Add support for alpha to coverage dithering (#3069)

* Add support for alpha to coverage dithering

* Shader cache version bump

* Fix wrong alpha register

* Ensure support buffer is cleared

* New shader specialization based approach
This commit is contained in:
gdkchan 2022-07-05 19:58:36 -03:00 committed by GitHub
parent 594246ea47
commit b46b63e06a
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
20 changed files with 217 additions and 34 deletions

View file

@ -615,7 +615,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements)
{
bool needsSupportBlock = stage == ShaderStage.Fragment ||
bool needsSupportBlock = stage == ShaderStage.Fragment ||
(context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable());
if (!needsSupportBlock && scaleElements == 0)

View file

@ -34,6 +34,15 @@ namespace Ryujinx.Graphics.Shader
/// <returns>Span of the memory location</returns>
ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize);
/// <summary>
/// Queries whenever the alpha-to-coverage dithering feature is enabled.
/// </summary>
/// <returns>True if the feature is enabled, false otherwise</returns>
bool QueryAlphaToCoverageDitherEnable()
{
return false;
}
/// <summary>
/// Queries the binding number of a constant buffer.
/// </summary>

View file

@ -205,6 +205,8 @@ namespace Ryujinx.Graphics.Shader.Translation
}
else if (Config.Stage == ShaderStage.Fragment)
{
GenerateAlphaToCoverageDitherDiscard();
if (Config.OmapDepth)
{
Operand dest = Attribute(AttributeConsts.FragmentOutputDepth);
@ -266,6 +268,35 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
private void GenerateAlphaToCoverageDitherDiscard()
{
// If the feature is disabled, or alpha is not written, then we're done.
if (!Config.GpuAccessor.QueryAlphaToCoverageDitherEnable() || (Config.OmapTargets & 8) == 0)
{
return;
}
// 11 11 11 10 10 10 10 00
// 11 01 01 01 01 00 00 00
Operand ditherMask = Const(unchecked((int)0xfbb99110u));
Operand x = this.BitwiseAnd(this.FP32ConvertToU32(Attribute(AttributeConsts.PositionX)), Const(1));
Operand y = this.BitwiseAnd(this.FP32ConvertToU32(Attribute(AttributeConsts.PositionY)), Const(1));
Operand xy = this.BitwiseOr(x, this.ShiftLeft(y, Const(1)));
Operand alpha = Register(3, RegisterType.Gpr);
Operand scaledAlpha = this.FPMultiply(this.FPSaturate(alpha), ConstF(8));
Operand quantizedAlpha = this.IMinimumU32(this.FP32ConvertToU32(scaledAlpha), Const(7));
Operand shift = this.BitwiseOr(this.ShiftLeft(quantizedAlpha, Const(2)), xy);
Operand opaque = this.BitwiseAnd(this.ShiftRightU32(ditherMask, shift), Const(1));
Operand a2cDitherEndLabel = Label();
this.BranchIfTrue(a2cDitherEndLabel, opaque);
this.Discard();
this.MarkLabel(a2cDitherEndLabel);
}
public Operation[] GetOperations()
{
return _operations.ToArray();