Rewrite shader decoding stage (#2698)

* Rewrite shader decoding stage

* Fix P2R constant buffer encoding

* Fix PSET/PSETP

* PR feedback

* Log unimplemented shader instructions

* Implement NOP

* Remove using

* PR feedback
This commit is contained in:
gdkchan 2021-10-12 17:35:31 -03:00 committed by GitHub
parent 0510fde25a
commit a7109c767b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
168 changed files with 12022 additions and 6388 deletions

View file

@ -0,0 +1,18 @@
using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.Translation;
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
namespace Ryujinx.Graphics.Shader.Instructions
{
static partial class InstEmit
{
public static void Vmad(EmitterContext context)
{
InstVmad op = context.GetOp<InstVmad>();
// TODO: Implement properly.
context.Copy(GetDest(op.Dest), GetSrcReg(context, op.SrcC));
}
}
}