Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...

This commit is contained in:
gdkchan 2018-04-25 23:11:26 -03:00
parent 211f7f69db
commit a38a72b062
27 changed files with 816 additions and 199 deletions

View file

@ -12,6 +12,8 @@ namespace Ryujinx.Graphics.Gpu
ViewportTranslateX = 0x283,
ViewportTranslateY = 0x284,
ViewportTranslateZ = 0x285,
VertexArrayFirst = 0x35d,
VertexArrayCount = 0x35e,
VertexAttribNFormat = 0x458,
IBlendEnable = 0x4b9,
BlendSeparateAlpha = 0x4cf,