Add support for alpha to coverage dithering (#3069)

* Add support for alpha to coverage dithering

* Shader cache version bump

* Fix wrong alpha register

* Ensure support buffer is cleared

* New shader specialization based approach
This commit is contained in:
gdkchan 2022-07-05 19:58:36 -03:00 committed by GitHub
parent 594246ea47
commit b46b63e06a
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20 changed files with 217 additions and 34 deletions

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@ -184,6 +184,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetMultisampleState(MultisampleDescriptor multisample)
{
_renderer.New<SetMultisampleStateCommand>().Set(multisample);
_renderer.QueueCommand();
}
public void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
{
_renderer.New<SetPatchParametersCommand>().Set(vertices, defaultOuterLevel, defaultInnerLevel);