Misc cleanup (#708)

* Fix typos

* Remove unneeded using statements

* Enforce var style more

* Remove redundant qualifiers

* Fix some indentation

* Disable naming warnings on files with external enum names

* Fix build

* Mass find & replace for comments with no spacing

* Standardize todo capitalization and for/if spacing
This commit is contained in:
Alex Barney 2019-07-01 21:39:22 -05:00 committed by Ac_K
parent 10c74182ba
commit b2b736abc2
205 changed files with 1020 additions and 1041 deletions

View file

@ -327,7 +327,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
uint offset;
//Copy handles.
// Copy handles.
if (clientHeader.HasHandles)
{
if (clientHeader.MoveHandlesCount != 0)
@ -399,7 +399,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
offset = 2;
}
//Copy pointer/receive list buffers.
// Copy pointer/receive list buffers.
uint recvListDstOffset = 0;
for (int index = 0; index < clientHeader.PointerBuffersCount; index++)
@ -455,7 +455,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
offset += 2;
}
//Copy send, receive and exchange buffers.
// Copy send, receive and exchange buffers.
uint totalBuffersCount =
clientHeader.SendBuffersCount +
clientHeader.ReceiveBuffersCount +
@ -551,7 +551,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
offset += 3;
}
//Copy raw data.
// Copy raw data.
if (clientHeader.RawDataSizeInWords != 0)
{
ulong copySrc = clientMsg.Address + offset * 4;
@ -683,13 +683,13 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
return KernelResult.InvalidCombination;
}
//Read receive list.
// Read receive list.
ulong[] receiveList = GetReceiveList(
clientMsg,
clientHeader.ReceiveListType,
clientHeader.ReceiveListOffset);
//Copy receive and exchange buffers.
// Copy receive and exchange buffers.
clientResult = request.BufferDescriptorTable.CopyBuffersToClient(clientProcess.MemoryManager);
if (clientResult != KernelResult.Success)
@ -699,11 +699,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
return serverResult;
}
//Copy header.
// Copy header.
System.Device.Memory.WriteUInt32((long)clientMsg.DramAddress + 0, serverHeader.Word0);
System.Device.Memory.WriteUInt32((long)clientMsg.DramAddress + 4, serverHeader.Word1);
//Copy handles.
// Copy handles.
uint offset;
if (serverHeader.HasHandles)
@ -763,7 +763,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
offset = 2;
}
//Copy pointer/receive list buffers.
// Copy pointer/receive list buffers.
uint recvListDstOffset = 0;
for (int index = 0; index < serverHeader.PointerBuffersCount; index++)
@ -811,7 +811,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
offset += 2;
}
//Set send, receive and exchange buffer descriptors to zero.
// Set send, receive and exchange buffer descriptors to zero.
uint totalBuffersCount =
serverHeader.SendBuffersCount +
serverHeader.ReceiveBuffersCount +
@ -828,7 +828,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
offset += 3;
}
//Copy raw data.
// Copy raw data.
if (serverHeader.RawDataSizeInWords != 0)
{
ulong copyDst = clientMsg.Address + offset * 4;
@ -861,7 +861,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
}
}
//Unmap buffers from server.
// Unmap buffers from server.
clientResult = request.BufferDescriptorTable.UnmapServerBuffers(serverProcess.MemoryManager);
if (clientResult != KernelResult.Success)
@ -1125,9 +1125,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
continue;
}
//Client sessions can only be disconnected on async requests (because
//the client would be otherwise blocked waiting for the response), so
//we only need to handle the async case here.
// Client sessions can only be disconnected on async requests (because
// the client would be otherwise blocked waiting for the response), so
// we only need to handle the async case here.
if (request.AsyncEvent != null)
{
SendResultToAsyncRequestClient(request, KernelResult.PortRemoteClosed);
@ -1204,7 +1204,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
private void WakeClientThread(KSessionRequest request, KernelResult result)
{
//Wait client thread waiting for a response for the given request.
// Wait client thread waiting for a response for the given request.
if (request.AsyncEvent != null)
{
SendResultToAsyncRequestClient(request, result);
@ -1237,7 +1237,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
private void WakeServerThreads(KernelResult result)
{
//Wake all server threads waiting for requests.
// Wake all server threads waiting for requests.
System.CriticalSection.Enter();
foreach (KThread thread in WaitingThreads)