Misc cleanup (#708)
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
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205 changed files with 1020 additions and 1041 deletions
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@ -19,8 +19,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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OpCodeExit op = (OpCodeExit)context.CurrOp;
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//TODO: Figure out how this is supposed to work in the
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//presence of other condition codes.
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// TODO: Figure out how this is supposed to work in the
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// presence of other condition codes.
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if (op.Condition == Condition.Always)
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{
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context.Return();
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@ -54,8 +54,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (op.Targets.Count == 1)
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{
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//If we have only one target, then the SSY is basically
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//a branch, we can produce better codegen for this case.
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// If we have only one target, then the SSY is basically
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// a branch, we can produce better codegen for this case.
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OpCodeSsy opSsy = op.Targets.Keys.First();
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EmitBranch(context, opSsy.GetAbsoluteAddress());
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@ -79,8 +79,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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private static void EmitBranch(EmitterContext context, ulong address)
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{
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//If we're branching to the next instruction, then the branch
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//is useless and we can ignore it.
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// If we're branching to the next instruction, then the branch
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// is useless and we can ignore it.
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if (address == context.CurrOp.Address + 8)
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{
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return;
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