Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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27 changed files with 816 additions and 199 deletions
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@ -7,10 +7,11 @@ namespace Ryujinx.Graphics.Gpu
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{
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public IGalRenderer Renderer { get; private set; }
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internal NsGpuMemoryMgr MemoryMgr { get; private set; }
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public NsGpuMemoryMgr MemoryMgr { get; private set; }
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public NvGpuFifo Fifo { get; private set; }
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public NvGpuEngine2d Engine2d { get; private set; }
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public NvGpuEngine3d Engine3d { get; private set; }
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private Thread FifoProcessing;
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@ -25,6 +26,7 @@ namespace Ryujinx.Graphics.Gpu
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Fifo = new NvGpuFifo(this);
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Engine2d = new NvGpuEngine2d(this);
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Engine3d = new NvGpuEngine3d(this);
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KeepRunning = true;
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