
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WaitSync = new AutoResetEvent(false);
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SyncTimeout = 0;
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WaitActivity = new ManualResetEvent(true);
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WaitSched = new AutoResetEvent(false);
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}
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public void Dispose()
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@ -42,8 +42,11 @@ namespace Ryujinx.Core.OsHle.Handles
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{
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if (Disposing)
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{
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SyncWaitEvent.Dispose();
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SchedWaitEvent.Dispose();
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WaitSync.Dispose();
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WaitActivity.Dispose();
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WaitSched.Dispose();
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}
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}
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}
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@ -206,25 +209,46 @@ namespace Ryujinx.Core.OsHle.Handles
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throw new InvalidOperationException();
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}
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SchedThread.Active = Active;
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SchedThread.IsActive = Active;
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UpdateSyncWaitEvent(SchedThread);
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WaitIfNeeded(SchedThread);
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if (Active)
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{
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SchedThread.WaitActivity.Set();
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}
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else
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{
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SchedThread.WaitActivity.Reset();
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}
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}
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public bool EnterWait(KThread Thread, int Timeout = -1)
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public void EnterWait(KThread Thread)
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{
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if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
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{
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throw new InvalidOperationException();
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}
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SchedThread.SyncTimeout = Timeout;
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Suspend(Thread.ProcessorId);
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UpdateSyncWaitEvent(SchedThread);
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SchedThread.WaitSync.WaitOne();
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return WaitIfNeeded(SchedThread);
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TryResumingExecution(SchedThread);
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}
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public bool EnterWait(KThread Thread, int Timeout)
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{
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if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
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{
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throw new InvalidOperationException();
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}
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Suspend(Thread.ProcessorId);
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bool Result = SchedThread.WaitSync.WaitOne(Timeout);
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TryResumingExecution(SchedThread);
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return Result;
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}
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public void WakeUp(KThread Thread)
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@ -234,39 +258,7 @@ namespace Ryujinx.Core.OsHle.Handles
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throw new InvalidOperationException();
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}
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SchedThread.SyncTimeout = 0;
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UpdateSyncWaitEvent(SchedThread);
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WaitIfNeeded(SchedThread);
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}
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private void UpdateSyncWaitEvent(SchedulerThread SchedThread)
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{
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if (SchedThread.Active && SchedThread.SyncTimeout == 0)
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{
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SchedThread.SyncWaitEvent.Set();
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}
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else
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{
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SchedThread.SyncWaitEvent.Reset();
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}
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}
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private bool WaitIfNeeded(SchedulerThread SchedThread)
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{
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KThread Thread = SchedThread.Thread;
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if (!IsActive(SchedThread) && Thread.Thread.IsCurrentThread())
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{
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Suspend(Thread.ProcessorId);
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return Resume(Thread);
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}
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else
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{
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return false;
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}
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SchedThread.WaitSync.Set();
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}
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public void Suspend(int ProcessorId)
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@ -292,53 +284,52 @@ namespace Ryujinx.Core.OsHle.Handles
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{
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PrintDbgThreadInfo(Thread, "yielded execution.");
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lock (SchedLock)
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if (IsActive(Thread))
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{
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SchedulerThread SchedThread = WaitingToRun[Thread.ProcessorId].Pop(Thread.ActualPriority);
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if (IsActive(Thread) && SchedThread == null)
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lock (SchedLock)
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{
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PrintDbgThreadInfo(Thread, "resumed because theres nothing better to run.");
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SchedulerThread SchedThread = WaitingToRun[Thread.ProcessorId].Pop(Thread.ActualPriority);
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return;
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}
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if (SchedThread == null)
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{
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PrintDbgThreadInfo(Thread, "resumed because theres nothing better to run.");
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if (SchedThread != null)
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{
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RunThread(SchedThread);
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return;
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}
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if (SchedThread != null)
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{
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RunThread(SchedThread);
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}
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}
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}
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else
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{
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//Just stop running the thread if it's not active,
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//and run whatever is waiting to run with the higuest priority.
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Suspend(Thread.ProcessorId);
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}
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Resume(Thread);
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}
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public bool Resume(KThread Thread)
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public void Resume(KThread Thread)
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{
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if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
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{
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throw new InvalidOperationException();
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}
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return TryResumingExecution(SchedThread);
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TryResumingExecution(SchedThread);
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}
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private bool TryResumingExecution(SchedulerThread SchedThread)
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private void TryResumingExecution(SchedulerThread SchedThread)
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{
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KThread Thread = SchedThread.Thread;
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if (!SchedThread.Active || SchedThread.SyncTimeout != 0)
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{
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PrintDbgThreadInfo(Thread, "entering inactive wait state...");
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}
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PrintDbgThreadInfo(Thread, "trying to resume...");
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bool Result = false;
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if (SchedThread.SyncTimeout != 0)
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{
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Result = SchedThread.SyncWaitEvent.WaitOne(SchedThread.SyncTimeout);
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SchedThread.SyncTimeout = 0;
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}
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SchedThread.WaitActivity.WaitOne();
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lock (SchedLock)
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{
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@ -346,7 +337,7 @@ namespace Ryujinx.Core.OsHle.Handles
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{
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PrintDbgThreadInfo(Thread, "resuming execution...");
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return Result;
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return;
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}
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WaitingToRun[Thread.ProcessorId].Push(SchedThread);
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@ -354,18 +345,16 @@ namespace Ryujinx.Core.OsHle.Handles
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PrintDbgThreadInfo(Thread, "entering wait state...");
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}
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SchedThread.SchedWaitEvent.WaitOne();
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SchedThread.WaitSched.WaitOne();
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PrintDbgThreadInfo(Thread, "resuming execution...");
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return Result;
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}
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private void RunThread(SchedulerThread SchedThread)
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{
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if (!SchedThread.Thread.Thread.Execute())
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{
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SchedThread.SchedWaitEvent.Set();
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SchedThread.WaitSched.Set();
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}
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else
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{
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@ -380,21 +369,16 @@ namespace Ryujinx.Core.OsHle.Handles
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throw new InvalidOperationException();
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}
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return IsActive(SchedThread);
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}
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private bool IsActive(SchedulerThread SchedThread)
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{
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return SchedThread.Active && SchedThread.SyncTimeout == 0;
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return SchedThread.IsActive;
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}
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private void PrintDbgThreadInfo(KThread Thread, string Message)
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{
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Log.PrintDebug(LogClass.KernelScheduler, "(" +
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"ThreadId: " + Thread.ThreadId + ", " +
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"ProcessorId: " + Thread.ProcessorId + ", " +
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"ActualPriority: " + Thread.ActualPriority + ", " +
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"WantedPriority: " + Thread.WantedPriority + ") " + Message);
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"ThreadId = " + Thread.ThreadId + ", " +
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"ProcessorId = " + Thread.ProcessorId + ", " +
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"ActualPriority = " + Thread.ActualPriority + ", " +
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"WantedPriority = " + Thread.WantedPriority + ") " + Message);
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}
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public void Dispose()
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@ -198,5 +198,35 @@ namespace Ryujinx.Core.OsHle.Ipc
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return -1;
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}
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public long GetBufferType0x21Position()
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{
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if (PtrBuff.Count > 0 && PtrBuff[0].Position != 0)
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{
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return PtrBuff[0].Position;
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}
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if (SendBuff.Count > 0)
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{
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return SendBuff[0].Position;
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}
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return 0;
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}
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public long GetBufferType0x22Position()
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{
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if (RecvListBuff.Count > 0 && RecvListBuff[0].Position != 0)
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{
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return RecvListBuff[0].Position;
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}
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if (ReceiveBuff.Count > 0)
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{
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return ReceiveBuff[0].Position;
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}
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return 0;
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}
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}
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}
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@ -86,6 +86,8 @@ namespace Ryujinx.Core.OsHle.Kernel
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if (SvcFuncs.TryGetValue(e.Id, out SvcFunc Func))
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{
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Ns.Log.PrintDebug(LogClass.KernelSvc, $"{Func.Method.Name} called.");
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Func(ThreadState);
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Ns.Log.PrintDebug(LogClass.KernelSvc, $"{Func.Method.Name} ended.");
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@ -18,6 +18,11 @@ namespace Ryujinx.Core.OsHle.Kernel
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long MutexAddress = (long)ThreadState.X1;
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int WaitThreadHandle = (int)ThreadState.X2;
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Ns.Log.PrintDebug(LogClass.KernelSvc,
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"OwnerThreadHandle = " + OwnerThreadHandle.ToString("x8") + ", " +
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"MutexAddress = " + MutexAddress .ToString("x16") + ", " +
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"WaitThreadHandle = " + WaitThreadHandle .ToString("x8"));
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if (IsPointingInsideKernel(MutexAddress))
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid mutex address 0x{MutexAddress:x16}!");
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@ -38,6 +43,8 @@ namespace Ryujinx.Core.OsHle.Kernel
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KThread OwnerThread = Process.HandleTable.GetData<KThread>(OwnerThreadHandle);
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Ns.Log.PrintDebug(LogClass.KernelSvc, "lock tid: " + OwnerThread.ThreadId.ToString());
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if (OwnerThread == null)
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid owner thread handle 0x{OwnerThreadHandle:x8}!");
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@ -69,6 +76,8 @@ namespace Ryujinx.Core.OsHle.Kernel
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{
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long MutexAddress = (long)ThreadState.X0;
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Ns.Log.PrintDebug(LogClass.KernelSvc, "MutexAddress = " + MutexAddress.ToString("x16"));
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if (IsPointingInsideKernel(MutexAddress))
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid mutex address 0x{MutexAddress:x16}!");
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@ -102,6 +111,12 @@ namespace Ryujinx.Core.OsHle.Kernel
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int ThreadHandle = (int)ThreadState.X2;
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ulong Timeout = ThreadState.X3;
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Ns.Log.PrintDebug(LogClass.KernelSvc,
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"OwnerThreadHandle = " + MutexAddress .ToString("x16") + ", " +
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"MutexAddress = " + CondVarAddress.ToString("x16") + ", " +
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"WaitThreadHandle = " + ThreadHandle .ToString("x8") + ", " +
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"Timeout = " + Timeout .ToString("x16"));
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if (IsPointingInsideKernel(MutexAddress))
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid mutex address 0x{MutexAddress:x16}!");
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@ -166,6 +181,8 @@ namespace Ryujinx.Core.OsHle.Kernel
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{
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int MutexValue = Process.Memory.ReadInt32(MutexAddress);
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Ns.Log.PrintDebug(LogClass.KernelSvc, "MutexValue = " + MutexValue.ToString("x8"));
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if (MutexValue != (OwnerThreadHandle | MutexHasListenersMask))
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{
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return;
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@ -176,7 +193,7 @@ namespace Ryujinx.Core.OsHle.Kernel
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InsertWaitingMutexThread(OwnerThreadHandle, WaitThread);
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Process.Scheduler.EnterWait(WaitThread);
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Process.Scheduler.EnterWait(CurrThread);
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}
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private bool MutexUnlock(KThread CurrThread, long MutexAddress)
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@ -199,8 +216,12 @@ namespace Ryujinx.Core.OsHle.Kernel
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OwnerThread = OwnerThread.NextMutexThread;
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}
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UpdateMutexOwner(CurrThread, OwnerThread, MutexAddress);
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CurrThread.NextMutexThread = null;
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CurrThread.UpdatePriority();
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if (OwnerThread != null)
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{
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int HasListeners = OwnerThread.NextMutexThread != null ? MutexHasListenersMask : 0;
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@ -284,7 +305,9 @@ namespace Ryujinx.Core.OsHle.Kernel
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}
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else
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{
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return Process.Scheduler.EnterWait(WaitThread);
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Process.Scheduler.EnterWait(WaitThread);
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return true;
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}
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}
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@ -314,8 +337,6 @@ namespace Ryujinx.Core.OsHle.Kernel
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int MutexValue = Process.Memory.ReadInt32(CurrThread.MutexAddress);
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MutexValue &= ~MutexHasListenersMask;
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if (MutexValue == 0)
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{
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//Give the lock to this thread.
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@ -325,15 +346,17 @@ namespace Ryujinx.Core.OsHle.Kernel
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CurrThread.MutexAddress = 0;
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CurrThread.CondVarAddress = 0;
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CurrThread.MutexOwner = null;
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CurrThread.MutexOwner?.UpdatePriority();
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CurrThread.UpdatePriority();
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CurrThread.MutexOwner = null;
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Process.Scheduler.WakeUp(CurrThread);
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}
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else
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{
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//Wait until the lock is released.
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MutexValue &= ~MutexHasListenersMask;
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InsertWaitingMutexThread(MutexValue, CurrThread);
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MutexValue |= MutexHasListenersMask;
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@ -399,6 +422,23 @@ namespace Ryujinx.Core.OsHle.Kernel
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OwnerThread.UpdatePriority();
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}
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private void UpdateMutexOwner(KThread CurrThread, KThread NewOwner, long MutexAddress)
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{
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//Go through all threads waiting for the mutex,
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//and update the MutexOwner field to point to the new owner.
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CurrThread = CurrThread.NextMutexThread;
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while (CurrThread != null)
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{
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if (CurrThread.MutexAddress == MutexAddress)
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{
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CurrThread.MutexOwner = NewOwner;
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}
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CurrThread = CurrThread.NextMutexThread;
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}
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}
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private void AcquireMutexValue(long MutexAddress)
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{
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while (!Process.Memory.AcquireAddress(MutexAddress))
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@ -44,6 +44,7 @@ namespace Ryujinx.Core.OsHle.Services.Nv
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{
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{ ("/dev/nvhost-as-gpu", 0x4101), NvGpuAsIoctlBindChannel },
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{ ("/dev/nvhost-as-gpu", 0x4102), NvGpuAsIoctlAllocSpace },
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{ ("/dev/nvhost-as-gpu", 0x4105), NvGpuAsIoctlUnmap },
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{ ("/dev/nvhost-as-gpu", 0x4106), NvGpuAsIoctlMapBufferEx },
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{ ("/dev/nvhost-as-gpu", 0x4108), NvGpuAsIoctlGetVaRegions },
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{ ("/dev/nvhost-as-gpu", 0x4109), NvGpuAsIoctlInitializeEx },
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@ -201,6 +202,19 @@ namespace Ryujinx.Core.OsHle.Services.Nv
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return 0;
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}
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private long NvGpuAsIoctlUnmap(ServiceCtx Context)
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{
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long Position = Context.Request.GetSendBuffPtr();
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MemReader Reader = new MemReader(Context.Memory, Position);
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long Offset = Reader.ReadInt64();
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Context.Ns.Gpu.MemoryMgr.Unmap(Offset, 0x10000);
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return 0;
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}
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private long NvGpuAsIoctlMapBufferEx(ServiceCtx Context)
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{
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long Position = Context.Request.GetSendBuffPtr();
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@ -319,6 +333,19 @@ namespace Ryujinx.Core.OsHle.Services.Nv
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int Padding = Reader.ReadInt32();
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int Offset = Reader.ReadInt32();
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int Pages = Reader.ReadInt32();
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NvMap Map = NvMaps.GetData<NvMap>(Context.Process, Handle);
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if (Map == null)
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{
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Context.Ns.Log.PrintWarning(LogClass.ServiceNv, $"invalid NvMap Handle {Handle}!");
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return -1; //TODO: Corrent error code.
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}
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Context.Ns.Gpu.MapMemory(Map.CpuAddress,
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(long)(uint)Offset << 16,
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(long)(uint)Pages << 16);
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}
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//TODO
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|
|
31
Ryujinx.Core/OsHle/Services/Nv/NvChNvMap.cs
Normal file
31
Ryujinx.Core/OsHle/Services/Nv/NvChNvMap.cs
Normal file
|
@ -0,0 +1,31 @@
|
|||
using System.Collections.Concurrent;
|
||||
|
||||
namespace Ryujinx.Core.OsHle.Services.Nv
|
||||
{
|
||||
class NvChNvMap
|
||||
{
|
||||
private static ConcurrentDictionary<Process, IdDictionary> NvMaps;
|
||||
|
||||
public void Create(ServiceCtx Context)
|
||||
{
|
||||
long InputPosition = Context.Request.GetBufferType0x21Position();
|
||||
long OutputPosition = Context.Request.GetBufferType0x22Position();
|
||||
|
||||
int Size = Context.Memory.ReadInt32(InputPosition);
|
||||
|
||||
int Handle = AddNvMap(Context, new NvMap(Size));
|
||||
|
||||
Context.Memory.WriteInt32(OutputPosition, Handle);
|
||||
}
|
||||
|
||||
private int AddNvMap(ServiceCtx Context, NvMap Map)
|
||||
{
|
||||
return NvMaps[Context.Process].Add(Map);
|
||||
}
|
||||
|
||||
public NvMap GetNvMap(ServiceCtx Context, int Handle)
|
||||
{
|
||||
return NvMaps[Context.Process].GetData<NvMap>(Handle);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -9,5 +9,12 @@ namespace Ryujinx.Core.OsHle.Services.Nv
|
|||
public int Kind;
|
||||
public long CpuAddress;
|
||||
public long GpuAddress;
|
||||
|
||||
public NvMap() { }
|
||||
|
||||
public NvMap(int Size)
|
||||
{
|
||||
this.Size = Size;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue