Misc cleanup (#708)
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
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10c74182ba
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b2b736abc2
205 changed files with 1020 additions and 1041 deletions
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@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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context.Copy(GetDest(context), res);
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//TODO: CC, X, corner cases
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// TODO: CC, X, corner cases
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}
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public static void Iadd(EmitterContext context)
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@ -60,7 +60,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (op.Extended)
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{
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//Add carry, or subtract borrow.
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// Add carry, or subtract borrow.
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res = context.IAdd(res, isSubtraction
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? context.BitwiseNot(GetCF(context))
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: context.BitwiseAnd(GetCF(context), Const(1)));
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@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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}
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else
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{
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//TODO: Warning.
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// TODO: Warning.
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}
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return src;
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@ -126,7 +126,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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}
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else
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{
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//TODO: Warning.
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// TODO: Warning.
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}
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}
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@ -134,7 +134,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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context.Copy(GetDest(context), res);
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//TODO: CC, X, corner cases
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// TODO: CC, X, corner cases
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}
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public static void Imnmx(EmitterContext context)
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@ -162,7 +162,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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SetZnFlags(context, dest, op.SetCondCode);
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//TODO: X flags.
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// TODO: X flags.
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}
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public static void Iscadd(EmitterContext context)
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@ -193,7 +193,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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context.Copy(GetDest(context), res);
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//TODO: CC, X
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// TODO: CC, X
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}
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public static void Iset(EmitterContext context)
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@ -225,7 +225,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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context.Copy(dest, res);
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}
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//TODO: CC, X
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// TODO: CC, X
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}
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public static void Isetp(EmitterContext context)
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@ -330,10 +330,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
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public static void Rro(EmitterContext context)
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{
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//This is the range reduction operator,
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//we translate it as a simple move, as it
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//should be always followed by a matching
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//MUFU instruction.
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// This is the range reduction operator,
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// we translate it as a simple move, as it
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// should be always followed by a matching
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// MUFU instruction.
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OpCodeAlu op = (OpCodeAlu)context.CurrOp;
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bool negateB = op.RawOpCode.Extract(45);
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@ -363,13 +363,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (!isMasked)
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{
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//Clamped shift value.
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// Clamped shift value.
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Operand isLessThan32 = context.ICompareLessUnsigned(srcB, Const(32));
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res = context.ConditionalSelect(isLessThan32, res, Const(0));
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}
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//TODO: X, CC
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// TODO: X, CC
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context.Copy(GetDest(context), res);
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}
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@ -401,7 +401,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (!isMasked)
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{
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//Clamped shift value.
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// Clamped shift value.
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Operand resShiftBy32;
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if (isSigned)
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@ -418,7 +418,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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res = context.ConditionalSelect(isLessThan32, res, resShiftBy32);
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}
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//TODO: X, CC
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// TODO: X, CC
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context.Copy(GetDest(context), res);
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}
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@ -454,7 +454,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand srcB = GetSrcB(context);
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Operand srcC = GetSrcC(context);
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//XMAD immediates are 16-bits unsigned integers.
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// XMAD immediates are 16-bits unsigned integers.
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if (srcB.Type == OperandType.Constant)
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{
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srcB = Const(srcB.Value & 0xffff);
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@ -541,12 +541,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (extended)
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{
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//Add with carry.
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// Add with carry.
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res = context.IAdd(res, context.BitwiseAnd(GetCF(context), Const(1)));
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}
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else
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{
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//Add (no carry in).
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// Add (no carry in).
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res = context.IAdd(res, srcC);
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}
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@ -654,12 +654,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (!extended || isSubtraction)
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{
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//C = d < a
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// C = d < a
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context.Copy(GetCF(context), context.ICompareLessUnsigned(res, srcA));
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}
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else
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{
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//C = (d == a && CIn) || d < a
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// C = (d == a && CIn) || d < a
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Operand tempC0 = context.ICompareEqual (res, srcA);
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Operand tempC1 = context.ICompareLessUnsigned(res, srcA);
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@ -668,7 +668,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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context.Copy(GetCF(context), context.BitwiseOr(tempC0, tempC1));
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}
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//V = (d ^ a) & ~(a ^ b) < 0
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// V = (d ^ a) & ~(a ^ b) < 0
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Operand tempV0 = context.BitwiseExclusiveOr(res, srcA);
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Operand tempV1 = context.BitwiseExclusiveOr(srcA, srcB);
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