Delete ShaderConfig and organize shader resources/definitions better (#5509)
* Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute
This commit is contained in:
parent
8edfb2bc7b
commit
b423197619
68 changed files with 2653 additions and 2407 deletions
17
src/Ryujinx.Graphics.Shader/ILogger.cs
Normal file
17
src/Ryujinx.Graphics.Shader/ILogger.cs
Normal file
|
@ -0,0 +1,17 @@
|
|||
namespace Ryujinx.Graphics.Shader.CodeGen
|
||||
{
|
||||
/// <summary>
|
||||
/// Shader code generation logging interface.
|
||||
/// </summary>
|
||||
public interface ILogger
|
||||
{
|
||||
/// <summary>
|
||||
/// Prints a log message.
|
||||
/// </summary>
|
||||
/// <param name="message">Message to print</param>
|
||||
void Log(string message)
|
||||
{
|
||||
// No default log output.
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue