Rewrite shader decoding stage (#2698)
* Rewrite shader decoding stage * Fix P2R constant buffer encoding * Fix PSET/PSETP * PR feedback * Log unimplemented shader instructions * Implement NOP * Remove using * PR feedback
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168 changed files with 12022 additions and 6388 deletions
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@ -1,5 +1,6 @@
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using Ryujinx.Graphics.Shader.Decoders;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Shader.Translation
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{
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@ -113,11 +114,13 @@ namespace Ryujinx.Graphics.Shader.Translation
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public ShaderHeader(IGpuAccessor gpuAccessor, ulong address)
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{
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int commonWord0 = gpuAccessor.MemoryRead<int>(address + 0);
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int commonWord1 = gpuAccessor.MemoryRead<int>(address + 4);
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int commonWord2 = gpuAccessor.MemoryRead<int>(address + 8);
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int commonWord3 = gpuAccessor.MemoryRead<int>(address + 12);
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int commonWord4 = gpuAccessor.MemoryRead<int>(address + 16);
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ReadOnlySpan<int> header = MemoryMarshal.Cast<ulong, int>(gpuAccessor.GetCode(address, 0x50));
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int commonWord0 = header[0];
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int commonWord1 = header[1];
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int commonWord2 = header[2];
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int commonWord3 = header[3];
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int commonWord4 = header[4];
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SphType = commonWord0.Extract(0, 5);
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Version = commonWord0.Extract(5, 5);
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@ -164,9 +167,9 @@ namespace Ryujinx.Graphics.Shader.Translation
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ImapTypes = new ImapPixelType[32];
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for (ulong i = 0; i < 32; i++)
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for (int i = 0; i < 32; i++)
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{
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byte imap = gpuAccessor.MemoryRead<byte>(address + 0x18 + i);
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byte imap = (byte)(header[6 + (i >> 2)] >> ((i & 3) * 8));
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ImapTypes[i] = new ImapPixelType(
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(PixelImap)((imap >> 0) & 3),
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@ -175,8 +178,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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(PixelImap)((imap >> 6) & 3));
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}
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int type2OmapTarget = gpuAccessor.MemoryRead<int>(address + 0x48);
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int type2Omap = gpuAccessor.MemoryRead<int>(address + 0x4c);
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int type2OmapTarget = header[18];
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int type2Omap = header[19];
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OmapTargets = new OmapTarget[8];
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