Fix a crash when closing the main UI (#904)
* Fix a crash when closing the main Ui Also make sure to dispose the OpenAL context to not leak memory when unloading the emulation context. * Improve keys and 'game already running' dialogs * Make sure to dispose the page table and ThreadContext Less memory leaks! * Fix tests * Address gdk's comments
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7 changed files with 40 additions and 10 deletions
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@ -32,6 +32,8 @@ namespace Ryujinx.Ui
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private static GlScreen _screen;
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private static AutoResetEvent _screenExitStatus = new AutoResetEvent(false);
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private static ListStore _tableStore;
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private static bool _updatingGameTable;
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@ -278,7 +280,7 @@ namespace Ryujinx.Ui
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{
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if (_gameLoaded)
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{
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GtkDialog.CreateErrorDialog("A game has already been loaded. Please close the emulator and try again");
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GtkDialog.CreateDialog("Ryujinx", "A game has already been loaded", "Please close it first and try again.");
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}
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else
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{
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@ -347,6 +349,8 @@ namespace Ryujinx.Ui
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_emulationContext = device;
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_screenExitStatus.Reset();
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#if MACOS_BUILD
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CreateGameWindow(device);
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#else
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@ -393,6 +397,8 @@ namespace Ryujinx.Ui
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DiscordIntegrationModule.SwitchToMainMenu();
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_screenExitStatus.Set();
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Application.Invoke(delegate
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{
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_stopEmulation.Sensitive = false;
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@ -432,12 +438,17 @@ namespace Ryujinx.Ui
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if (device != null)
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{
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UpdateGameMetadata(device.System.TitleIdText);
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if (_screen != null)
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{
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_screen.Exit();
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_screenExitStatus.WaitOne();
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}
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}
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Dispose();
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Profile.FinishProfiling();
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device?.Dispose();
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DiscordIntegrationModule.Exit();
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Logger.Shutdown();
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Application.Quit();
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@ -584,13 +595,11 @@ namespace Ryujinx.Ui
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private void Exit_Pressed(object sender, EventArgs args)
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{
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_screen?.Exit();
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End(_emulationContext);
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}
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private void Window_Close(object sender, DeleteEventArgs args)
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{
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_screen?.Exit();
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End(_emulationContext);
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}
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