vulkan: Pass Vk instance to VulkanRenderer (#4859)
This will allow possible multiple driver selection without any need of LD preload. (useful when testing custom version of mesa for example)
This commit is contained in:
parent
162798b026
commit
a8950d6ac4
6 changed files with 23 additions and 20 deletions
|
@ -25,6 +25,7 @@ using System.Linq;
|
|||
using System.Runtime.InteropServices;
|
||||
using System.Net.NetworkInformation;
|
||||
using TimeZone = Ryujinx.Ava.UI.Models.TimeZone;
|
||||
using Silk.NET.Vulkan;
|
||||
|
||||
namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
|
@ -310,7 +311,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||
{
|
||||
_gpuIds = new List<string>();
|
||||
List<string> names = new();
|
||||
var devices = VulkanRenderer.GetPhysicalDevices();
|
||||
var devices = VulkanRenderer.GetPhysicalDevices(Vk.GetApi());
|
||||
|
||||
if (devices.Length == 0)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue