Misc cleanup (#708)
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
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205 changed files with 1020 additions and 1041 deletions
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@ -69,8 +69,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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arrayIndexElem = pCount++;
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}
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//The sampler 1D shadow overload expects a
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//dummy value on the middle of the vector, who knows why...
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// The sampler 1D shadow overload expects a
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// dummy value on the middle of the vector, who knows why...
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bool hasDummy1DShadowElem = texOp.Type == (TextureType.Texture1D | TextureType.Shadow);
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if (hasDummy1DShadowElem)
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@ -83,8 +83,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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pCount++;
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}
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//On textureGather*, the comparison value is
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//always specified as an extra argument.
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// On textureGather*, the comparison value is
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// always specified as an extra argument.
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bool hasExtraCompareArg = isShadow && isGather;
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if (pCount == 5)
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@ -199,8 +199,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Append(Src(VariableType.F32));
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}
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//textureGather* optional extra component index,
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//not needed for shadow samplers.
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// textureGather* optional extra component index,
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// not needed for shadow samplers.
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if (isGather && !isShadow)
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{
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Append(Src(VariableType.S32));
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