Fix checking for the wrong metadata files for applications launched with a different program index (#7055)

* Fix checking for the wrong update metadata file

* Apply the same fix for dlc.json

* Use the base application ids for updates and DLCs in the GUI too

This shouldn't actually change anything, since the program index part of the application id
should always be 0 for all applications currently seen by the GUI.

This was just done for completeness.
This commit is contained in:
TSRBerry 2024-07-21 19:42:23 +02:00 committed by GitHub
parent c6dc00815a
commit add681144b
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10 changed files with 19 additions and 17 deletions

View file

@ -473,7 +473,7 @@ namespace Ryujinx.UI.Widgets
private void ManageDlc_Clicked(object sender, EventArgs args)
{
new DlcWindow(_virtualFileSystem, _applicationData.IdString, _applicationData).Show();
new DlcWindow(_virtualFileSystem, _applicationData.IdBaseString, _applicationData).Show();
}
private void ManageCheats_Clicked(object sender, EventArgs args)

View file

@ -24,7 +24,7 @@ namespace Ryujinx.UI.Windows
public class DlcWindow : Window
{
private readonly VirtualFileSystem _virtualFileSystem;
private readonly string _applicationId;
private readonly string _applicationIdBase;
private readonly string _dlcJsonPath;
private readonly List<DownloadableContentContainer> _dlcContainerList;
@ -36,16 +36,16 @@ namespace Ryujinx.UI.Windows
[GUI] TreeSelection _dlcTreeSelection;
#pragma warning restore CS0649, IDE0044
public DlcWindow(VirtualFileSystem virtualFileSystem, string titleId, ApplicationData applicationData) : this(new Builder("Ryujinx.Gtk3.UI.Windows.DlcWindow.glade"), virtualFileSystem, titleId, applicationData) { }
public DlcWindow(VirtualFileSystem virtualFileSystem, string applicationIdBase, ApplicationData applicationData) : this(new Builder("Ryujinx.Gtk3.UI.Windows.DlcWindow.glade"), virtualFileSystem, applicationIdBase, applicationData) { }
private DlcWindow(Builder builder, VirtualFileSystem virtualFileSystem, string applicationId, ApplicationData applicationData) : base(builder.GetRawOwnedObject("_dlcWindow"))
private DlcWindow(Builder builder, VirtualFileSystem virtualFileSystem, string applicationIdBase, ApplicationData applicationData) : base(builder.GetRawOwnedObject("_dlcWindow"))
{
builder.Autoconnect(this);
_applicationId = applicationId;
_applicationIdBase = applicationIdBase;
_virtualFileSystem = virtualFileSystem;
_dlcJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, _applicationId, "dlc.json");
_baseTitleInfoLabel.Text = $"DLC Available for {applicationData.Name} [{applicationId.ToUpper()}]";
_dlcJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, _applicationIdBase, "dlc.json");
_baseTitleInfoLabel.Text = $"DLC Available for {applicationData.Name} [{applicationIdBase.ToUpper()}]";
try
{
@ -163,7 +163,7 @@ namespace Ryujinx.UI.Windows
if (nca.Header.ContentType == NcaContentType.PublicData)
{
if (nca.GetProgramIdBase() != (ulong.Parse(_applicationId, NumberStyles.HexNumber) & ~0x1FFFUL))
if (nca.GetProgramIdBase() != ulong.Parse(_applicationIdBase, NumberStyles.HexNumber))
{
continue;
}

View file

@ -51,7 +51,7 @@ namespace Ryujinx.UI.Windows
_applicationData = applicationData;
_virtualFileSystem = virtualFileSystem;
_updateJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, applicationData.IdString, "updates.json");
_updateJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, applicationData.IdBaseString, "updates.json");
_radioButtonToPathDictionary = new Dictionary<RadioButton, string>();
try
@ -67,7 +67,7 @@ namespace Ryujinx.UI.Windows
};
}
_baseTitleInfoLabel.Text = $"Updates Available for {applicationData.Name} [{applicationData.IdString}]";
_baseTitleInfoLabel.Text = $"Updates Available for {applicationData.Name} [{applicationData.IdBaseString}]";
// Try to get updates from PFS first
AddUpdate(_applicationData.Path, true);