Minor improvement to Vulkan pipeline state and bindings management (#3829)
* Minor improvement to Vulkan pipeline state and bindings management * Clean up buffer textures too * Use glBindTextureUnit
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c6d05301aa
commit
a6a67a2b7a
6 changed files with 103 additions and 124 deletions
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@ -81,232 +81,208 @@ namespace Ryujinx.Graphics.Vulkan
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set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
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}
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public float BlendConstantR
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{
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get => BitConverter.Int32BitsToSingle((int)((Internal.Id6 >> 0) & 0xFFFFFFFF));
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
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}
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public float BlendConstantG
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{
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get => BitConverter.Int32BitsToSingle((int)((Internal.Id6 >> 32) & 0xFFFFFFFF));
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
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}
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public float BlendConstantB
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{
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get => BitConverter.Int32BitsToSingle((int)((Internal.Id7 >> 0) & 0xFFFFFFFF));
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
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}
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public float BlendConstantA
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{
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get => BitConverter.Int32BitsToSingle((int)((Internal.Id7 >> 32) & 0xFFFFFFFF));
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
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}
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public PolygonMode PolygonMode
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{
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get => (PolygonMode)((Internal.Id8 >> 0) & 0x3FFFFFFF);
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
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get => (PolygonMode)((Internal.Id6 >> 0) & 0x3FFFFFFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
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}
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public uint StagesCount
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{
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get => (byte)((Internal.Id8 >> 30) & 0xFF);
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
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get => (byte)((Internal.Id6 >> 30) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
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}
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public uint VertexAttributeDescriptionsCount
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{
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get => (byte)((Internal.Id8 >> 38) & 0xFF);
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
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get => (byte)((Internal.Id6 >> 38) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
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}
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public uint VertexBindingDescriptionsCount
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{
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get => (byte)((Internal.Id8 >> 46) & 0xFF);
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set => Internal.Id8 = (Internal.Id8 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
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get => (byte)((Internal.Id6 >> 46) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
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}
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public uint ViewportsCount
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{
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get => (byte)((Internal.Id8 >> 54) & 0xFF);
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set => Internal.Id8 = (Internal.Id8 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
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get => (byte)((Internal.Id6 >> 54) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
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}
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public uint ScissorsCount
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{
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get => (byte)((Internal.Id9 >> 0) & 0xFF);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
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get => (byte)((Internal.Id7 >> 0) & 0xFF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
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}
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public uint ColorBlendAttachmentStateCount
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{
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get => (byte)((Internal.Id9 >> 8) & 0xFF);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
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get => (byte)((Internal.Id7 >> 8) & 0xFF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
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}
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public PrimitiveTopology Topology
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{
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get => (PrimitiveTopology)((Internal.Id9 >> 16) & 0xF);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
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get => (PrimitiveTopology)((Internal.Id7 >> 16) & 0xF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
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}
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public LogicOp LogicOp
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{
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get => (LogicOp)((Internal.Id9 >> 20) & 0xF);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
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get => (LogicOp)((Internal.Id7 >> 20) & 0xF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
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}
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public CompareOp DepthCompareOp
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{
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get => (CompareOp)((Internal.Id9 >> 24) & 0x7);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
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get => (CompareOp)((Internal.Id7 >> 24) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
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}
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public StencilOp StencilFrontFailOp
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{
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get => (StencilOp)((Internal.Id9 >> 27) & 0x7);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
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get => (StencilOp)((Internal.Id7 >> 27) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
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}
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public StencilOp StencilFrontPassOp
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{
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get => (StencilOp)((Internal.Id9 >> 30) & 0x7);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
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get => (StencilOp)((Internal.Id7 >> 30) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
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}
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public StencilOp StencilFrontDepthFailOp
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{
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get => (StencilOp)((Internal.Id9 >> 33) & 0x7);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
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get => (StencilOp)((Internal.Id7 >> 33) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
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}
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public CompareOp StencilFrontCompareOp
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{
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get => (CompareOp)((Internal.Id9 >> 36) & 0x7);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
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get => (CompareOp)((Internal.Id7 >> 36) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
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}
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public StencilOp StencilBackFailOp
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{
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get => (StencilOp)((Internal.Id9 >> 39) & 0x7);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
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get => (StencilOp)((Internal.Id7 >> 39) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
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}
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public StencilOp StencilBackPassOp
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{
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get => (StencilOp)((Internal.Id9 >> 42) & 0x7);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
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get => (StencilOp)((Internal.Id7 >> 42) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
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}
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public StencilOp StencilBackDepthFailOp
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{
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get => (StencilOp)((Internal.Id9 >> 45) & 0x7);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
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get => (StencilOp)((Internal.Id7 >> 45) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
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}
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public CompareOp StencilBackCompareOp
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{
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get => (CompareOp)((Internal.Id9 >> 48) & 0x7);
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set => Internal.Id9 = (Internal.Id9 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
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get => (CompareOp)((Internal.Id7 >> 48) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
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}
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public CullModeFlags CullMode
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{
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get => (CullModeFlags)((Internal.Id9 >> 51) & 0x3);
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set => Internal.Id9 = (Internal.Id9 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
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get => (CullModeFlags)((Internal.Id7 >> 51) & 0x3);
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set => Internal.Id7 = (Internal.Id7 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
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}
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public bool PrimitiveRestartEnable
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{
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get => ((Internal.Id9 >> 53) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
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get => ((Internal.Id7 >> 53) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
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}
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public bool DepthClampEnable
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{
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get => ((Internal.Id9 >> 54) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
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get => ((Internal.Id7 >> 54) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
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}
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public bool RasterizerDiscardEnable
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{
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get => ((Internal.Id9 >> 55) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
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get => ((Internal.Id7 >> 55) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
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}
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public FrontFace FrontFace
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{
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get => (FrontFace)((Internal.Id9 >> 56) & 0x1);
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set => Internal.Id9 = (Internal.Id9 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
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get => (FrontFace)((Internal.Id7 >> 56) & 0x1);
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set => Internal.Id7 = (Internal.Id7 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
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}
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public bool DepthBiasEnable
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{
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get => ((Internal.Id9 >> 57) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
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get => ((Internal.Id7 >> 57) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
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}
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public bool DepthTestEnable
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{
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get => ((Internal.Id9 >> 58) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
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get => ((Internal.Id7 >> 58) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
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}
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public bool DepthWriteEnable
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{
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get => ((Internal.Id9 >> 59) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
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get => ((Internal.Id7 >> 59) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
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}
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public bool DepthBoundsTestEnable
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{
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get => ((Internal.Id9 >> 60) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
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get => ((Internal.Id7 >> 60) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
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}
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public bool StencilTestEnable
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{
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get => ((Internal.Id9 >> 61) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
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get => ((Internal.Id7 >> 61) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
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}
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public bool LogicOpEnable
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{
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get => ((Internal.Id9 >> 62) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
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get => ((Internal.Id7 >> 62) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
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}
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public bool HasDepthStencil
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{
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get => ((Internal.Id9 >> 63) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
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get => ((Internal.Id7 >> 63) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
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}
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public uint PatchControlPoints
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{
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get => (uint)((Internal.Id10 >> 0) & 0xFFFFFFFF);
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set => Internal.Id10 = (Internal.Id10 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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get => (uint)((Internal.Id8 >> 0) & 0xFFFFFFFF);
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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}
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public uint SamplesCount
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{
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get => (uint)((Internal.Id10 >> 32) & 0xFFFFFFFF);
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set => Internal.Id10 = (Internal.Id10 & 0xFFFFFFFF) | ((ulong)value << 32);
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get => (uint)((Internal.Id8 >> 32) & 0xFFFFFFFF);
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF) | ((ulong)value << 32);
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}
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public bool AlphaToCoverageEnable
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{
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get => ((Internal.Id11 >> 0) & 0x1) != 0UL;
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set => Internal.Id11 = (Internal.Id11 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
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get => ((Internal.Id9 >> 0) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
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}
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public bool AlphaToOneEnable
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{
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get => ((Internal.Id11 >> 1) & 0x1) != 0UL;
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set => Internal.Id11 = (Internal.Id11 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
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get => ((Internal.Id9 >> 1) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
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}
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public NativeArray<PipelineShaderStageCreateInfo> Stages;
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@ -356,7 +332,7 @@ namespace Ryujinx.Graphics.Vulkan
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Pipeline pipelineHandle = default;
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bool hasSpec = program.SpecDescriptions != null;
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var desc = hasSpec ? program.SpecDescriptions[0] : SpecDescription.Empty;
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if (hasSpec && SpecializationData.Length < (int)desc.Info.DataSize)
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@ -510,11 +486,6 @@ namespace Ryujinx.Graphics.Vulkan
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PAttachments = pColorBlendAttachmentState
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};
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colorBlendState.BlendConstants[0] = BlendConstantR;
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colorBlendState.BlendConstants[1] = BlendConstantG;
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colorBlendState.BlendConstants[2] = BlendConstantB;
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colorBlendState.BlendConstants[3] = BlendConstantA;
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bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
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int dynamicStatesCount = supportsExtDynamicState ? 9 : 8;
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