Misc cleanup (#708)
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
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205 changed files with 1020 additions and 1041 deletions
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@ -112,13 +112,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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public static bool NeedsParenthesis(IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs)
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{
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//If the node isn't a operation, then it can only be a operand,
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//and those never needs to be surrounded in parenthesis.
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// If the node isn't a operation, then it can only be a operand,
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// and those never needs to be surrounded in parenthesis.
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if (!(node is AstOperation operation))
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{
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//This is sort of a special case, if this is a negative constant,
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//and it is consumed by a unary operation, we need to put on the parenthesis,
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//as in GLSL a sequence like --2 or ~-1 is not valid.
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// This is sort of a special case, if this is a negative constant,
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// and it is consumed by a unary operation, we need to put on the parenthesis,
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// as in GLSL a sequence like --2 or ~-1 is not valid.
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if (IsNegativeConst(node) && pInfo.Type == InstType.OpUnary)
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{
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return true;
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