Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)

* Initial implementation (3d tex mips broken)

This works rather well for most games, just need to fix 3d texture mips.

* Cleanup

* Address feedback

* Copy Dependencies and various other fixes

* Fix layer/level offset for copy from view<->view.

* Remove dirty flag from dependency

The dirty flag behaviour is not needed - DeferredCopy is all we need.

* Fix tracking mip slices.

* Propagate granularity (fix astral chain)

* Address Feedback pt 1

* Save slice sizes as part of SizeInfo

* Fix nits

* Fix disposing multiple dependencies causing a crash

This list is obviously modified when removing dependencies, so create a copy of it.
This commit is contained in:
riperiperi 2021-03-02 22:30:54 +00:00 committed by GitHub
parent 7a90abc035
commit b530f0e110
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18 changed files with 1915 additions and 220 deletions

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@ -1,4 +1,5 @@
using Ryujinx.Memory.Tracking;
using System;
namespace Ryujinx.Cpu.Tracking
{
@ -18,6 +19,9 @@ namespace Ryujinx.Cpu.Tracking
public void Dispose() => _impl.Dispose();
public void RegisterAction(RegionSignal action) => _impl.RegisterAction(action);
public void Reprotect() => _impl.Reprotect();
public void RegisterDirtyEvent(Action action) => _impl.RegisterDirtyEvent(action);
public void Reprotect(bool asDirty = false) => _impl.Reprotect(asDirty);
public bool OverlapsWith(ulong address, ulong size) => _impl.OverlapsWith(address, size);
}
}