Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
This commit is contained in:
parent
1ba58e9942
commit
a731ab3a2a
310 changed files with 37389 additions and 2086 deletions
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@ -1,5 +1,5 @@
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using Ryujinx.HLE.HOS.Kernel.Process;
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using ChocolArm64.Memory;
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using ARMeilleure.Memory;
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namespace Ryujinx.HLE.HOS.Kernel.Common
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{
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@ -1,4 +1,4 @@
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using ChocolArm64.Memory;
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using ARMeilleure.Memory;
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using Ryujinx.Common;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Process;
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@ -29,7 +29,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
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private LinkedList<KMemoryBlock> _blocks;
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private MemoryManager _cpuMemory;
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private IMemoryManager _cpuMemory;
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private Horizon _system;
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@ -72,7 +72,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
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private MersenneTwister _randomNumberGenerator;
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public KMemoryManager(Horizon system, MemoryManager cpuMemory)
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public KMemoryManager(Horizon system, IMemoryManager cpuMemory)
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{
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_system = system;
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_cpuMemory = cpuMemory;
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@ -1,5 +1,5 @@
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using ChocolArm64.Memory;
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using ChocolArm64.State;
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using ARMeilleure.Memory;
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using ARMeilleure.State;
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using Ryujinx.HLE.HOS.Diagnostics.Demangler;
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using Ryujinx.HLE.HOS.Kernel.Memory;
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using Ryujinx.HLE.Loaders.Elf;
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@ -40,7 +40,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
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_images = new List<Image>();
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}
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public string GetGuestStackTrace(CpuThreadState threadState)
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public string GetGuestStackTrace(IExecutionContext context)
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{
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EnsureLoaded();
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@ -74,7 +74,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
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}
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// TODO: ARM32.
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long framePointer = (long)threadState.X29;
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long framePointer = (long)context.GetX(29);
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trace.AppendLine($"Process: {_owner.Name}, PID: {_owner.Pid}");
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@ -218,7 +218,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
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}
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}
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private void LoadMod0Symbols(MemoryManager memory, long textOffset)
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private void LoadMod0Symbols(IMemoryManager memory, long textOffset)
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{
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long mod0Offset = textOffset + memory.ReadUInt32(textOffset + 4);
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@ -288,7 +288,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
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}
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}
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private ElfSymbol GetSymbol(MemoryManager memory, long address, long strTblAddr)
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private ElfSymbol GetSymbol(IMemoryManager memory, long address, long strTblAddr)
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{
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int nameIndex = memory.ReadInt32(address + 0);
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int info = memory.ReadByte (address + 4);
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@ -1,9 +1,7 @@
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using ChocolArm64;
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using ChocolArm64.Events;
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using ChocolArm64.Memory;
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using ChocolArm64.Translation;
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using ARMeilleure.Memory;
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using ARMeilleure.State;
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using ARMeilleure.Translation;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.Exceptions;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Memory;
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@ -80,9 +78,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
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public bool IsPaused { get; private set; }
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public MemoryManager CpuMemory { get; private set; }
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public IMemoryManager CpuMemory { get; private set; }
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public Translator Translator { get; private set; }
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public ITranslator Translator { get; private set; }
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private SvcHandler _svcHandler;
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@ -793,11 +791,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
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}
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}
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public void SubscribeThreadEventHandlers(CpuThread context)
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public void SubscribeThreadEventHandlers(IExecutionContext context)
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{
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context.ThreadState.Interrupt += InterruptHandler;
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context.ThreadState.SvcCall += _svcHandler.SvcCall;
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context.ThreadState.Undefined += UndefinedInstructionHandler;
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context.Interrupt += InterruptHandler;
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context.SupervisorCall += _svcHandler.SvcCall;
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context.Undefined += UndefinedInstructionHandler;
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}
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private void InterruptHandler(object sender, EventArgs e)
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@ -1001,9 +999,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
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{
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foreach (KThread thread in _threads)
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{
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thread.Context.StopExecution();
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thread.Context.Running = false;
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System.Scheduler.CoreManager.Set(thread.Context.Work);
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System.Scheduler.CoreManager.Set(thread.HostThread);
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}
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}
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}
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@ -1024,13 +1022,20 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
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bool useFlatPageTable = memRegion == MemoryRegion.Application;
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CpuMemory = new MemoryManager(_system.Device.Memory.RamPointer, addrSpaceBits, useFlatPageTable);
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if (_system.UseLegacyJit)
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{
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CpuMemory = new ChocolArm64.Memory.MemoryManager(_system.Device.Memory.RamPointer, addrSpaceBits, useFlatPageTable);
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Translator = new ChocolArm64.Translation.Translator((ChocolArm64.Memory.MemoryManager)CpuMemory);
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}
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else
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{
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CpuMemory = new MemoryManager(_system.Device.Memory.RamPointer, addrSpaceBits, useFlatPageTable);
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Translator = new Translator((MemoryManager)CpuMemory);
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}
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MemoryManager = new KMemoryManager(_system, CpuMemory);
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Translator = new Translator(CpuMemory);
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Translator.CpuTrace += CpuTraceHandler;
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}
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public void PrintCurrentThreadStackTrace()
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@ -1038,14 +1043,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
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System.Scheduler.GetCurrentThread().PrintGuestStackTrace();
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}
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private void CpuTraceHandler(object sender, CpuTraceEventArgs e)
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{
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Logger.PrintInfo(LogClass.Cpu, $"Executing at 0x{e.Position:X16}.");
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}
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private void UndefinedInstructionHandler(object sender, InstUndefinedEventArgs e)
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{
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throw new UndefinedInstructionException(e.Position, e.RawOpCode);
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throw new UndefinedInstructionException(e.Address, e.OpCode);
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}
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}
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}
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using ChocolArm64.Events;
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using ChocolArm64.State;
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using ARMeilleure.State;
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using Ryujinx.HLE.HOS.Kernel.Process;
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using System;
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@ -7,9 +6,9 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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{
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partial class SvcHandler
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{
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private Switch _device;
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private KProcess _process;
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private Horizon _system;
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private Switch _device;
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private KProcess _process;
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private Horizon _system;
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public SvcHandler(Switch device, KProcess process)
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{
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@ -20,16 +19,16 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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public void SvcCall(object sender, InstExceptionEventArgs e)
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{
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Action<SvcHandler, CpuThreadState> svcFunc = SvcTable.GetSvcFunc(e.Id);
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Action<SvcHandler, IExecutionContext> svcFunc = SvcTable.GetSvcFunc(e.Id);
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if (svcFunc == null)
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{
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throw new NotImplementedException($"SVC 0x{e.Id:X4} is not implemented.");
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}
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CpuThreadState threadState = (CpuThreadState)sender;
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IExecutionContext context = (IExecutionContext)sender;
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svcFunc(this, threadState);
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svcFunc(this, context);
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}
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}
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}
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public KernelResult SendSyncRequest64(int handle)
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{
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return SendSyncRequest((ulong)_system.Scheduler.GetCurrentThread().Context.ThreadState.Tpidr, 0x100, handle);
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return SendSyncRequest((ulong)_system.Scheduler.GetCurrentThread().Context.Tpidr, 0x100, handle);
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}
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public KernelResult SendSyncRequestWithUserBuffer64(ulong messagePtr, ulong size, int handle)
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using ChocolArm64.Memory;
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using ARMeilleure.Memory;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.Exceptions;
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public ulong GetSystemTick64()
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{
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return _system.Scheduler.GetCurrentThread().Context.ThreadState.CntpctEl0;
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return _system.Scheduler.GetCurrentThread().Context.CntpctEl0;
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}
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public KernelResult GetProcessId64(int handle, out long pid)
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using ChocolArm64.State;
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using ARMeilleure.State;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using System;
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@ -14,7 +14,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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private static Dictionary<int, string> _svcFuncs64;
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private static Action<SvcHandler, CpuThreadState>[] _svcTable64;
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private static Action<SvcHandler, IExecutionContext>[] _svcTable64;
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static SvcTable()
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{
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{ 0x78, nameof(SvcHandler.UnmapProcessCodeMemory64) }
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};
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_svcTable64 = new Action<SvcHandler, CpuThreadState>[0x80];
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_svcTable64 = new Action<SvcHandler, IExecutionContext>[0x80];
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}
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public static Action<SvcHandler, CpuThreadState> GetSvcFunc(int svcId)
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public static Action<SvcHandler, IExecutionContext> GetSvcFunc(int svcId)
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{
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if (_svcTable64[svcId] != null)
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{
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return null;
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}
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private static Action<SvcHandler, CpuThreadState> GenerateMethod(string svcName)
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private static Action<SvcHandler, IExecutionContext> GenerateMethod(string svcName)
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{
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Type[] argTypes = new Type[] { typeof(SvcHandler), typeof(CpuThreadState) };
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Type[] argTypes = new Type[] { typeof(SvcHandler), typeof(IExecutionContext) };
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DynamicMethod method = new DynamicMethod(svcName, null, argTypes);
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generator.Emit(OpCodes.Conv_I);
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generator.Emit(OpCodes.Ldarg_1);
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generator.Emit(OpCodes.Ldfld, GetStateFieldX(byRefArgsCount + index));
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generator.Emit(OpCodes.Ldc_I4, byRefArgsCount + index);
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MethodInfo info = typeof(IExecutionContext).GetMethod(nameof(IExecutionContext.GetX));
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generator.Emit(OpCodes.Call, info);
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generator.Emit(OpCodes.Box, typeof(ulong));
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else
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{
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generator.Emit(OpCodes.Ldarg_1);
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generator.Emit(OpCodes.Ldfld, GetStateFieldX(byRefArgsCount + index));
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generator.Emit(OpCodes.Ldc_I4, byRefArgsCount + index);
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MethodInfo info = typeof(IExecutionContext).GetMethod(nameof(IExecutionContext.GetX));
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generator.Emit(OpCodes.Call, info);
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ConvertToArgType(argType);
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}
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generator.Emit(OpCodes.Stloc, tempLocal);
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generator.Emit(OpCodes.Ldarg_1);
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generator.Emit(OpCodes.Ldc_I4, outRegIndex++);
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generator.Emit(OpCodes.Ldloc, tempLocal);
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ConvertToFieldType(retType);
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generator.Emit(OpCodes.Stfld, GetStateFieldX(outRegIndex++));
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MethodInfo info = typeof(IExecutionContext).GetMethod(nameof(IExecutionContext.SetX));
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generator.Emit(OpCodes.Call, info);
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}
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for (int index = 0; index < locals.Count; index++)
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{
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generator.Emit(OpCodes.Ldarg_1);
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generator.Emit(OpCodes.Ldc_I4, outRegIndex++);
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generator.Emit(OpCodes.Ldloc, locals[index]);
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ConvertToFieldType(locals[index].LocalType);
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generator.Emit(OpCodes.Stfld, GetStateFieldX(outRegIndex++));
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MethodInfo info = typeof(IExecutionContext).GetMethod(nameof(IExecutionContext.SetX));
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generator.Emit(OpCodes.Call, info);
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}
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// Zero out the remaining unused registers.
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while (outRegIndex < SvcFuncMaxArguments)
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{
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generator.Emit(OpCodes.Ldarg_1);
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generator.Emit(OpCodes.Ldc_I4, outRegIndex++);
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generator.Emit(OpCodes.Ldc_I8, 0L);
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generator.Emit(OpCodes.Stfld, GetStateFieldX(outRegIndex++));
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MethodInfo info = typeof(IExecutionContext).GetMethod(nameof(IExecutionContext.SetX));
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generator.Emit(OpCodes.Call, info);
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}
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generator.Emit(OpCodes.Ret);
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return (Action<SvcHandler, CpuThreadState>)method.CreateDelegate(typeof(Action<SvcHandler, CpuThreadState>));
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}
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private static FieldInfo GetStateFieldX(int index)
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{
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switch (index)
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{
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case 0: return typeof(CpuThreadState).GetField(nameof(CpuThreadState.X0));
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case 1: return typeof(CpuThreadState).GetField(nameof(CpuThreadState.X1));
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case 2: return typeof(CpuThreadState).GetField(nameof(CpuThreadState.X2));
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case 3: return typeof(CpuThreadState).GetField(nameof(CpuThreadState.X3));
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case 4: return typeof(CpuThreadState).GetField(nameof(CpuThreadState.X4));
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case 5: return typeof(CpuThreadState).GetField(nameof(CpuThreadState.X5));
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case 6: return typeof(CpuThreadState).GetField(nameof(CpuThreadState.X6));
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case 7: return typeof(CpuThreadState).GetField(nameof(CpuThreadState.X7));
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}
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throw new ArgumentOutOfRangeException(nameof(index));
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return (Action<SvcHandler, IExecutionContext>)method.CreateDelegate(typeof(Action<SvcHandler, IExecutionContext>));
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}
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private static void CheckIfTypeIsSupported(Type type, string svcName)
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|
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@ -1,4 +1,5 @@
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using ChocolArm64.Memory;
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using ARMeilleure.Memory;
|
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using ARMeilleure.State;
|
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using Ryujinx.HLE.HOS.Kernel.Common;
|
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using Ryujinx.HLE.HOS.Kernel.Process;
|
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using Ryujinx.HLE.HOS.Kernel.Threading;
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|
@ -347,83 +348,91 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
|
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return KernelResult.InvalidThread;
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}
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|
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MemoryManager memory = currentProcess.CpuMemory;
|
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IMemoryManager memory = currentProcess.CpuMemory;
|
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|
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memory.WriteUInt64((long)address + 0x0, thread.Context.ThreadState.X0);
|
||||
memory.WriteUInt64((long)address + 0x8, thread.Context.ThreadState.X1);
|
||||
memory.WriteUInt64((long)address + 0x10, thread.Context.ThreadState.X2);
|
||||
memory.WriteUInt64((long)address + 0x18, thread.Context.ThreadState.X3);
|
||||
memory.WriteUInt64((long)address + 0x20, thread.Context.ThreadState.X4);
|
||||
memory.WriteUInt64((long)address + 0x28, thread.Context.ThreadState.X5);
|
||||
memory.WriteUInt64((long)address + 0x30, thread.Context.ThreadState.X6);
|
||||
memory.WriteUInt64((long)address + 0x38, thread.Context.ThreadState.X7);
|
||||
memory.WriteUInt64((long)address + 0x40, thread.Context.ThreadState.X8);
|
||||
memory.WriteUInt64((long)address + 0x48, thread.Context.ThreadState.X9);
|
||||
memory.WriteUInt64((long)address + 0x50, thread.Context.ThreadState.X10);
|
||||
memory.WriteUInt64((long)address + 0x58, thread.Context.ThreadState.X11);
|
||||
memory.WriteUInt64((long)address + 0x60, thread.Context.ThreadState.X12);
|
||||
memory.WriteUInt64((long)address + 0x68, thread.Context.ThreadState.X13);
|
||||
memory.WriteUInt64((long)address + 0x70, thread.Context.ThreadState.X14);
|
||||
memory.WriteUInt64((long)address + 0x78, thread.Context.ThreadState.X15);
|
||||
memory.WriteUInt64((long)address + 0x80, thread.Context.ThreadState.X16);
|
||||
memory.WriteUInt64((long)address + 0x88, thread.Context.ThreadState.X17);
|
||||
memory.WriteUInt64((long)address + 0x90, thread.Context.ThreadState.X18);
|
||||
memory.WriteUInt64((long)address + 0x98, thread.Context.ThreadState.X19);
|
||||
memory.WriteUInt64((long)address + 0xa0, thread.Context.ThreadState.X20);
|
||||
memory.WriteUInt64((long)address + 0xa8, thread.Context.ThreadState.X21);
|
||||
memory.WriteUInt64((long)address + 0xb0, thread.Context.ThreadState.X22);
|
||||
memory.WriteUInt64((long)address + 0xb8, thread.Context.ThreadState.X23);
|
||||
memory.WriteUInt64((long)address + 0xc0, thread.Context.ThreadState.X24);
|
||||
memory.WriteUInt64((long)address + 0xc8, thread.Context.ThreadState.X25);
|
||||
memory.WriteUInt64((long)address + 0xd0, thread.Context.ThreadState.X26);
|
||||
memory.WriteUInt64((long)address + 0xd8, thread.Context.ThreadState.X27);
|
||||
memory.WriteUInt64((long)address + 0xe0, thread.Context.ThreadState.X28);
|
||||
memory.WriteUInt64((long)address + 0xe8, thread.Context.ThreadState.X29);
|
||||
memory.WriteUInt64((long)address + 0xf0, thread.Context.ThreadState.X30);
|
||||
memory.WriteUInt64((long)address + 0xf8, thread.Context.ThreadState.X31);
|
||||
memory.WriteUInt64((long)address + 0x0, thread.Context.GetX(0));
|
||||
memory.WriteUInt64((long)address + 0x8, thread.Context.GetX(1));
|
||||
memory.WriteUInt64((long)address + 0x10, thread.Context.GetX(2));
|
||||
memory.WriteUInt64((long)address + 0x18, thread.Context.GetX(3));
|
||||
memory.WriteUInt64((long)address + 0x20, thread.Context.GetX(4));
|
||||
memory.WriteUInt64((long)address + 0x28, thread.Context.GetX(5));
|
||||
memory.WriteUInt64((long)address + 0x30, thread.Context.GetX(6));
|
||||
memory.WriteUInt64((long)address + 0x38, thread.Context.GetX(7));
|
||||
memory.WriteUInt64((long)address + 0x40, thread.Context.GetX(8));
|
||||
memory.WriteUInt64((long)address + 0x48, thread.Context.GetX(9));
|
||||
memory.WriteUInt64((long)address + 0x50, thread.Context.GetX(10));
|
||||
memory.WriteUInt64((long)address + 0x58, thread.Context.GetX(11));
|
||||
memory.WriteUInt64((long)address + 0x60, thread.Context.GetX(12));
|
||||
memory.WriteUInt64((long)address + 0x68, thread.Context.GetX(13));
|
||||
memory.WriteUInt64((long)address + 0x70, thread.Context.GetX(14));
|
||||
memory.WriteUInt64((long)address + 0x78, thread.Context.GetX(15));
|
||||
memory.WriteUInt64((long)address + 0x80, thread.Context.GetX(16));
|
||||
memory.WriteUInt64((long)address + 0x88, thread.Context.GetX(17));
|
||||
memory.WriteUInt64((long)address + 0x90, thread.Context.GetX(18));
|
||||
memory.WriteUInt64((long)address + 0x98, thread.Context.GetX(19));
|
||||
memory.WriteUInt64((long)address + 0xa0, thread.Context.GetX(20));
|
||||
memory.WriteUInt64((long)address + 0xa8, thread.Context.GetX(21));
|
||||
memory.WriteUInt64((long)address + 0xb0, thread.Context.GetX(22));
|
||||
memory.WriteUInt64((long)address + 0xb8, thread.Context.GetX(23));
|
||||
memory.WriteUInt64((long)address + 0xc0, thread.Context.GetX(24));
|
||||
memory.WriteUInt64((long)address + 0xc8, thread.Context.GetX(25));
|
||||
memory.WriteUInt64((long)address + 0xd0, thread.Context.GetX(26));
|
||||
memory.WriteUInt64((long)address + 0xd8, thread.Context.GetX(27));
|
||||
memory.WriteUInt64((long)address + 0xe0, thread.Context.GetX(28));
|
||||
memory.WriteUInt64((long)address + 0xe8, thread.Context.GetX(29));
|
||||
memory.WriteUInt64((long)address + 0xf0, thread.Context.GetX(30));
|
||||
memory.WriteUInt64((long)address + 0xf8, thread.Context.GetX(31));
|
||||
|
||||
memory.WriteInt64((long)address + 0x100, thread.LastPc);
|
||||
|
||||
memory.WriteUInt64((long)address + 0x108, (ulong)thread.Context.ThreadState.Psr);
|
||||
memory.WriteUInt64((long)address + 0x108, (ulong)GetPsr(thread.Context));
|
||||
|
||||
memory.WriteVector128((long)address + 0x110, thread.Context.ThreadState.V0);
|
||||
memory.WriteVector128((long)address + 0x120, thread.Context.ThreadState.V1);
|
||||
memory.WriteVector128((long)address + 0x130, thread.Context.ThreadState.V2);
|
||||
memory.WriteVector128((long)address + 0x140, thread.Context.ThreadState.V3);
|
||||
memory.WriteVector128((long)address + 0x150, thread.Context.ThreadState.V4);
|
||||
memory.WriteVector128((long)address + 0x160, thread.Context.ThreadState.V5);
|
||||
memory.WriteVector128((long)address + 0x170, thread.Context.ThreadState.V6);
|
||||
memory.WriteVector128((long)address + 0x180, thread.Context.ThreadState.V7);
|
||||
memory.WriteVector128((long)address + 0x190, thread.Context.ThreadState.V8);
|
||||
memory.WriteVector128((long)address + 0x1a0, thread.Context.ThreadState.V9);
|
||||
memory.WriteVector128((long)address + 0x1b0, thread.Context.ThreadState.V10);
|
||||
memory.WriteVector128((long)address + 0x1c0, thread.Context.ThreadState.V11);
|
||||
memory.WriteVector128((long)address + 0x1d0, thread.Context.ThreadState.V12);
|
||||
memory.WriteVector128((long)address + 0x1e0, thread.Context.ThreadState.V13);
|
||||
memory.WriteVector128((long)address + 0x1f0, thread.Context.ThreadState.V14);
|
||||
memory.WriteVector128((long)address + 0x200, thread.Context.ThreadState.V15);
|
||||
memory.WriteVector128((long)address + 0x210, thread.Context.ThreadState.V16);
|
||||
memory.WriteVector128((long)address + 0x220, thread.Context.ThreadState.V17);
|
||||
memory.WriteVector128((long)address + 0x230, thread.Context.ThreadState.V18);
|
||||
memory.WriteVector128((long)address + 0x240, thread.Context.ThreadState.V19);
|
||||
memory.WriteVector128((long)address + 0x250, thread.Context.ThreadState.V20);
|
||||
memory.WriteVector128((long)address + 0x260, thread.Context.ThreadState.V21);
|
||||
memory.WriteVector128((long)address + 0x270, thread.Context.ThreadState.V22);
|
||||
memory.WriteVector128((long)address + 0x280, thread.Context.ThreadState.V23);
|
||||
memory.WriteVector128((long)address + 0x290, thread.Context.ThreadState.V24);
|
||||
memory.WriteVector128((long)address + 0x2a0, thread.Context.ThreadState.V25);
|
||||
memory.WriteVector128((long)address + 0x2b0, thread.Context.ThreadState.V26);
|
||||
memory.WriteVector128((long)address + 0x2c0, thread.Context.ThreadState.V27);
|
||||
memory.WriteVector128((long)address + 0x2d0, thread.Context.ThreadState.V28);
|
||||
memory.WriteVector128((long)address + 0x2e0, thread.Context.ThreadState.V29);
|
||||
memory.WriteVector128((long)address + 0x2f0, thread.Context.ThreadState.V30);
|
||||
memory.WriteVector128((long)address + 0x300, thread.Context.ThreadState.V31);
|
||||
memory.WriteVector128((long)address + 0x110, thread.Context.GetV(0));
|
||||
memory.WriteVector128((long)address + 0x120, thread.Context.GetV(1));
|
||||
memory.WriteVector128((long)address + 0x130, thread.Context.GetV(2));
|
||||
memory.WriteVector128((long)address + 0x140, thread.Context.GetV(3));
|
||||
memory.WriteVector128((long)address + 0x150, thread.Context.GetV(4));
|
||||
memory.WriteVector128((long)address + 0x160, thread.Context.GetV(5));
|
||||
memory.WriteVector128((long)address + 0x170, thread.Context.GetV(6));
|
||||
memory.WriteVector128((long)address + 0x180, thread.Context.GetV(7));
|
||||
memory.WriteVector128((long)address + 0x190, thread.Context.GetV(8));
|
||||
memory.WriteVector128((long)address + 0x1a0, thread.Context.GetV(9));
|
||||
memory.WriteVector128((long)address + 0x1b0, thread.Context.GetV(10));
|
||||
memory.WriteVector128((long)address + 0x1c0, thread.Context.GetV(11));
|
||||
memory.WriteVector128((long)address + 0x1d0, thread.Context.GetV(12));
|
||||
memory.WriteVector128((long)address + 0x1e0, thread.Context.GetV(13));
|
||||
memory.WriteVector128((long)address + 0x1f0, thread.Context.GetV(14));
|
||||
memory.WriteVector128((long)address + 0x200, thread.Context.GetV(15));
|
||||
memory.WriteVector128((long)address + 0x210, thread.Context.GetV(16));
|
||||
memory.WriteVector128((long)address + 0x220, thread.Context.GetV(17));
|
||||
memory.WriteVector128((long)address + 0x230, thread.Context.GetV(18));
|
||||
memory.WriteVector128((long)address + 0x240, thread.Context.GetV(19));
|
||||
memory.WriteVector128((long)address + 0x250, thread.Context.GetV(20));
|
||||
memory.WriteVector128((long)address + 0x260, thread.Context.GetV(21));
|
||||
memory.WriteVector128((long)address + 0x270, thread.Context.GetV(22));
|
||||
memory.WriteVector128((long)address + 0x280, thread.Context.GetV(23));
|
||||
memory.WriteVector128((long)address + 0x290, thread.Context.GetV(24));
|
||||
memory.WriteVector128((long)address + 0x2a0, thread.Context.GetV(25));
|
||||
memory.WriteVector128((long)address + 0x2b0, thread.Context.GetV(26));
|
||||
memory.WriteVector128((long)address + 0x2c0, thread.Context.GetV(27));
|
||||
memory.WriteVector128((long)address + 0x2d0, thread.Context.GetV(28));
|
||||
memory.WriteVector128((long)address + 0x2e0, thread.Context.GetV(29));
|
||||
memory.WriteVector128((long)address + 0x2f0, thread.Context.GetV(30));
|
||||
memory.WriteVector128((long)address + 0x300, thread.Context.GetV(31));
|
||||
|
||||
memory.WriteInt32((long)address + 0x310, thread.Context.ThreadState.Fpcr);
|
||||
memory.WriteInt32((long)address + 0x314, thread.Context.ThreadState.Fpsr);
|
||||
memory.WriteInt64((long)address + 0x318, thread.Context.ThreadState.Tpidr);
|
||||
memory.WriteInt32((long)address + 0x310, (int)thread.Context.Fpcr);
|
||||
memory.WriteInt32((long)address + 0x314, (int)thread.Context.Fpsr);
|
||||
memory.WriteInt64((long)address + 0x318, thread.Context.Tpidr);
|
||||
|
||||
return KernelResult.Success;
|
||||
}
|
||||
|
||||
private static int GetPsr(IExecutionContext context)
|
||||
{
|
||||
return (context.GetPstateFlag(PState.NFlag) ? (1 << 31) : 0) |
|
||||
(context.GetPstateFlag(PState.ZFlag) ? (1 << 30) : 0) |
|
||||
(context.GetPstateFlag(PState.CFlag) ? (1 << 29) : 0) |
|
||||
(context.GetPstateFlag(PState.VFlag) ? (1 << 28) : 0);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -36,12 +36,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
{
|
||||
KCoreContext coreContext = CoreContexts[core];
|
||||
|
||||
if (coreContext.ContextSwitchNeeded && (coreContext.CurrentThread?.Context.IsCurrentThread() ?? false))
|
||||
if (coreContext.ContextSwitchNeeded && (coreContext.CurrentThread?.IsCurrentHostThread() ?? false))
|
||||
{
|
||||
coreContext.ContextSwitch();
|
||||
}
|
||||
|
||||
if (coreContext.CurrentThread?.Context.IsCurrentThread() ?? false)
|
||||
if (coreContext.CurrentThread?.IsCurrentHostThread() ?? false)
|
||||
{
|
||||
selectedCount++;
|
||||
}
|
||||
|
@ -70,14 +70,14 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
{
|
||||
// If this is not the thread that is currently executing, we need
|
||||
// to request an interrupt to allow safely starting another thread.
|
||||
if (!currentThread.Context.IsCurrentThread())
|
||||
if (!currentThread.IsCurrentHostThread())
|
||||
{
|
||||
currentThread.Context.RequestInterrupt();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
CoreManager.Reset(currentThread.Context.Work);
|
||||
CoreManager.Reset(currentThread.HostThread);
|
||||
}
|
||||
|
||||
// Advance current core and try picking a thread,
|
||||
|
@ -92,9 +92,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
|
||||
if (coreContext.CurrentThread != null)
|
||||
{
|
||||
CoreManager.Set(coreContext.CurrentThread.Context.Work);
|
||||
CoreManager.Set(coreContext.CurrentThread.HostThread);
|
||||
|
||||
coreContext.CurrentThread.Context.Execute();
|
||||
coreContext.CurrentThread.Execute();
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -134,14 +134,14 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
|
||||
public void ExitThread(KThread thread)
|
||||
{
|
||||
thread.Context.StopExecution();
|
||||
thread.Context.Running = false;
|
||||
|
||||
CoreManager.Exit(thread.Context.Work);
|
||||
CoreManager.Exit(thread.HostThread);
|
||||
}
|
||||
|
||||
public void RemoveThread(KThread thread)
|
||||
{
|
||||
CoreManager.RemoveThread(thread.Context.Work);
|
||||
CoreManager.RemoveThread(thread.HostThread);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -58,7 +58,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
|
||||
if (CurrentThread != null)
|
||||
{
|
||||
_coreManager.Reset(CurrentThread.Context.Work);
|
||||
_coreManager.Reset(CurrentThread.HostThread);
|
||||
}
|
||||
|
||||
CurrentThread = SelectedThread;
|
||||
|
@ -70,9 +70,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
CurrentThread.TotalTimeRunning += currentTime - CurrentThread.LastScheduledTime;
|
||||
CurrentThread.LastScheduledTime = currentTime;
|
||||
|
||||
_coreManager.Set(CurrentThread.Context.Work);
|
||||
_coreManager.Set(CurrentThread.HostThread);
|
||||
|
||||
CurrentThread.Context.Execute();
|
||||
CurrentThread.Execute();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using ChocolArm64;
|
||||
using ARMeilleure;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
|
@ -53,14 +53,14 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
|
||||
if (coreContext.ContextSwitchNeeded)
|
||||
{
|
||||
CpuThread currentHleThread = coreContext.CurrentThread?.Context;
|
||||
KThread currentThread = coreContext.CurrentThread;
|
||||
|
||||
if (currentHleThread == null)
|
||||
if (currentThread == null)
|
||||
{
|
||||
// Nothing is running, we can perform the context switch immediately.
|
||||
coreContext.ContextSwitch();
|
||||
}
|
||||
else if (currentHleThread.IsCurrentThread())
|
||||
else if (currentThread.IsCurrentHostThread())
|
||||
{
|
||||
// Thread running on the current core, context switch will block.
|
||||
doContextSwitch = true;
|
||||
|
@ -68,7 +68,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
else
|
||||
{
|
||||
// Thread running on another core, request a interrupt.
|
||||
currentHleThread.RequestInterrupt();
|
||||
currentThread.Context.RequestInterrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -203,7 +203,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
{
|
||||
for (int core = 0; core < CpuCoresCount; core++)
|
||||
{
|
||||
if (CoreContexts[core].CurrentThread?.Context.IsCurrentThread() ?? false)
|
||||
if (CoreContexts[core].CurrentThread?.IsCurrentHostThread() ?? false)
|
||||
{
|
||||
return CoreContexts[core].CurrentThread;
|
||||
}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
using ChocolArm64;
|
||||
using ChocolArm64.Memory;
|
||||
using ARMeilleure.Memory;
|
||||
using ARMeilleure.State;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Kernel.Common;
|
||||
using Ryujinx.HLE.HOS.Kernel.Process;
|
||||
|
@ -7,12 +7,17 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
{
|
||||
class KThread : KSynchronizationObject, IKFutureSchedulerObject
|
||||
{
|
||||
public CpuThread Context { get; private set; }
|
||||
private int _hostThreadRunning;
|
||||
|
||||
public Thread HostThread { get; private set; }
|
||||
|
||||
public IExecutionContext Context { get; private set; }
|
||||
|
||||
public long AffinityMask { get; set; }
|
||||
|
||||
|
@ -152,30 +157,35 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
is64Bits = true;
|
||||
}
|
||||
|
||||
Context = new CpuThread(owner.Translator, owner.CpuMemory, (long)entrypoint);
|
||||
HostThread = new Thread(() => ThreadStart(entrypoint));
|
||||
|
||||
bool isAarch32 = (Owner.MmuFlags & 1) == 0;
|
||||
|
||||
Context.ThreadState.Aarch32 = isAarch32;
|
||||
|
||||
Context.ThreadState.X0 = argsPtr;
|
||||
|
||||
if (isAarch32)
|
||||
if (System.UseLegacyJit)
|
||||
{
|
||||
Context.ThreadState.X13 = (uint)stackTop;
|
||||
Context = new ChocolArm64.State.CpuThreadState();
|
||||
}
|
||||
else
|
||||
{
|
||||
Context.ThreadState.X31 = stackTop;
|
||||
Context = new ARMeilleure.State.ExecutionContext();
|
||||
}
|
||||
|
||||
Context.ThreadState.CntfrqEl0 = 19200000;
|
||||
Context.ThreadState.Tpidr = (long)_tlsAddress;
|
||||
bool isAarch32 = (Owner.MmuFlags & 1) == 0;
|
||||
|
||||
Context.SetX(0, argsPtr);
|
||||
|
||||
if (isAarch32)
|
||||
{
|
||||
Context.SetX(13, (uint)stackTop);
|
||||
}
|
||||
else
|
||||
{
|
||||
Context.SetX(31, stackTop);
|
||||
}
|
||||
|
||||
Context.CntfrqEl0 = 19200000;
|
||||
Context.Tpidr = (long)_tlsAddress;
|
||||
|
||||
owner.SubscribeThreadEventHandlers(Context);
|
||||
|
||||
Context.WorkFinished += ThreadFinishedHandler;
|
||||
|
||||
ThreadUid = System.GetThreadUid();
|
||||
|
||||
_hasBeenInitialized = true;
|
||||
|
@ -1002,8 +1012,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
|
||||
public void SetEntryArguments(long argsPtr, int threadHandle)
|
||||
{
|
||||
Context.ThreadState.X0 = (ulong)argsPtr;
|
||||
Context.ThreadState.X1 = (ulong)threadHandle;
|
||||
Context.SetX(0, (ulong)argsPtr);
|
||||
Context.SetX(1, (ulong)threadHandle);
|
||||
}
|
||||
|
||||
public void TimeUp()
|
||||
|
@ -1013,7 +1023,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
|
||||
public string GetGuestStackTrace()
|
||||
{
|
||||
return Owner.Debugger.GetGuestStackTrace(Context.ThreadState);
|
||||
return Owner.Debugger.GetGuestStackTrace(Context);
|
||||
}
|
||||
|
||||
public void PrintGuestStackTrace()
|
||||
|
@ -1026,12 +1036,32 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
Logger.PrintInfo(LogClass.Cpu, trace.ToString());
|
||||
}
|
||||
|
||||
private void ThreadFinishedHandler(object sender, EventArgs e)
|
||||
public void Execute()
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref _hostThreadRunning, 1, 0) == 0)
|
||||
{
|
||||
HostThread.Start();
|
||||
}
|
||||
}
|
||||
|
||||
private void ThreadStart(ulong entrypoint)
|
||||
{
|
||||
Owner.Translator.Execute(Context, entrypoint);
|
||||
|
||||
ThreadExit();
|
||||
}
|
||||
|
||||
private void ThreadExit()
|
||||
{
|
||||
System.Scheduler.ExitThread(this);
|
||||
System.Scheduler.RemoveThread(this);
|
||||
}
|
||||
|
||||
public bool IsCurrentHostThread()
|
||||
{
|
||||
return Thread.CurrentThread == HostThread;
|
||||
}
|
||||
|
||||
public override bool IsSignaled()
|
||||
{
|
||||
return _hasExited;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue