Misc cleanup (#708)
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
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@ -65,12 +65,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (extended)
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{
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//When the operation is extended, it means we are doing
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//the operation on a long word with any number of bits,
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//so we need to AND the zero flag from result with the
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//previous result when extended is specified, to ensure
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//we have ZF set only if all words are zero, and not just
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//the last one.
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// When the operation is extended, it means we are doing
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// the operation on a long word with any number of bits,
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// so we need to AND the zero flag from result with the
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// previous result when extended is specified, to ensure
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// we have ZF set only if all words are zero, and not just
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// the last one.
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Operand oldZF = GetZF(context);
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Operand res = context.BitwiseAnd(context.ICompareEqual(dest, Const(0)), oldZF);
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