Some improvements for nvnflinger (#555)
* Initial fixes for last release of libnx For now, the framebuffer aren't okay but it will not crash/ * Improve code reaadability in NvFlinger parsing * Make surfaces access more userfriendly * Add ColorFormat * Fix code style in ColorFormat.cs * Add multiple framebuffer support in nvnflinger This fix libnx console rendering * Move ReadStruct/WriteStruct to Ryujinx.Common * fix the last nit * Fix inverted color for R5G6B5 Also add some other format that libnx might uses. * Remove hardcoded BlockHeight in nvflinger
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9 changed files with 693 additions and 84 deletions
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@ -7,6 +7,7 @@ using Ryujinx.HLE.HOS.Services.Nv.NvMap;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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@ -30,9 +31,11 @@ namespace Ryujinx.HLE.HOS.Services.Android
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[Flags]
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private enum HalTransform
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{
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FlipX = 1 << 0,
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FlipY = 1 << 1,
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Rotate90 = 1 << 2
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FlipX = 1,
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FlipY = 2,
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Rotate90 = 4,
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Rotate180 = FlipX | FlipY,
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Rotate270 = Rotate90 | Rotate180,
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}
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private enum BufferState
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@ -43,6 +46,33 @@ namespace Ryujinx.HLE.HOS.Services.Android
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Acquired
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}
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[StructLayout(LayoutKind.Sequential, Size = 0x8)]
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private struct Fence
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{
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public int id;
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public int value;
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}
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[StructLayout(LayoutKind.Explicit, Size = 0x24)]
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private struct MultiFence
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{
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[FieldOffset(0x0)]
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public int FenceCount;
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[FieldOffset(0x4)]
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public Fence Fence0;
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[FieldOffset(0xC)]
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public Fence Fence1;
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[FieldOffset(0x14)]
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public Fence Fence2;
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[FieldOffset(0x1C)]
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public Fence Fence3;
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}
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[StructLayout(LayoutKind.Sequential, Size = 0x10)]
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private struct Rect
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{
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public int Top;
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@ -51,6 +81,37 @@ namespace Ryujinx.HLE.HOS.Services.Android
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public int Bottom;
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}
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[StructLayout(LayoutKind.Explicit)]
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private struct QueueBufferObject
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{
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[FieldOffset(0x0)]
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public long Timestamp;
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[FieldOffset(0x8)]
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public int IsAutoTimestamp;
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[FieldOffset(0xC)]
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public Rect Crop;
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[FieldOffset(0x1C)]
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public int ScalingMode;
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[FieldOffset(0x20)]
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public HalTransform Transform;
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[FieldOffset(0x24)]
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public int StickyTransform;
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[FieldOffset(0x28)]
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public int Unknown;
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[FieldOffset(0x2C)]
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public int SwapInterval;
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[FieldOffset(0x30)]
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public MultiFence Fence;
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}
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private struct BufferEntry
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{
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public BufferState State;
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@ -169,32 +230,15 @@ namespace Ryujinx.HLE.HOS.Services.Android
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//TODO: Errors.
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int slot = parcelReader.ReadInt32();
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int unknown4 = parcelReader.ReadInt32();
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int unknown8 = parcelReader.ReadInt32();
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int unknownC = parcelReader.ReadInt32();
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int timestamp = parcelReader.ReadInt32();
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int isAutoTimestamp = parcelReader.ReadInt32();
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int cropTop = parcelReader.ReadInt32();
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int cropLeft = parcelReader.ReadInt32();
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int cropRight = parcelReader.ReadInt32();
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int cropBottom = parcelReader.ReadInt32();
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int scalingMode = parcelReader.ReadInt32();
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int transform = parcelReader.ReadInt32();
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int stickyTransform = parcelReader.ReadInt32();
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int unknown34 = parcelReader.ReadInt32();
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int unknown38 = parcelReader.ReadInt32();
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int isFenceValid = parcelReader.ReadInt32();
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int fence0Id = parcelReader.ReadInt32();
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int fence0Value = parcelReader.ReadInt32();
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int fence1Id = parcelReader.ReadInt32();
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int fence1Value = parcelReader.ReadInt32();
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_bufferQueue[slot].Transform = (HalTransform)transform;
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long Position = parcelReader.BaseStream.Position;
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_bufferQueue[slot].Crop.Top = cropTop;
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_bufferQueue[slot].Crop.Left = cropLeft;
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_bufferQueue[slot].Crop.Right = cropRight;
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_bufferQueue[slot].Crop.Bottom = cropBottom;
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QueueBufferObject queueBufferObject = ReadFlattenedObject<QueueBufferObject>(parcelReader);
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parcelReader.BaseStream.Position = Position;
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_bufferQueue[slot].Transform = queueBufferObject.Transform;
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_bufferQueue[slot].Crop = queueBufferObject.Crop;
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_bufferQueue[slot].State = BufferState.Queued;
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@ -218,6 +262,8 @@ namespace Ryujinx.HLE.HOS.Services.Android
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//TODO: Errors.
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int slot = parcelReader.ReadInt32();
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MultiFence fence = ReadFlattenedObject<MultiFence>(parcelReader);
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_bufferQueue[slot].State = BufferState.Free;
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_waitBufferFree.Set();
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@ -244,20 +290,41 @@ namespace Ryujinx.HLE.HOS.Services.Android
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{
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int slot = parcelReader.ReadInt32();
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int bufferCount = parcelReader.ReadInt32();
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bool hasInput = parcelReader.ReadInt32() == 1;
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if (bufferCount > 0)
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if (hasInput)
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{
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long bufferSize = parcelReader.ReadInt64();
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byte[] graphicBuffer = ReadFlattenedObject(parcelReader);
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_bufferQueue[slot].State = BufferState.Free;
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_bufferQueue[slot].Data = new GbpBuffer(parcelReader);
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using (BinaryReader graphicBufferReader = new BinaryReader(new MemoryStream(graphicBuffer)))
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{
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_bufferQueue[slot].Data = new GbpBuffer(graphicBufferReader);
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}
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}
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return MakeReplyParcel(context, 0);
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}
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private byte[] ReadFlattenedObject(BinaryReader reader)
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{
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long flattenedObjectSize = reader.ReadInt64();
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return reader.ReadBytes((int)flattenedObjectSize);
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}
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private unsafe T ReadFlattenedObject<T>(BinaryReader reader) where T: struct
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{
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byte[] data = ReadFlattenedObject(reader);
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fixed (byte* ptr = data)
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{
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return Marshal.PtrToStructure<T>((IntPtr)ptr);
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}
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}
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private long MakeReplyParcel(ServiceCtx context, params int[] ints)
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{
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using (MemoryStream ms = new MemoryStream())
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@ -284,13 +351,39 @@ namespace Ryujinx.HLE.HOS.Services.Android
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return 0;
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}
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private GalImageFormat ConvertColorFormat(ColorFormat colorFormat)
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{
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switch (colorFormat)
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{
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case ColorFormat.A8B8G8R8:
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return GalImageFormat.RGBA8 | GalImageFormat.Unorm;
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case ColorFormat.X8B8G8R8:
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return GalImageFormat.RGBX8 | GalImageFormat.Unorm;
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case ColorFormat.R5G6B5:
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return GalImageFormat.BGR565 | GalImageFormat.Unorm;
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case ColorFormat.A8R8G8B8:
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return GalImageFormat.BGRA8 | GalImageFormat.Unorm;
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case ColorFormat.A4B4G4R4:
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return GalImageFormat.RGBA4 | GalImageFormat.Unorm;
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default:
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throw new NotImplementedException($"Color Format \"{colorFormat}\" not implemented!");
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}
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}
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// TODO: support multi surface
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private void SendFrameBuffer(ServiceCtx context, int slot)
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{
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int fbWidth = _bufferQueue[slot].Data.Width;
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int fbHeight = _bufferQueue[slot].Data.Height;
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int fbWidth = _bufferQueue[slot].Data.Header.Width;
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int fbHeight = _bufferQueue[slot].Data.Header.Height;
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int nvMapHandle = BitConverter.ToInt32(_bufferQueue[slot].Data.RawData, 0x4c);
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int bufferOffset = BitConverter.ToInt32(_bufferQueue[slot].Data.RawData, 0x50);
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int nvMapHandle = _bufferQueue[slot].Data.Buffer.Surfaces[0].NvMapHandle;
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if (nvMapHandle == 0)
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{
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nvMapHandle = _bufferQueue[slot].Data.Buffer.NvMapId;
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}
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int bufferOffset = _bufferQueue[slot].Data.Buffer.Surfaces[0].Offset;
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NvMapHandle map = NvMapIoctl.GetNvMap(context, nvMapHandle);
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@ -303,6 +396,10 @@ namespace Ryujinx.HLE.HOS.Services.Android
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bool flipX = _bufferQueue[slot].Transform.HasFlag(HalTransform.FlipX);
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bool flipY = _bufferQueue[slot].Transform.HasFlag(HalTransform.FlipY);
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GalImageFormat imageFormat = ConvertColorFormat(_bufferQueue[slot].Data.Buffer.Surfaces[0].ColorFormat);
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int BlockHeight = 1 << _bufferQueue[slot].Data.Buffer.Surfaces[0].BlockHeightLog2;
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//Note: Rotation is being ignored.
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int top = crop.Top;
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@ -318,9 +415,9 @@ namespace Ryujinx.HLE.HOS.Services.Android
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{
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image = new GalImage(
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fbWidth,
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fbHeight, 1, 16,
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fbHeight, 1, BlockHeight,
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GalMemoryLayout.BlockLinear,
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GalImageFormat.RGBA8 | GalImageFormat.Unorm);
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imageFormat);
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}
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context.Device.Gpu.ResourceManager.ClearPbCache();
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GbpBuffer data = _bufferQueue[slot].Data;
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if (data.Width == width &&
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data.Height == height)
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if (data.Header.Width == width &&
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data.Header.Height == height)
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{
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_bufferQueue[slot].State = BufferState.Dequeued;
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