Misc cleanup (#708)
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
This commit is contained in:
parent
10c74182ba
commit
b2b736abc2
205 changed files with 1020 additions and 1041 deletions
|
@ -287,7 +287,7 @@ namespace Ryujinx.Graphics.VDec
|
|||
|
||||
bool showFrame = !isFrameIntra;
|
||||
|
||||
//Write compressed header.
|
||||
// Write compressed header.
|
||||
byte[] compressedHeaderData;
|
||||
|
||||
using (MemoryStream compressedHeader = new MemoryStream())
|
||||
|
@ -437,7 +437,7 @@ namespace Ryujinx.Graphics.VDec
|
|||
compressedHeaderData = compressedHeader.ToArray();
|
||||
}
|
||||
|
||||
//Write uncompressed header.
|
||||
// Write uncompressed header.
|
||||
using (MemoryStream encodedHeader = new MemoryStream())
|
||||
{
|
||||
VpxBitStreamWriter writer = new VpxBitStreamWriter(encodedHeader);
|
||||
|
@ -460,8 +460,8 @@ namespace Ryujinx.Graphics.VDec
|
|||
|
||||
_cachedRefFrames.Clear();
|
||||
|
||||
//On key frames, all frame slots are set to the current frame,
|
||||
//so the value of the selected slot doesn't really matter.
|
||||
// On key frames, all frame slots are set to the current frame,
|
||||
// so the value of the selected slot doesn't really matter.
|
||||
GetNewFrameSlot(keys.CurrKey);
|
||||
}
|
||||
else
|
||||
|
@ -593,8 +593,8 @@ namespace Ryujinx.Graphics.VDec
|
|||
|
||||
int tileColsLog2IncMask = (1 << tileColsLog2Diff) - 1;
|
||||
|
||||
//If it's less than the maximum, we need to add an extra 0 on the bitstream
|
||||
//to indicate that it should stop reading.
|
||||
// If it's less than the maximum, we need to add an extra 0 on the bitstream
|
||||
// to indicate that it should stop reading.
|
||||
if (header.TileColsLog2 < maxTileColsLog2)
|
||||
{
|
||||
writer.WriteU(tileColsLog2IncMask << 1, tileColsLog2Diff + 1);
|
||||
|
@ -653,8 +653,8 @@ namespace Ryujinx.Graphics.VDec
|
|||
return node.Value;
|
||||
}
|
||||
|
||||
//Reference frame was lost.
|
||||
//What we should do in this case?
|
||||
// Reference frame was lost.
|
||||
// What we should do in this case?
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -668,8 +668,8 @@ namespace Ryujinx.Graphics.VDec
|
|||
|
||||
private void WriteCoefProbabilityUpdate(VpxRangeEncoder writer, int txMode, byte[] New, byte[] old)
|
||||
{
|
||||
//Note: There's 1 byte added on each packet for alignment,
|
||||
//this byte is ignored when doing updates.
|
||||
// Note: There's 1 byte added on each packet for alignment,
|
||||
// this byte is ignored when doing updates.
|
||||
const int blockBytes = 2 * 2 * 6 * 6 * 4;
|
||||
|
||||
bool NeedsUpdate(int baseIndex)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue