Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection

This commit is contained in:
gdkchan 2018-05-17 15:25:42 -03:00
parent 9b9ead94cd
commit b19c474082
28 changed files with 806 additions and 118 deletions

View file

@ -11,6 +11,11 @@ namespace Ryujinx.Core.Gpu
GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
GalTextureSource XSource = (GalTextureSource)((Tic[0] >> 19) & 7);
GalTextureSource YSource = (GalTextureSource)((Tic[0] >> 22) & 7);
GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7);
GalTextureSource WSource = (GalTextureSource)((Tic[0] >> 28) & 7);
long TextureAddress = (uint)Tic[1];
TextureAddress |= (long)((ushort)Tic[2]) << 32;
@ -37,7 +42,15 @@ namespace Ryujinx.Core.Gpu
byte[] Data = TextureReader.Read(Vmm, Texture);
return new GalTexture(Data, Width, Height, Format);
return new GalTexture(
Data,
Width,
Height,
Format,
XSource,
YSource,
ZSource,
WSource);
}
public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition)