Some improvements for nvnflinger (#555)
* Initial fixes for last release of libnx For now, the framebuffer aren't okay but it will not crash/ * Improve code reaadability in NvFlinger parsing * Make surfaces access more userfriendly * Add ColorFormat * Fix code style in ColorFormat.cs * Add multiple framebuffer support in nvnflinger This fix libnx console rendering * Move ReadStruct/WriteStruct to Ryujinx.Common * fix the last nit * Fix inverted color for R5G6B5 Also add some other format that libnx might uses. * Remove hardcoded BlockHeight in nvflinger
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@ -10,13 +10,14 @@ namespace Ryujinx.HLE.HOS.Services.Vi
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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public ISystemDisplayService()
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public ISystemDisplayService(IApplicationDisplayService applicationDisplayService)
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{
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_commands = new Dictionary<int, ServiceProcessRequest>
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{
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{ 2205, SetLayerZ },
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{ 2207, SetLayerVisibility },
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{ 3200, GetDisplayMode }
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{ 2205, SetLayerZ },
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{ 2207, SetLayerVisibility },
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{ 2312, applicationDisplayService.CreateStrayLayer },
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{ 3200, GetDisplayMode }
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};
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}
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