Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
This commit is contained in:
parent
1ba58e9942
commit
a731ab3a2a
310 changed files with 37389 additions and 2086 deletions
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@ -1,5 +1,4 @@
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using ChocolArm64.Events;
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using ChocolArm64.State;
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using ARMeilleure.State;
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using Ryujinx.HLE.HOS.Kernel.Process;
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using System;
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@ -7,9 +6,9 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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{
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partial class SvcHandler
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{
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private Switch _device;
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private KProcess _process;
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private Horizon _system;
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private Switch _device;
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private KProcess _process;
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private Horizon _system;
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public SvcHandler(Switch device, KProcess process)
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{
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@ -20,16 +19,16 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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public void SvcCall(object sender, InstExceptionEventArgs e)
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{
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Action<SvcHandler, CpuThreadState> svcFunc = SvcTable.GetSvcFunc(e.Id);
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Action<SvcHandler, IExecutionContext> svcFunc = SvcTable.GetSvcFunc(e.Id);
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if (svcFunc == null)
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{
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throw new NotImplementedException($"SVC 0x{e.Id:X4} is not implemented.");
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}
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CpuThreadState threadState = (CpuThreadState)sender;
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IExecutionContext context = (IExecutionContext)sender;
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svcFunc(this, threadState);
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svcFunc(this, context);
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}
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}
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}
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@ -83,7 +83,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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public KernelResult SendSyncRequest64(int handle)
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{
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return SendSyncRequest((ulong)_system.Scheduler.GetCurrentThread().Context.ThreadState.Tpidr, 0x100, handle);
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return SendSyncRequest((ulong)_system.Scheduler.GetCurrentThread().Context.Tpidr, 0x100, handle);
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}
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public KernelResult SendSyncRequestWithUserBuffer64(ulong messagePtr, ulong size, int handle)
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@ -1,4 +1,4 @@
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using ChocolArm64.Memory;
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using ARMeilleure.Memory;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.Exceptions;
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@ -138,7 +138,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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public ulong GetSystemTick64()
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{
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return _system.Scheduler.GetCurrentThread().Context.ThreadState.CntpctEl0;
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return _system.Scheduler.GetCurrentThread().Context.CntpctEl0;
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}
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public KernelResult GetProcessId64(int handle, out long pid)
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@ -1,4 +1,4 @@
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using ChocolArm64.State;
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using ARMeilleure.State;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using System;
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@ -14,7 +14,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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private static Dictionary<int, string> _svcFuncs64;
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private static Action<SvcHandler, CpuThreadState>[] _svcTable64;
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private static Action<SvcHandler, IExecutionContext>[] _svcTable64;
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static SvcTable()
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{
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@ -77,10 +77,10 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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{ 0x78, nameof(SvcHandler.UnmapProcessCodeMemory64) }
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};
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_svcTable64 = new Action<SvcHandler, CpuThreadState>[0x80];
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_svcTable64 = new Action<SvcHandler, IExecutionContext>[0x80];
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}
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public static Action<SvcHandler, CpuThreadState> GetSvcFunc(int svcId)
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public static Action<SvcHandler, IExecutionContext> GetSvcFunc(int svcId)
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{
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if (_svcTable64[svcId] != null)
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{
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@ -95,9 +95,9 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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return null;
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}
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private static Action<SvcHandler, CpuThreadState> GenerateMethod(string svcName)
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private static Action<SvcHandler, IExecutionContext> GenerateMethod(string svcName)
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{
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Type[] argTypes = new Type[] { typeof(SvcHandler), typeof(CpuThreadState) };
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Type[] argTypes = new Type[] { typeof(SvcHandler), typeof(IExecutionContext) };
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DynamicMethod method = new DynamicMethod(svcName, null, argTypes);
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@ -183,7 +183,11 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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generator.Emit(OpCodes.Conv_I);
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generator.Emit(OpCodes.Ldarg_1);
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generator.Emit(OpCodes.Ldfld, GetStateFieldX(byRefArgsCount + index));
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generator.Emit(OpCodes.Ldc_I4, byRefArgsCount + index);
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MethodInfo info = typeof(IExecutionContext).GetMethod(nameof(IExecutionContext.GetX));
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generator.Emit(OpCodes.Call, info);
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generator.Emit(OpCodes.Box, typeof(ulong));
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@ -227,7 +231,11 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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else
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{
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generator.Emit(OpCodes.Ldarg_1);
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generator.Emit(OpCodes.Ldfld, GetStateFieldX(byRefArgsCount + index));
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generator.Emit(OpCodes.Ldc_I4, byRefArgsCount + index);
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MethodInfo info = typeof(IExecutionContext).GetMethod(nameof(IExecutionContext.GetX));
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generator.Emit(OpCodes.Call, info);
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ConvertToArgType(argType);
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}
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@ -258,51 +266,44 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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generator.Emit(OpCodes.Stloc, tempLocal);
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generator.Emit(OpCodes.Ldarg_1);
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generator.Emit(OpCodes.Ldc_I4, outRegIndex++);
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generator.Emit(OpCodes.Ldloc, tempLocal);
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ConvertToFieldType(retType);
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generator.Emit(OpCodes.Stfld, GetStateFieldX(outRegIndex++));
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MethodInfo info = typeof(IExecutionContext).GetMethod(nameof(IExecutionContext.SetX));
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generator.Emit(OpCodes.Call, info);
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}
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for (int index = 0; index < locals.Count; index++)
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{
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generator.Emit(OpCodes.Ldarg_1);
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generator.Emit(OpCodes.Ldc_I4, outRegIndex++);
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generator.Emit(OpCodes.Ldloc, locals[index]);
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ConvertToFieldType(locals[index].LocalType);
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generator.Emit(OpCodes.Stfld, GetStateFieldX(outRegIndex++));
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MethodInfo info = typeof(IExecutionContext).GetMethod(nameof(IExecutionContext.SetX));
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generator.Emit(OpCodes.Call, info);
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}
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// Zero out the remaining unused registers.
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while (outRegIndex < SvcFuncMaxArguments)
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{
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generator.Emit(OpCodes.Ldarg_1);
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generator.Emit(OpCodes.Ldc_I4, outRegIndex++);
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generator.Emit(OpCodes.Ldc_I8, 0L);
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generator.Emit(OpCodes.Stfld, GetStateFieldX(outRegIndex++));
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MethodInfo info = typeof(IExecutionContext).GetMethod(nameof(IExecutionContext.SetX));
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generator.Emit(OpCodes.Call, info);
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}
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generator.Emit(OpCodes.Ret);
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return (Action<SvcHandler, CpuThreadState>)method.CreateDelegate(typeof(Action<SvcHandler, CpuThreadState>));
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}
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private static FieldInfo GetStateFieldX(int index)
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{
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switch (index)
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{
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case 0: return typeof(CpuThreadState).GetField(nameof(CpuThreadState.X0));
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case 1: return typeof(CpuThreadState).GetField(nameof(CpuThreadState.X1));
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case 2: return typeof(CpuThreadState).GetField(nameof(CpuThreadState.X2));
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case 3: return typeof(CpuThreadState).GetField(nameof(CpuThreadState.X3));
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case 4: return typeof(CpuThreadState).GetField(nameof(CpuThreadState.X4));
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case 5: return typeof(CpuThreadState).GetField(nameof(CpuThreadState.X5));
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case 6: return typeof(CpuThreadState).GetField(nameof(CpuThreadState.X6));
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case 7: return typeof(CpuThreadState).GetField(nameof(CpuThreadState.X7));
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}
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throw new ArgumentOutOfRangeException(nameof(index));
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return (Action<SvcHandler, IExecutionContext>)method.CreateDelegate(typeof(Action<SvcHandler, IExecutionContext>));
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}
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private static void CheckIfTypeIsSupported(Type type, string svcName)
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using ChocolArm64.Memory;
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using ARMeilleure.Memory;
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using ARMeilleure.State;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Process;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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return KernelResult.InvalidThread;
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}
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MemoryManager memory = currentProcess.CpuMemory;
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IMemoryManager memory = currentProcess.CpuMemory;
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memory.WriteUInt64((long)address + 0x0, thread.Context.ThreadState.X0);
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memory.WriteUInt64((long)address + 0x8, thread.Context.ThreadState.X1);
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memory.WriteUInt64((long)address + 0x10, thread.Context.ThreadState.X2);
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memory.WriteUInt64((long)address + 0x18, thread.Context.ThreadState.X3);
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memory.WriteUInt64((long)address + 0x20, thread.Context.ThreadState.X4);
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memory.WriteUInt64((long)address + 0x28, thread.Context.ThreadState.X5);
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memory.WriteUInt64((long)address + 0x30, thread.Context.ThreadState.X6);
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memory.WriteUInt64((long)address + 0x38, thread.Context.ThreadState.X7);
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memory.WriteUInt64((long)address + 0x40, thread.Context.ThreadState.X8);
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memory.WriteUInt64((long)address + 0x48, thread.Context.ThreadState.X9);
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memory.WriteUInt64((long)address + 0x50, thread.Context.ThreadState.X10);
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memory.WriteUInt64((long)address + 0x58, thread.Context.ThreadState.X11);
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memory.WriteUInt64((long)address + 0x60, thread.Context.ThreadState.X12);
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memory.WriteUInt64((long)address + 0x68, thread.Context.ThreadState.X13);
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memory.WriteUInt64((long)address + 0x70, thread.Context.ThreadState.X14);
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memory.WriteUInt64((long)address + 0x78, thread.Context.ThreadState.X15);
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memory.WriteUInt64((long)address + 0x80, thread.Context.ThreadState.X16);
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memory.WriteUInt64((long)address + 0x88, thread.Context.ThreadState.X17);
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memory.WriteUInt64((long)address + 0x90, thread.Context.ThreadState.X18);
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memory.WriteUInt64((long)address + 0x98, thread.Context.ThreadState.X19);
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memory.WriteUInt64((long)address + 0xa0, thread.Context.ThreadState.X20);
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memory.WriteUInt64((long)address + 0xa8, thread.Context.ThreadState.X21);
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memory.WriteUInt64((long)address + 0xb0, thread.Context.ThreadState.X22);
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memory.WriteUInt64((long)address + 0xb8, thread.Context.ThreadState.X23);
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memory.WriteUInt64((long)address + 0xc0, thread.Context.ThreadState.X24);
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memory.WriteUInt64((long)address + 0xc8, thread.Context.ThreadState.X25);
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memory.WriteUInt64((long)address + 0xd0, thread.Context.ThreadState.X26);
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memory.WriteUInt64((long)address + 0xd8, thread.Context.ThreadState.X27);
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memory.WriteUInt64((long)address + 0xe0, thread.Context.ThreadState.X28);
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memory.WriteUInt64((long)address + 0xe8, thread.Context.ThreadState.X29);
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memory.WriteUInt64((long)address + 0xf0, thread.Context.ThreadState.X30);
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memory.WriteUInt64((long)address + 0xf8, thread.Context.ThreadState.X31);
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memory.WriteUInt64((long)address + 0x0, thread.Context.GetX(0));
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memory.WriteUInt64((long)address + 0x8, thread.Context.GetX(1));
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memory.WriteUInt64((long)address + 0x10, thread.Context.GetX(2));
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memory.WriteUInt64((long)address + 0x18, thread.Context.GetX(3));
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memory.WriteUInt64((long)address + 0x20, thread.Context.GetX(4));
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memory.WriteUInt64((long)address + 0x28, thread.Context.GetX(5));
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memory.WriteUInt64((long)address + 0x30, thread.Context.GetX(6));
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memory.WriteUInt64((long)address + 0x38, thread.Context.GetX(7));
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memory.WriteUInt64((long)address + 0x40, thread.Context.GetX(8));
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memory.WriteUInt64((long)address + 0x48, thread.Context.GetX(9));
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memory.WriteUInt64((long)address + 0x50, thread.Context.GetX(10));
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memory.WriteUInt64((long)address + 0x58, thread.Context.GetX(11));
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memory.WriteUInt64((long)address + 0x60, thread.Context.GetX(12));
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memory.WriteUInt64((long)address + 0x68, thread.Context.GetX(13));
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memory.WriteUInt64((long)address + 0x70, thread.Context.GetX(14));
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memory.WriteUInt64((long)address + 0x78, thread.Context.GetX(15));
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memory.WriteUInt64((long)address + 0x80, thread.Context.GetX(16));
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memory.WriteUInt64((long)address + 0x88, thread.Context.GetX(17));
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memory.WriteUInt64((long)address + 0x90, thread.Context.GetX(18));
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memory.WriteUInt64((long)address + 0x98, thread.Context.GetX(19));
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memory.WriteUInt64((long)address + 0xa0, thread.Context.GetX(20));
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memory.WriteUInt64((long)address + 0xa8, thread.Context.GetX(21));
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memory.WriteUInt64((long)address + 0xb0, thread.Context.GetX(22));
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memory.WriteUInt64((long)address + 0xb8, thread.Context.GetX(23));
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memory.WriteUInt64((long)address + 0xc0, thread.Context.GetX(24));
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memory.WriteUInt64((long)address + 0xc8, thread.Context.GetX(25));
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memory.WriteUInt64((long)address + 0xd0, thread.Context.GetX(26));
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memory.WriteUInt64((long)address + 0xd8, thread.Context.GetX(27));
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memory.WriteUInt64((long)address + 0xe0, thread.Context.GetX(28));
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memory.WriteUInt64((long)address + 0xe8, thread.Context.GetX(29));
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memory.WriteUInt64((long)address + 0xf0, thread.Context.GetX(30));
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memory.WriteUInt64((long)address + 0xf8, thread.Context.GetX(31));
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memory.WriteInt64((long)address + 0x100, thread.LastPc);
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memory.WriteUInt64((long)address + 0x108, (ulong)thread.Context.ThreadState.Psr);
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memory.WriteUInt64((long)address + 0x108, (ulong)GetPsr(thread.Context));
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memory.WriteVector128((long)address + 0x110, thread.Context.ThreadState.V0);
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memory.WriteVector128((long)address + 0x120, thread.Context.ThreadState.V1);
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memory.WriteVector128((long)address + 0x130, thread.Context.ThreadState.V2);
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memory.WriteVector128((long)address + 0x140, thread.Context.ThreadState.V3);
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memory.WriteVector128((long)address + 0x150, thread.Context.ThreadState.V4);
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memory.WriteVector128((long)address + 0x160, thread.Context.ThreadState.V5);
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memory.WriteVector128((long)address + 0x170, thread.Context.ThreadState.V6);
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memory.WriteVector128((long)address + 0x180, thread.Context.ThreadState.V7);
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memory.WriteVector128((long)address + 0x190, thread.Context.ThreadState.V8);
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memory.WriteVector128((long)address + 0x1a0, thread.Context.ThreadState.V9);
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memory.WriteVector128((long)address + 0x1b0, thread.Context.ThreadState.V10);
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memory.WriteVector128((long)address + 0x1c0, thread.Context.ThreadState.V11);
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memory.WriteVector128((long)address + 0x1d0, thread.Context.ThreadState.V12);
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memory.WriteVector128((long)address + 0x1e0, thread.Context.ThreadState.V13);
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memory.WriteVector128((long)address + 0x1f0, thread.Context.ThreadState.V14);
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memory.WriteVector128((long)address + 0x200, thread.Context.ThreadState.V15);
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memory.WriteVector128((long)address + 0x210, thread.Context.ThreadState.V16);
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memory.WriteVector128((long)address + 0x220, thread.Context.ThreadState.V17);
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memory.WriteVector128((long)address + 0x230, thread.Context.ThreadState.V18);
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memory.WriteVector128((long)address + 0x240, thread.Context.ThreadState.V19);
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memory.WriteVector128((long)address + 0x250, thread.Context.ThreadState.V20);
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memory.WriteVector128((long)address + 0x260, thread.Context.ThreadState.V21);
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memory.WriteVector128((long)address + 0x270, thread.Context.ThreadState.V22);
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memory.WriteVector128((long)address + 0x280, thread.Context.ThreadState.V23);
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memory.WriteVector128((long)address + 0x290, thread.Context.ThreadState.V24);
|
||||
memory.WriteVector128((long)address + 0x2a0, thread.Context.ThreadState.V25);
|
||||
memory.WriteVector128((long)address + 0x2b0, thread.Context.ThreadState.V26);
|
||||
memory.WriteVector128((long)address + 0x2c0, thread.Context.ThreadState.V27);
|
||||
memory.WriteVector128((long)address + 0x2d0, thread.Context.ThreadState.V28);
|
||||
memory.WriteVector128((long)address + 0x2e0, thread.Context.ThreadState.V29);
|
||||
memory.WriteVector128((long)address + 0x2f0, thread.Context.ThreadState.V30);
|
||||
memory.WriteVector128((long)address + 0x300, thread.Context.ThreadState.V31);
|
||||
memory.WriteVector128((long)address + 0x110, thread.Context.GetV(0));
|
||||
memory.WriteVector128((long)address + 0x120, thread.Context.GetV(1));
|
||||
memory.WriteVector128((long)address + 0x130, thread.Context.GetV(2));
|
||||
memory.WriteVector128((long)address + 0x140, thread.Context.GetV(3));
|
||||
memory.WriteVector128((long)address + 0x150, thread.Context.GetV(4));
|
||||
memory.WriteVector128((long)address + 0x160, thread.Context.GetV(5));
|
||||
memory.WriteVector128((long)address + 0x170, thread.Context.GetV(6));
|
||||
memory.WriteVector128((long)address + 0x180, thread.Context.GetV(7));
|
||||
memory.WriteVector128((long)address + 0x190, thread.Context.GetV(8));
|
||||
memory.WriteVector128((long)address + 0x1a0, thread.Context.GetV(9));
|
||||
memory.WriteVector128((long)address + 0x1b0, thread.Context.GetV(10));
|
||||
memory.WriteVector128((long)address + 0x1c0, thread.Context.GetV(11));
|
||||
memory.WriteVector128((long)address + 0x1d0, thread.Context.GetV(12));
|
||||
memory.WriteVector128((long)address + 0x1e0, thread.Context.GetV(13));
|
||||
memory.WriteVector128((long)address + 0x1f0, thread.Context.GetV(14));
|
||||
memory.WriteVector128((long)address + 0x200, thread.Context.GetV(15));
|
||||
memory.WriteVector128((long)address + 0x210, thread.Context.GetV(16));
|
||||
memory.WriteVector128((long)address + 0x220, thread.Context.GetV(17));
|
||||
memory.WriteVector128((long)address + 0x230, thread.Context.GetV(18));
|
||||
memory.WriteVector128((long)address + 0x240, thread.Context.GetV(19));
|
||||
memory.WriteVector128((long)address + 0x250, thread.Context.GetV(20));
|
||||
memory.WriteVector128((long)address + 0x260, thread.Context.GetV(21));
|
||||
memory.WriteVector128((long)address + 0x270, thread.Context.GetV(22));
|
||||
memory.WriteVector128((long)address + 0x280, thread.Context.GetV(23));
|
||||
memory.WriteVector128((long)address + 0x290, thread.Context.GetV(24));
|
||||
memory.WriteVector128((long)address + 0x2a0, thread.Context.GetV(25));
|
||||
memory.WriteVector128((long)address + 0x2b0, thread.Context.GetV(26));
|
||||
memory.WriteVector128((long)address + 0x2c0, thread.Context.GetV(27));
|
||||
memory.WriteVector128((long)address + 0x2d0, thread.Context.GetV(28));
|
||||
memory.WriteVector128((long)address + 0x2e0, thread.Context.GetV(29));
|
||||
memory.WriteVector128((long)address + 0x2f0, thread.Context.GetV(30));
|
||||
memory.WriteVector128((long)address + 0x300, thread.Context.GetV(31));
|
||||
|
||||
memory.WriteInt32((long)address + 0x310, thread.Context.ThreadState.Fpcr);
|
||||
memory.WriteInt32((long)address + 0x314, thread.Context.ThreadState.Fpsr);
|
||||
memory.WriteInt64((long)address + 0x318, thread.Context.ThreadState.Tpidr);
|
||||
memory.WriteInt32((long)address + 0x310, (int)thread.Context.Fpcr);
|
||||
memory.WriteInt32((long)address + 0x314, (int)thread.Context.Fpsr);
|
||||
memory.WriteInt64((long)address + 0x318, thread.Context.Tpidr);
|
||||
|
||||
return KernelResult.Success;
|
||||
}
|
||||
|
||||
private static int GetPsr(IExecutionContext context)
|
||||
{
|
||||
return (context.GetPstateFlag(PState.NFlag) ? (1 << 31) : 0) |
|
||||
(context.GetPstateFlag(PState.ZFlag) ? (1 << 30) : 0) |
|
||||
(context.GetPstateFlag(PState.CFlag) ? (1 << 29) : 0) |
|
||||
(context.GetPstateFlag(PState.VFlag) ? (1 << 28) : 0);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue