Implement speculative translation on the CPU (#515)

* Implement speculative translation on the cpu, and change the way how branches to unknown or untranslated addresses works

* Port t0opt changes and other cleanups

* Change namespace from translation related classes to ChocolArm64.Translation, other minor tweaks

* Fix typo

* Translate higher quality code for indirect jumps aswell, and on some cases that were missed when lower quality (tier 0) code was available

* Remove debug print

* Remove direct argument passing optimization, and enable tail calls for BR instructions

* Call delegates directly with Callvirt rather than calling Execute, do not emit calls for tier 0 code

* Remove unused property

* Rename argument on ArmSubroutine delegate
This commit is contained in:
gdkchan 2019-02-04 18:26:05 -03:00 committed by GitHub
parent f5b4f6ccc4
commit a694420d11
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GPG key ID: 4AEE18F83AFDEB23
21 changed files with 656 additions and 376 deletions

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@ -1,4 +1,6 @@
using ChocolArm64.State;
using ChocolArm64.Translation;
using System.Reflection;
using System.Reflection.Emit;
namespace ChocolArm64.Instructions
@ -7,12 +9,120 @@ namespace ChocolArm64.Instructions
{
public static void EmitCall(ILEmitterCtx context, long imm)
{
if (context.TryOptEmitSubroutineCall())
if (context.Tier == TranslationTier.Tier0)
{
context.TranslateAhead(imm);
context.EmitLdc_I8(imm);
context.Emit(OpCodes.Ret);
return;
}
if (!context.TryOptEmitSubroutineCall())
{
context.TranslateAhead(imm);
context.EmitLdarg(TranslatedSub.StateArgIdx);
context.EmitFieldLoad(typeof(CpuThreadState).GetField(nameof(CpuThreadState.CurrentTranslator),
BindingFlags.Instance |
BindingFlags.NonPublic));
context.EmitLdarg(TranslatedSub.StateArgIdx);
context.EmitLdc_I8(imm);
context.EmitPrivateCall(typeof(Translator), nameof(Translator.GetOrTranslateSubroutine));
context.EmitLdarg(TranslatedSub.StateArgIdx);
context.EmitLdarg(TranslatedSub.MemoryArgIdx);
context.EmitCall(typeof(TranslatedSub), nameof(TranslatedSub.Execute));
}
EmitContinueOrReturnCheck(context);
}
public static void EmitVirtualCall(ILEmitterCtx context)
{
EmitVirtualCallOrJump(context, isJump: false);
}
public static void EmitVirtualJump(ILEmitterCtx context)
{
EmitVirtualCallOrJump(context, isJump: true);
}
private static void EmitVirtualCallOrJump(ILEmitterCtx context, bool isJump)
{
if (context.Tier == TranslationTier.Tier0)
{
context.Emit(OpCodes.Dup);
context.EmitSttmp();
context.EmitLdarg(TranslatedSub.StateArgIdx);
context.EmitFieldLoad(typeof(CpuThreadState).GetField(nameof(CpuThreadState.CurrentTranslator),
BindingFlags.Instance |
BindingFlags.NonPublic));
context.EmitLdarg(TranslatedSub.StateArgIdx);
context.EmitLdtmp();
context.EmitPrivateCall(typeof(Translator), nameof(Translator.TranslateVirtualSubroutine));
context.Emit(OpCodes.Ret);
}
else
{
context.EmitSttmp();
context.EmitLdarg(TranslatedSub.StateArgIdx);
context.EmitFieldLoad(typeof(CpuThreadState).GetField(nameof(CpuThreadState.CurrentTranslator),
BindingFlags.Instance |
BindingFlags.NonPublic));
context.EmitLdarg(TranslatedSub.StateArgIdx);
context.EmitLdtmp();
context.EmitPrivateCall(typeof(Translator), nameof(Translator.GetOrTranslateVirtualSubroutine));
context.EmitLdarg(TranslatedSub.StateArgIdx);
context.EmitLdarg(TranslatedSub.MemoryArgIdx);
if (isJump)
{
//The tail prefix allows the JIT to jump to the next function,
//while releasing the stack space used by the current one.
//This is ideal for BR ARM instructions, which are
//basically indirect tail calls.
context.Emit(OpCodes.Tailcall);
}
MethodInfo mthdInfo = typeof(ArmSubroutine).GetMethod("Invoke");
context.EmitCall(mthdInfo, isVirtual: true);
if (!isJump)
{
EmitContinueOrReturnCheck(context);
}
else
{
context.Emit(OpCodes.Ret);
}
}
}
private static void EmitContinueOrReturnCheck(ILEmitterCtx context)
{
//Note: The return value of the called method will be placed
//at the Stack, the return value is always a Int64 with the
//return address of the function. We check if the address is
//correct, if it isn't we keep returning until we reach the dispatcher.
if (context.CurrBlock.Next != null)
{
//Note: the return value of the called method will be placed
//at the Stack, the return value is always a Int64 with the
//return address of the function. We check if the address is
//correct, if it isn't we keep returning until we reach the dispatcher.
context.Emit(OpCodes.Dup);
context.EmitLdc_I8(context.CurrOp.Position + 4);
@ -30,8 +140,6 @@ namespace ChocolArm64.Instructions
}
else
{
context.EmitLdc_I8(imm);
context.Emit(OpCodes.Ret);
}
}