Implement GPU scissors (#1058)
* Implement GPU scissors * Remove unused using * Add missing changes for Clear
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06bf25521f
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10 changed files with 107 additions and 7 deletions
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@ -9,13 +9,17 @@ namespace Ryujinx.Graphics.OpenGL
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private const int NativeWidth = 1280;
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private const int NativeHeight = 720;
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private readonly Renderer _renderer;
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private int _width;
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private int _height;
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private int _copyFramebufferHandle;
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public Window()
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public Window(Renderer renderer)
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{
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_renderer = renderer;
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_width = NativeWidth;
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_height = NativeHeight;
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}
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@ -35,13 +39,13 @@ namespace Ryujinx.Graphics.OpenGL
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_height = height;
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}
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private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop)
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{
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bool[] oldFramebufferColorWritemask = new bool[4];
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int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding);
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int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding);
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GL.GetBoolean(GetIndexedPName.ColorWritemask, drawFramebuffer, oldFramebufferColorWritemask);
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
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@ -55,6 +59,8 @@ namespace Ryujinx.Graphics.OpenGL
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GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
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GL.Disable(EnableCap.ScissorTest);
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GL.Clear(ClearBufferMask.ColorBufferBit);
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int srcX0, srcX1, srcY0, srcY1;
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@ -119,6 +125,8 @@ namespace Ryujinx.Graphics.OpenGL
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
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((Pipeline)_renderer.Pipeline).RestoreScissorEnable();
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}
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private int GetCopyFramebufferHandleLazy()
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