Some improvements for nvnflinger (#555)

* Initial fixes for last release of libnx

For now, the framebuffer aren't okay but it will not crash/

* Improve code reaadability in NvFlinger parsing

* Make surfaces access more userfriendly

* Add ColorFormat

* Fix code style in ColorFormat.cs

* Add multiple framebuffer support in nvnflinger

This fix libnx console rendering

* Move ReadStruct/WriteStruct to Ryujinx.Common

* fix the last nit

* Fix inverted color for R5G6B5

Also add some other format that libnx might uses.

* Remove hardcoded BlockHeight in nvflinger
This commit is contained in:
Thomas Guillemard 2019-01-05 22:26:16 +01:00 committed by Ac_K
parent 290f5e812e
commit b4d91402c6
9 changed files with 693 additions and 84 deletions

View file

@ -10,13 +10,14 @@ namespace Ryujinx.HLE.HOS.Services.Vi
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
public ISystemDisplayService()
public ISystemDisplayService(IApplicationDisplayService applicationDisplayService)
{
_commands = new Dictionary<int, ServiceProcessRequest>
{
{ 2205, SetLayerZ },
{ 2207, SetLayerVisibility },
{ 3200, GetDisplayMode }
{ 2205, SetLayerZ },
{ 2207, SetLayerVisibility },
{ 2312, applicationDisplayService.CreateStrayLayer },
{ 3200, GetDisplayMode }
};
}