Initial Apple Hypervisor based CPU emulation (#4332)
* Initial Apple Hypervisor based CPU emulation implementation * Add UseHypervisor Setting * Add basic MacOS support to Avalonia * Fix initialization * Fix GTK build * Fix/silence warnings * Change exceptions to asserts on HvAddressSpaceRange * Replace DllImport with LibraryImport * Fix LibraryImport * Remove unneeded usings * Revert outdated change * Set DiskCacheLoadState when using hypervisor too * Fix HvExecutionContext PC value * Address PR feedback * Use existing entitlements.xml file on distribution folder --------- Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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103
Ryujinx.Cpu/AppleHv/HvVcpuPool.cs
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103
Ryujinx.Cpu/AppleHv/HvVcpuPool.cs
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using System;
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using System.Threading;
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namespace Ryujinx.Cpu.AppleHv
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{
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class HvVcpuPool
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{
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// Since there's a limit on the number of VCPUs we can create,
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// and we assign one VCPU per guest thread, we need to ensure
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// there are enough VCPUs available for at least the maximum number of active guest threads.
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// To do that, we always destroy and re-create VCPUs that are above a given limit.
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// Those VCPUs are called "ephemeral" here because they are not kept for long.
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//
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// In the future, we might want to consider a smarter approach that only makes
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// VCPUs for threads that are not running frequently "ephemeral", but this is
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// complicated because VCPUs can only be destroyed by the same thread that created them.
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private const int MaxActiveVcpus = 4;
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public static readonly HvVcpuPool Instance = new HvVcpuPool();
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private int _totalVcpus;
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private int _maxVcpus;
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public HvVcpuPool()
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{
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HvApi.hv_vm_get_max_vcpu_count(out uint maxVcpuCount).ThrowOnError();
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_maxVcpus = (int)maxVcpuCount;
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}
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public HvVcpu Create(HvAddressSpace addressSpace, IHvExecutionContext shadowContext, Action<IHvExecutionContext> swapContext)
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{
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HvVcpu vcpu = CreateNew(addressSpace, shadowContext);
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vcpu.NativeContext.Load(shadowContext);
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swapContext(vcpu.NativeContext);
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return vcpu;
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}
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public void Destroy(HvVcpu vcpu, Action<IHvExecutionContext> swapContext)
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{
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vcpu.ShadowContext.Load(vcpu.NativeContext);
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swapContext(vcpu.ShadowContext);
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DestroyVcpu(vcpu);
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}
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public void Return(HvVcpu vcpu, Action<IHvExecutionContext> swapContext)
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{
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if (vcpu.IsEphemeral)
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{
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Destroy(vcpu, swapContext);
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}
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}
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public HvVcpu Rent(HvAddressSpace addressSpace, IHvExecutionContext shadowContext, HvVcpu vcpu, Action<IHvExecutionContext> swapContext)
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{
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if (vcpu.IsEphemeral)
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{
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return Create(addressSpace, shadowContext, swapContext);
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}
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else
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{
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return vcpu;
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}
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}
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private unsafe HvVcpu CreateNew(HvAddressSpace addressSpace, IHvExecutionContext shadowContext)
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{
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int newCount = IncrementVcpuCount();
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bool isEphemeral = newCount > _maxVcpus - MaxActiveVcpus;
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// Create VCPU.
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hv_vcpu_exit_t* exitInfo = null;
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HvApi.hv_vcpu_create(out ulong vcpuHandle, ref exitInfo, IntPtr.Zero).ThrowOnError();
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// Enable FP and SIMD instructions.
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HvApi.hv_vcpu_set_sys_reg(vcpuHandle, hv_sys_reg_t.HV_SYS_REG_CPACR_EL1, 0b11 << 20).ThrowOnError();
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addressSpace.InitializeMmu(vcpuHandle);
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HvExecutionContextVcpu nativeContext = new HvExecutionContextVcpu(vcpuHandle);
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HvVcpu vcpu = new HvVcpu(vcpuHandle, exitInfo, shadowContext, nativeContext, isEphemeral);
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return vcpu;
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}
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private void DestroyVcpu(HvVcpu vcpu)
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{
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HvApi.hv_vcpu_destroy(vcpu.Handle).ThrowOnError();
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DecrementVcpuCount();
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}
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private int IncrementVcpuCount()
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{
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return Interlocked.Increment(ref _totalVcpus);
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}
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private void DecrementVcpuCount()
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{
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Interlocked.Decrement(ref _totalVcpus);
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}
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}
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}
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