Implement vertex instancing (#381)
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da7e702751
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a42ab2e40c
7 changed files with 82 additions and 20 deletions
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@ -9,6 +9,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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class OGLShader : IGalShader
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{
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public const int ReservedCbufCount = 1;
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private const int ExtraDataSize = 4;
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public OGLShaderProgram Current;
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private ConcurrentDictionary<long, OGLShaderStage> Stages;
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@ -96,7 +100,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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return Enumerable.Empty<ShaderDeclInfo>();
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}
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public unsafe void SetFlip(float X, float Y)
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public unsafe void SetExtraData(float FlipX, float FlipY, int Instance)
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{
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BindProgram();
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@ -104,14 +108,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.BindBuffer(BufferTarget.UniformBuffer, ExtraUboHandle);
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float* Data = stackalloc float[4];
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Data[0] = X;
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Data[1] = Y;
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float* Data = stackalloc float[ExtraDataSize];
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Data[0] = FlipX;
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Data[1] = FlipY;
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Data[2] = BitConverter.Int32BitsToSingle(Instance);
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//Invalidate buffer
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GL.BufferData(BufferTarget.UniformBuffer, 4 * sizeof(float), IntPtr.Zero, BufferUsageHint.StreamDraw);
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GL.BufferData(BufferTarget.UniformBuffer, ExtraDataSize * sizeof(float), IntPtr.Zero, BufferUsageHint.StreamDraw);
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GL.BufferSubData(BufferTarget.UniformBuffer, IntPtr.Zero, 4 * sizeof(float), (IntPtr)Data);
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GL.BufferSubData(BufferTarget.UniformBuffer, IntPtr.Zero, ExtraDataSize * sizeof(float), (IntPtr)Data);
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}
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public void Bind(long Key)
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@ -197,7 +202,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.BindBuffer(BufferTarget.UniformBuffer, ExtraUboHandle);
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GL.BufferData(BufferTarget.UniformBuffer, 4 * sizeof(float), IntPtr.Zero, BufferUsageHint.StreamDraw);
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GL.BufferData(BufferTarget.UniformBuffer, ExtraDataSize * sizeof(float), IntPtr.Zero, BufferUsageHint.StreamDraw);
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GL.BindBufferBase(BufferRangeTarget.UniformBuffer, 0, ExtraUboHandle);
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}
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@ -219,8 +224,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.UniformBlockBinding(ProgramHandle, ExtraBlockindex, 0);
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//First index is reserved
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int FreeBinding = 1;
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int FreeBinding = ReservedCbufCount;
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void BindUniformBlocksIfNotNull(OGLShaderStage Stage)
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{
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