Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...

This commit is contained in:
gdkchan 2018-04-25 23:11:26 -03:00
parent 211f7f69db
commit a38a72b062
27 changed files with 816 additions and 199 deletions

View file

@ -7,10 +7,11 @@ namespace Ryujinx.Graphics.Gpu
{
public IGalRenderer Renderer { get; private set; }
internal NsGpuMemoryMgr MemoryMgr { get; private set; }
public NsGpuMemoryMgr MemoryMgr { get; private set; }
public NvGpuFifo Fifo { get; private set; }
public NvGpuEngine2d Engine2d { get; private set; }
public NvGpuEngine3d Engine3d { get; private set; }
private Thread FifoProcessing;
@ -25,6 +26,7 @@ namespace Ryujinx.Graphics.Gpu
Fifo = new NvGpuFifo(this);
Engine2d = new NvGpuEngine2d(this);
Engine3d = new NvGpuEngine3d(this);
KeepRunning = true;