Initial Apple Hypervisor based CPU emulation (#4332)
* Initial Apple Hypervisor based CPU emulation implementation * Add UseHypervisor Setting * Add basic MacOS support to Avalonia * Fix initialization * Fix GTK build * Fix/silence warnings * Change exceptions to asserts on HvAddressSpaceRange * Replace DllImport with LibraryImport * Fix LibraryImport * Remove unneeded usings * Revert outdated change * Set DiskCacheLoadState when using hypervisor too * Fix HvExecutionContext PC value * Address PR feedback * Use existing entitlements.xml file on distribution folder --------- Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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@ -12,7 +12,6 @@ using Ryujinx.Audio.Renderer.Device;
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using Ryujinx.Audio.Renderer.Server;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Cpu;
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using Ryujinx.Cpu.Jit;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS.Kernel;
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using Ryujinx.HLE.HOS.Kernel.Memory;
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@ -61,7 +60,6 @@ namespace Ryujinx.HLE.HOS
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internal Switch Device { get; private set; }
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internal ITickSource TickSource { get; }
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internal ICpuEngine CpuEngine { get; }
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internal SurfaceFlinger SurfaceFlinger { get; private set; }
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internal AudioManager AudioManager { get; private set; }
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@ -130,7 +128,6 @@ namespace Ryujinx.HLE.HOS
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public Horizon(Switch device)
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{
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TickSource = new TickSource(KernelConstants.CounterFrequency);
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CpuEngine = new JitEngine(TickSource);
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KernelContext = new KernelContext(
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TickSource,
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