Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...

This commit is contained in:
gdkchan 2018-04-25 23:11:26 -03:00
parent 211f7f69db
commit a38a72b062
27 changed files with 816 additions and 199 deletions

View file

@ -86,6 +86,8 @@ namespace Ryujinx.Core.OsHle.Kernel
if (SvcFuncs.TryGetValue(e.Id, out SvcFunc Func))
{
Ns.Log.PrintDebug(LogClass.KernelSvc, $"{Func.Method.Name} called.");
Func(ThreadState);
Ns.Log.PrintDebug(LogClass.KernelSvc, $"{Func.Method.Name} ended.");