Delete ShaderConfig and organize shader resources/definitions better (#5509)
* Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute
This commit is contained in:
parent
8edfb2bc7b
commit
b423197619
68 changed files with 2653 additions and 2407 deletions
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@ -1,4 +1,5 @@
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using Ryujinx.Common;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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@ -13,10 +14,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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public static void Declare(CodeGenContext context, StructuredProgramInfo info)
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{
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context.AppendLine(context.Config.Options.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core");
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context.AppendLine(context.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core");
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context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
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if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
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if (context.HostCapabilities.SupportsShaderBallot)
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{
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context.AppendLine("#extension GL_ARB_shader_ballot : enable");
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}
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@ -30,24 +31,24 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
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context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable");
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if (context.Config.Stage == ShaderStage.Compute)
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if (context.Definitions.Stage == ShaderStage.Compute)
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{
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context.AppendLine("#extension GL_ARB_compute_shader : enable");
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}
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else if (context.Config.Stage == ShaderStage.Fragment)
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else if (context.Definitions.Stage == ShaderStage.Fragment)
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{
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if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
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if (context.HostCapabilities.SupportsFragmentShaderInterlock)
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{
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context.AppendLine("#extension GL_ARB_fragment_shader_interlock : enable");
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}
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else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel())
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else if (context.HostCapabilities.SupportsFragmentShaderOrderingIntel)
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{
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context.AppendLine("#extension GL_INTEL_fragment_shader_ordering : enable");
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}
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}
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else
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{
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if (context.Config.Stage == ShaderStage.Vertex)
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if (context.Definitions.Stage == ShaderStage.Vertex)
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{
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context.AppendLine("#extension GL_ARB_shader_draw_parameters : enable");
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}
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@ -55,12 +56,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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context.AppendLine("#extension GL_ARB_shader_viewport_layer_array : enable");
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}
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if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
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if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
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{
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context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable");
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}
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if (context.Config.GpuAccessor.QueryHostSupportsViewportMask())
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if (context.HostCapabilities.SupportsViewportMask)
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{
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context.AppendLine("#extension GL_NV_viewport_array2 : enable");
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}
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@ -71,23 +72,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
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context.AppendLine();
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DeclareConstantBuffers(context, context.Config.Properties.ConstantBuffers.Values);
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DeclareStorageBuffers(context, context.Config.Properties.StorageBuffers.Values);
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DeclareMemories(context, context.Config.Properties.LocalMemories.Values, isShared: false);
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DeclareMemories(context, context.Config.Properties.SharedMemories.Values, isShared: true);
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DeclareSamplers(context, context.Config.Properties.Textures.Values);
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DeclareImages(context, context.Config.Properties.Images.Values);
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DeclareConstantBuffers(context, context.Properties.ConstantBuffers.Values);
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DeclareStorageBuffers(context, context.Properties.StorageBuffers.Values);
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DeclareMemories(context, context.Properties.LocalMemories.Values, isShared: false);
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DeclareMemories(context, context.Properties.SharedMemories.Values, isShared: true);
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DeclareSamplers(context, context.Properties.Textures.Values);
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DeclareImages(context, context.Properties.Images.Values);
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if (context.Config.Stage != ShaderStage.Compute)
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if (context.Definitions.Stage != ShaderStage.Compute)
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{
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if (context.Config.Stage == ShaderStage.Geometry)
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if (context.Definitions.Stage == ShaderStage.Geometry)
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{
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InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology();
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string inPrimitive = inputTopology.ToGlslString();
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string inPrimitive = context.Definitions.InputTopology.ToGlslString();
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context.AppendLine($"layout (invocations = {context.Config.ThreadsPerInputPrimitive}, {inPrimitive}) in;");
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context.AppendLine($"layout (invocations = {context.Definitions.ThreadsPerInputPrimitive}, {inPrimitive}) in;");
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if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
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if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
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{
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context.AppendLine($"layout (passthrough) in gl_PerVertex");
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context.EnterScope();
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@ -98,87 +98,75 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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else
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{
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string outPrimitive = context.Config.OutputTopology.ToGlslString();
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string outPrimitive = context.Definitions.OutputTopology.ToGlslString();
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int maxOutputVertices = context.Config.GpPassthrough
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? inputTopology.ToInputVertices()
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: context.Config.MaxOutputVertices;
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int maxOutputVertices = context.Definitions.GpPassthrough
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? context.Definitions.InputTopology.ToInputVertices()
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: context.Definitions.MaxOutputVertices;
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context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
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}
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context.AppendLine();
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}
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else if (context.Config.Stage == ShaderStage.TessellationControl)
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else if (context.Definitions.Stage == ShaderStage.TessellationControl)
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{
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int threadsPerInputPrimitive = context.Config.ThreadsPerInputPrimitive;
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int threadsPerInputPrimitive = context.Definitions.ThreadsPerInputPrimitive;
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context.AppendLine($"layout (vertices = {threadsPerInputPrimitive}) out;");
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context.AppendLine();
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}
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else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
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else if (context.Definitions.Stage == ShaderStage.TessellationEvaluation)
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{
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bool tessCw = context.Config.GpuAccessor.QueryTessCw();
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bool tessCw = context.Definitions.TessCw;
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if (context.Config.Options.TargetApi == TargetApi.Vulkan)
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if (context.TargetApi == TargetApi.Vulkan)
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{
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// We invert the front face on Vulkan backend, so we need to do that here aswell.
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tessCw = !tessCw;
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}
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string patchType = context.Config.GpuAccessor.QueryTessPatchType().ToGlsl();
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string spacing = context.Config.GpuAccessor.QueryTessSpacing().ToGlsl();
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string patchType = context.Definitions.TessPatchType.ToGlsl();
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string spacing = context.Definitions.TessSpacing.ToGlsl();
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string windingOrder = tessCw ? "cw" : "ccw";
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context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;");
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context.AppendLine();
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}
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if (context.Config.UsedInputAttributes != 0 || context.Config.GpPassthrough)
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static bool IsUserDefined(IoDefinition ioDefinition, StorageKind storageKind)
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{
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DeclareInputAttributes(context, info);
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context.AppendLine();
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return ioDefinition.StorageKind == storageKind && ioDefinition.IoVariable == IoVariable.UserDefined;
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}
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if (context.Config.UsedOutputAttributes != 0 || context.Config.Stage != ShaderStage.Fragment)
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static bool IsUserDefinedOutput(ShaderStage stage, IoDefinition ioDefinition)
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{
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DeclareOutputAttributes(context, info);
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context.AppendLine();
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IoVariable ioVariable = stage == ShaderStage.Fragment ? IoVariable.FragmentOutputColor : IoVariable.UserDefined;
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return ioDefinition.StorageKind == StorageKind.Output && ioDefinition.IoVariable == ioVariable;
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}
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if (context.Config.UsedInputAttributesPerPatch.Count != 0)
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DeclareInputAttributes(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.Input)));
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DeclareOutputAttributes(context, info.IoDefinitions.Where(x => IsUserDefinedOutput(context.Definitions.Stage, x)));
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DeclareInputAttributesPerPatch(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.InputPerPatch)));
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DeclareOutputAttributesPerPatch(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.OutputPerPatch)));
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if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
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{
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DeclareInputAttributesPerPatch(context, context.Config.UsedInputAttributesPerPatch);
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context.AppendLine();
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}
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if (context.Config.UsedOutputAttributesPerPatch.Count != 0)
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{
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DeclareUsedOutputAttributesPerPatch(context, context.Config.UsedOutputAttributesPerPatch);
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context.AppendLine();
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}
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if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
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{
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var tfOutput = context.Config.GetTransformFeedbackOutput(AttributeConsts.PositionX);
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var tfOutput = context.Definitions.GetTransformFeedbackOutput(AttributeConsts.PositionX);
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if (tfOutput.Valid)
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{
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context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex");
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context.EnterScope();
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context.AppendLine("vec4 gl_Position;");
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context.LeaveScope(context.Config.Stage == ShaderStage.TessellationControl ? " gl_out[];" : ";");
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context.LeaveScope(context.Definitions.Stage == ShaderStage.TessellationControl ? " gl_out[];" : ";");
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}
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}
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}
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else
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{
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string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX());
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string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY());
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string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ());
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string localSizeX = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeX);
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string localSizeY = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeY);
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string localSizeZ = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeZ);
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context.AppendLine(
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"layout (" +
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@ -188,15 +176,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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context.AppendLine();
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}
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if (context.Config.Stage == ShaderStage.Fragment)
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if (context.Definitions.Stage == ShaderStage.Fragment)
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{
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if (context.Config.GpuAccessor.QueryEarlyZForce())
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if (context.Definitions.EarlyZForce)
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{
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context.AppendLine("layout (early_fragment_tests) in;");
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context.AppendLine();
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}
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if (context.Config.Properties.OriginUpperLeft)
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if (context.Definitions.OriginUpperLeft)
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{
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context.AppendLine("layout (origin_upper_left) in vec4 gl_FragCoord;");
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context.AppendLine();
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@ -251,7 +239,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public static string GetVarTypeName(CodeGenContext context, AggregateType type, bool precise = true)
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{
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if (context.Config.GpuAccessor.QueryHostReducedPrecision())
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if (context.HostCapabilities.ReducedPrecision)
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{
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precise = false;
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}
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@ -305,7 +293,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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string set = string.Empty;
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if (context.Config.Options.TargetApi == TargetApi.Vulkan)
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if (context.TargetApi == TargetApi.Vulkan)
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{
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set = $"set = {buffer.Set}, ";
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}
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@ -390,7 +378,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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string layout = string.Empty;
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if (context.Config.Options.TargetApi == TargetApi.Vulkan)
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if (context.TargetApi == TargetApi.Vulkan)
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{
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layout = $", set = {definition.Set}";
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}
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@ -435,7 +423,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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layout = ", " + layout;
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}
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if (context.Config.Options.TargetApi == TargetApi.Vulkan)
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if (context.TargetApi == TargetApi.Vulkan)
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{
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layout = $", set = {definition.Set}{layout}";
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}
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@ -444,42 +432,50 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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}
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private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
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private static void DeclareInputAttributes(CodeGenContext context, IEnumerable<IoDefinition> inputs)
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{
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if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing))
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if (context.Definitions.IaIndexing)
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{
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string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
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string suffix = context.Definitions.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
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context.AppendLine($"layout (location = 0) in vec4 {DefaultNames.IAttributePrefix}{suffix}[{Constants.MaxAttributes}];");
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context.AppendLine();
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}
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else
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{
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int usedAttributes = context.Config.UsedInputAttributes | context.Config.PassthroughAttributes;
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while (usedAttributes != 0)
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foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
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{
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int index = BitOperations.TrailingZeroCount(usedAttributes);
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DeclareInputAttribute(context, info, index);
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usedAttributes &= ~(1 << index);
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DeclareInputAttribute(context, ioDefinition.Location, ioDefinition.Component);
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}
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if (inputs.Any())
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{
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context.AppendLine();
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}
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}
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}
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private static void DeclareInputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
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private static void DeclareInputAttributesPerPatch(CodeGenContext context, IEnumerable<IoDefinition> inputs)
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{
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foreach (int attr in attrs.Order())
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foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
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{
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DeclareInputAttributePerPatch(context, attr);
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DeclareInputAttributePerPatch(context, ioDefinition.Location);
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}
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if (inputs.Any())
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{
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context.AppendLine();
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}
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}
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private static void DeclareInputAttribute(CodeGenContext context, StructuredProgramInfo info, int attr)
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private static void DeclareInputAttribute(CodeGenContext context, int location, int component)
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{
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string suffix = IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: false) ? "[]" : string.Empty;
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string suffix = IsArrayAttributeGlsl(context.Definitions.Stage, isOutAttr: false) ? "[]" : string.Empty;
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string iq = string.Empty;
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if (context.Config.Stage == ShaderStage.Fragment)
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if (context.Definitions.Stage == ShaderStage.Fragment)
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{
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iq = context.Config.ImapTypes[attr].GetFirstUsedType() switch
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iq = context.Definitions.ImapTypes[location].GetFirstUsedType() switch
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{
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PixelImap.Constant => "flat ",
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PixelImap.ScreenLinear => "noperspective ",
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@ -487,14 +483,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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};
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}
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string name = $"{DefaultNames.IAttributePrefix}{attr}";
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string name = $"{DefaultNames.IAttributePrefix}{location}";
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if (context.Config.TransformFeedbackEnabled && context.Config.Stage == ShaderStage.Fragment)
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if (context.Definitions.TransformFeedbackEnabled && context.Definitions.Stage == ShaderStage.Fragment)
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{
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int components = context.Config.GetTransformFeedbackOutputComponents(attr, 0);
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bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput: false);
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if (components > 1)
|
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if (hasComponent)
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{
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char swzMask = "xyzw"[component];
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context.AppendLine($"layout (location = {location}, component = {component}) {iq}in float {name}_{swzMask}{suffix};");
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}
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else
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{
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int components = context.Definitions.GetTransformFeedbackOutputComponents(location, 0);
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|
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string type = components switch
|
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{
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2 => "vec2",
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|
@ -503,85 +507,89 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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_ => "float",
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};
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context.AppendLine($"layout (location = {attr}) in {type} {name};");
|
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}
|
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|
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for (int c = components > 1 ? components : 0; c < 4; c++)
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||||
{
|
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char swzMask = "xyzw"[c];
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|
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context.AppendLine($"layout (location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};");
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context.AppendLine($"layout (location = {location}) in {type} {name};");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
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bool passthrough = (context.Config.PassthroughAttributes & (1 << attr)) != 0;
|
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string pass = passthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough() ? "passthrough, " : string.Empty;
|
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string type;
|
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bool passthrough = (context.AttributeUsage.PassthroughAttributes & (1 << location)) != 0;
|
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string pass = passthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough ? "passthrough, " : string.Empty;
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string type = GetVarTypeName(context, context.Definitions.GetUserDefinedType(location, isOutput: false), false);
|
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|
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if (context.Config.Stage == ShaderStage.Vertex)
|
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{
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type = context.Config.GpuAccessor.QueryAttributeType(attr).ToVec4Type();
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}
|
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else
|
||||
{
|
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type = AttributeType.Float.ToVec4Type();
|
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}
|
||||
|
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context.AppendLine($"layout ({pass}location = {attr}) {iq}in {type} {name}{suffix};");
|
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context.AppendLine($"layout ({pass}location = {location}) {iq}in {type} {name}{suffix};");
|
||||
}
|
||||
}
|
||||
|
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private static void DeclareInputAttributePerPatch(CodeGenContext context, int attr)
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||||
private static void DeclareInputAttributePerPatch(CodeGenContext context, int patchLocation)
|
||||
{
|
||||
int location = context.Config.GetPerPatchAttributeLocation(attr);
|
||||
string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
|
||||
int location = context.AttributeUsage.GetPerPatchAttributeLocation(patchLocation);
|
||||
string name = $"{DefaultNames.PerPatchAttributePrefix}{patchLocation}";
|
||||
|
||||
context.AppendLine($"layout (location = {location}) patch in vec4 {name};");
|
||||
}
|
||||
|
||||
private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
|
||||
private static void DeclareOutputAttributes(CodeGenContext context, IEnumerable<IoDefinition> outputs)
|
||||
{
|
||||
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing))
|
||||
if (context.Definitions.OaIndexing)
|
||||
{
|
||||
context.AppendLine($"layout (location = 0) out vec4 {DefaultNames.OAttributePrefix}[{Constants.MaxAttributes}];");
|
||||
context.AppendLine();
|
||||
}
|
||||
else
|
||||
{
|
||||
int usedAttributes = context.Config.UsedOutputAttributes;
|
||||
outputs = outputs.OrderBy(x => x.Location);
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable())
|
||||
if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
|
||||
{
|
||||
int firstOutput = BitOperations.TrailingZeroCount(usedAttributes);
|
||||
int mask = 3 << firstOutput;
|
||||
IoDefinition firstOutput = outputs.ElementAtOrDefault(0);
|
||||
IoDefinition secondOutput = outputs.ElementAtOrDefault(1);
|
||||
|
||||
if ((usedAttributes & mask) == mask)
|
||||
if (firstOutput.Location + 1 == secondOutput.Location)
|
||||
{
|
||||
usedAttributes &= ~mask;
|
||||
DeclareOutputDualSourceBlendAttribute(context, firstOutput);
|
||||
DeclareOutputDualSourceBlendAttribute(context, firstOutput.Location);
|
||||
outputs = outputs.Skip(2);
|
||||
}
|
||||
}
|
||||
|
||||
while (usedAttributes != 0)
|
||||
foreach (var ioDefinition in outputs)
|
||||
{
|
||||
int index = BitOperations.TrailingZeroCount(usedAttributes);
|
||||
DeclareOutputAttribute(context, index);
|
||||
usedAttributes &= ~(1 << index);
|
||||
DeclareOutputAttribute(context, ioDefinition.Location, ioDefinition.Component);
|
||||
}
|
||||
|
||||
if (outputs.Any())
|
||||
{
|
||||
context.AppendLine();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareOutputAttribute(CodeGenContext context, int attr)
|
||||
private static void DeclareOutputAttribute(CodeGenContext context, int location, int component)
|
||||
{
|
||||
string suffix = IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: true) ? "[]" : string.Empty;
|
||||
string name = $"{DefaultNames.OAttributePrefix}{attr}{suffix}";
|
||||
string suffix = IsArrayAttributeGlsl(context.Definitions.Stage, isOutAttr: true) ? "[]" : string.Empty;
|
||||
string name = $"{DefaultNames.OAttributePrefix}{location}{suffix}";
|
||||
|
||||
if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
|
||||
if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
|
||||
{
|
||||
int components = context.Config.GetTransformFeedbackOutputComponents(attr, 0);
|
||||
bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput: true);
|
||||
|
||||
if (components > 1)
|
||||
if (hasComponent)
|
||||
{
|
||||
char swzMask = "xyzw"[component];
|
||||
|
||||
string xfb = string.Empty;
|
||||
|
||||
var tfOutput = context.Definitions.GetTransformFeedbackOutput(location, component);
|
||||
if (tfOutput.Valid)
|
||||
{
|
||||
xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
|
||||
}
|
||||
|
||||
context.AppendLine($"layout (location = {location}, component = {component}{xfb}) out float {name}_{swzMask};");
|
||||
}
|
||||
else
|
||||
{
|
||||
int components = context.Definitions.GetTransformFeedbackOutputComponents(location, 0);
|
||||
|
||||
string type = components switch
|
||||
{
|
||||
2 => "vec2",
|
||||
|
@ -592,58 +600,59 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
string xfb = string.Empty;
|
||||
|
||||
var tfOutput = context.Config.GetTransformFeedbackOutput(attr, 0);
|
||||
var tfOutput = context.Definitions.GetTransformFeedbackOutput(location, 0);
|
||||
if (tfOutput.Valid)
|
||||
{
|
||||
xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
|
||||
}
|
||||
|
||||
context.AppendLine($"layout (location = {attr}{xfb}) out {type} {name};");
|
||||
}
|
||||
|
||||
for (int c = components > 1 ? components : 0; c < 4; c++)
|
||||
{
|
||||
char swzMask = "xyzw"[c];
|
||||
|
||||
string xfb = string.Empty;
|
||||
|
||||
var tfOutput = context.Config.GetTransformFeedbackOutput(attr, c);
|
||||
if (tfOutput.Valid)
|
||||
{
|
||||
xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
|
||||
}
|
||||
|
||||
context.AppendLine($"layout (location = {attr}, component = {c}{xfb}) out float {name}_{swzMask};");
|
||||
context.AppendLine($"layout (location = {location}{xfb}) out {type} {name};");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
string type = context.Config.Stage != ShaderStage.Fragment ? "vec4" :
|
||||
context.Config.GpuAccessor.QueryFragmentOutputType(attr) switch
|
||||
{
|
||||
AttributeType.Sint => "ivec4",
|
||||
AttributeType.Uint => "uvec4",
|
||||
_ => "vec4",
|
||||
};
|
||||
string type = context.Definitions.Stage != ShaderStage.Fragment ? "vec4" :
|
||||
GetVarTypeName(context, context.Definitions.GetFragmentOutputColorType(location), false);
|
||||
|
||||
if (context.Config.GpuAccessor.QueryHostReducedPrecision() && context.Config.Stage == ShaderStage.Vertex && attr == 0)
|
||||
if (context.HostCapabilities.ReducedPrecision && context.Definitions.Stage == ShaderStage.Vertex && location == 0)
|
||||
{
|
||||
context.AppendLine($"layout (location = {attr}) invariant out {type} {name};");
|
||||
context.AppendLine($"layout (location = {location}) invariant out {type} {name};");
|
||||
}
|
||||
else
|
||||
{
|
||||
context.AppendLine($"layout (location = {attr}) out {type} {name};");
|
||||
context.AppendLine($"layout (location = {location}) out {type} {name};");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareOutputDualSourceBlendAttribute(CodeGenContext context, int attr)
|
||||
private static void DeclareOutputDualSourceBlendAttribute(CodeGenContext context, int location)
|
||||
{
|
||||
string name = $"{DefaultNames.OAttributePrefix}{attr}";
|
||||
string name2 = $"{DefaultNames.OAttributePrefix}{(attr + 1)}";
|
||||
string name = $"{DefaultNames.OAttributePrefix}{location}";
|
||||
string name2 = $"{DefaultNames.OAttributePrefix}{(location + 1)}";
|
||||
|
||||
context.AppendLine($"layout (location = {attr}, index = 0) out vec4 {name};");
|
||||
context.AppendLine($"layout (location = {attr}, index = 1) out vec4 {name2};");
|
||||
context.AppendLine($"layout (location = {location}, index = 0) out vec4 {name};");
|
||||
context.AppendLine($"layout (location = {location}, index = 1) out vec4 {name2};");
|
||||
}
|
||||
|
||||
private static void DeclareOutputAttributesPerPatch(CodeGenContext context, IEnumerable<IoDefinition> outputs)
|
||||
{
|
||||
foreach (var ioDefinition in outputs)
|
||||
{
|
||||
DeclareOutputAttributePerPatch(context, ioDefinition.Location);
|
||||
}
|
||||
|
||||
if (outputs.Any())
|
||||
{
|
||||
context.AppendLine();
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareOutputAttributePerPatch(CodeGenContext context, int patchLocation)
|
||||
{
|
||||
int location = context.AttributeUsage.GetPerPatchAttributeLocation(patchLocation);
|
||||
string name = $"{DefaultNames.PerPatchAttributePrefix}{patchLocation}";
|
||||
|
||||
context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
|
||||
}
|
||||
|
||||
private static bool IsArrayAttributeGlsl(ShaderStage stage, bool isOutAttr)
|
||||
|
@ -660,29 +669,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
}
|
||||
}
|
||||
|
||||
private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
|
||||
{
|
||||
foreach (int attr in attrs.Order())
|
||||
{
|
||||
DeclareOutputAttributePerPatch(context, attr);
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareOutputAttributePerPatch(CodeGenContext context, int attr)
|
||||
{
|
||||
int location = context.Config.GetPerPatchAttributeLocation(attr);
|
||||
string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
|
||||
|
||||
context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
|
||||
}
|
||||
|
||||
private static void AppendHelperFunction(CodeGenContext context, string filename)
|
||||
{
|
||||
string code = EmbeddedResources.ReadAllText(filename);
|
||||
|
||||
code = code.Replace("\t", CodeGenContext.Tab);
|
||||
|
||||
if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
|
||||
if (context.HostCapabilities.SupportsShaderBallot)
|
||||
{
|
||||
code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubGroupInvocationARB");
|
||||
code = code.Replace("$SUBGROUP_BROADCAST$", "readInvocationARB");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue