Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
* Initial implementation (3d tex mips broken) This works rather well for most games, just need to fix 3d texture mips. * Cleanup * Address feedback * Copy Dependencies and various other fixes * Fix layer/level offset for copy from view<->view. * Remove dirty flag from dependency The dirty flag behaviour is not needed - DeferredCopy is all we need. * Fix tracking mip slices. * Propagate granularity (fix astral chain) * Address Feedback pt 1 * Save slice sizes as part of SizeInfo * Fix nits * Fix disposing multiple dependencies causing a crash This list is obviously modified when removing dependencies, so create a copy of it.
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18 changed files with 1915 additions and 220 deletions
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using Ryujinx.Memory.Tracking;
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using System;
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namespace Ryujinx.Cpu.Tracking
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{
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@ -18,6 +19,9 @@ namespace Ryujinx.Cpu.Tracking
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public void Dispose() => _impl.Dispose();
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public void RegisterAction(RegionSignal action) => _impl.RegisterAction(action);
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public void Reprotect() => _impl.Reprotect();
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public void RegisterDirtyEvent(Action action) => _impl.RegisterDirtyEvent(action);
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public void Reprotect(bool asDirty = false) => _impl.Reprotect(asDirty);
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public bool OverlapsWith(ulong address, ulong size) => _impl.OverlapsWith(address, size);
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}
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}
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