Misc cleanup (#708)
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
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205 changed files with 1020 additions and 1041 deletions
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@ -115,7 +115,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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data[1] = flipY;
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data[2] = BitConverter.Int32BitsToSingle(instance);
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//Invalidate buffer
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// Invalidate buffer
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GL.BufferData(BufferTarget.UniformBuffer, ExtraDataSize * sizeof(float), IntPtr.Zero, BufferUsageHint.StreamDraw);
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GL.BufferSubData(BufferTarget.UniformBuffer, IntPtr.Zero, ExtraDataSize * sizeof(float), (IntPtr)data);
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@ -228,9 +228,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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if (blockIndex < 0)
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{
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//This may be fine, the compiler may optimize away unused uniform buffers,
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//and in this case the above call would return -1 as the buffer has been
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//optimized away.
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// This may be fine, the compiler may optimize away unused uniform buffers,
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// and in this case the above call would return -1 as the buffer has been
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// optimized away.
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continue;
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}
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