Optimize string memory usage. Use Spans and StringBuilders where possible (#3933)

* Optimize string memory usage. Use ReadOnlySpan<char> and StringBuilder where possible.

* Fix copypaste error

* Code generator review fixes

* Use if statement instead of switch

* Code style fixes

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Another code style fix

* Styling fix

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Styling fix

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
Andrey Sukharev 2023-01-19 01:25:16 +03:00 committed by GitHub
parent f449895e6d
commit ae4324032a
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GPG key ID: 4AEE18F83AFDEB23
19 changed files with 118 additions and 81 deletions

View file

@ -24,7 +24,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
for (int maxStr = text.Length; maxStr >= 0; maxStr--)
{
// This loop will probably will run only once.
bytes = encoding.GetBytes(text.Substring(0, maxStr));
bytes = encoding.GetBytes(text, 0, maxStr);
if (bytes.Length <= maxSize)
{
break;

View file

@ -292,20 +292,35 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
_logoPosition = new Point(logoPositionX, logoPositionY);
}
private RectangleF MeasureString(string text, Font font)
private static RectangleF MeasureString(string text, Font font)
{
RendererOptions options = new RendererOptions(font);
FontRectangle rectangle = TextMeasurer.Measure(text == "" ? " " : text, options);
if (text == "")
{
return new RectangleF(0, rectangle.Y, 0, rectangle.Height);
FontRectangle emptyRectangle = TextMeasurer.Measure(" ", options);
return new RectangleF(0, emptyRectangle.Y, 0, emptyRectangle.Height);
}
else
FontRectangle rectangle = TextMeasurer.Measure(text, options);
return new RectangleF(rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height);
}
private static RectangleF MeasureString(ReadOnlySpan<char> text, Font font)
{
RendererOptions options = new RendererOptions(font);
if (text == "")
{
return new RectangleF(rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height);
FontRectangle emptyRectangle = TextMeasurer.Measure(" ", options);
return new RectangleF(0, emptyRectangle.Y, 0, emptyRectangle.Height);
}
FontRectangle rectangle = TextMeasurer.Measure(text, options);
return new RectangleF(rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height);
}
private void DrawTextBox(IImageProcessingContext context, SoftwareKeyboardUiState state)
@ -354,8 +369,8 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
cursorBrush = _selectionBoxBrush;
cursorPen = _selectionBoxPen;
string textUntilBegin = state.InputText.Substring(0, state.CursorBegin);
string textUntilEnd = state.InputText.Substring(0, state.CursorEnd);
ReadOnlySpan<char> textUntilBegin = state.InputText.AsSpan(0, state.CursorBegin);
ReadOnlySpan<char> textUntilEnd = state.InputText.AsSpan(0, state.CursorEnd);
var selectionBeginRectangle = MeasureString(textUntilBegin, _inputTextFont);
var selectionEndRectangle = MeasureString(textUntilEnd , _inputTextFont);
@ -374,9 +389,9 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
// Show the blinking cursor.
int cursorBegin = Math.Min(state.InputText.Length, state.CursorBegin);
string textUntilCursor = state.InputText.Substring(0, cursorBegin);
var cursorTextRectangle = MeasureString(textUntilCursor, _inputTextFont);
int cursorBegin = Math.Min(state.InputText.Length, state.CursorBegin);
ReadOnlySpan<char> textUntilCursor = state.InputText.AsSpan(0, cursorBegin);
var cursorTextRectangle = MeasureString(textUntilCursor, _inputTextFont);
cursorVisible = true;
cursorPositionXLeft = inputTextX + cursorTextRectangle.Width + cursorTextRectangle.X;
@ -387,7 +402,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
if (state.CursorBegin < state.InputText.Length)
{
textUntilCursor = state.InputText.Substring(0, cursorBegin + 1);
textUntilCursor = state.InputText.AsSpan(0, cursorBegin + 1);
cursorTextRectangle = MeasureString(textUntilCursor, _inputTextFont);
cursorPositionXRight = inputTextX + cursorTextRectangle.Width + cursorTextRectangle.X;
}