Add support for shader constant buffer slot indexing (#1608)

* Add support for shader constant buffer slot indexing

* Fix typo
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gdkchan 2020-10-12 21:40:50 -03:00 committed by GitHub
parent 14fd9aa640
commit b066cfc1a3
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14 changed files with 207 additions and 66 deletions

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@ -123,6 +123,17 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Shared Memory size in bytes</returns>
public int QueryComputeSharedMemorySize() => _sharedMemorySize;
/// <summary>
/// Queries Constant Buffer usage information.
/// </summary>
/// <returns>A mask where each bit set indicates a bound constant buffer</returns>
public uint QueryConstantBufferUse()
{
return _compute
? _context.Methods.BufferManager.GetComputeUniformBufferUseMask()
: _context.Methods.BufferManager.GetGraphicsUniformBufferUseMask(_stageIndex);
}
/// <summary>
/// Queries texture target information.
/// </summary>